aboutsummaryrefslogtreecommitdiff
path: root/Gem/spot_light-help.pd
diff options
context:
space:
mode:
Diffstat (limited to 'Gem/spot_light-help.pd')
-rw-r--r--Gem/spot_light-help.pd169
1 files changed, 0 insertions, 169 deletions
diff --git a/Gem/spot_light-help.pd b/Gem/spot_light-help.pd
deleted file mode 100644
index 0dbee9f..0000000
--- a/Gem/spot_light-help.pd
+++ /dev/null
@@ -1,169 +0,0 @@
-#N canvas 34 73 724 516 10;
-#X text 471 28 Example:;
-#X obj 7 64 cnv 15 450 265 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X obj 8 377 cnv 15 450 120 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X text 19 374 Inlets:;
-#X obj 8 337 cnv 15 450 30 empty empty empty 20 12 0 14 -195568 -66577
-0;
-#X text 17 336 Arguments:;
-#X text 452 8 GEM object;
-#X text 37 386 Inlet 1: gemlist;
-#X text 22 468 Outlets:;
-#X text 34 481 Outlet 1: gemlist;
-#X obj 468 47 cnv 15 225 400 empty empty empty 20 12 0 14 -228992 -66577
-0;
-#X obj 473 49 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
-0;
-#N canvas 0 22 450 300 gemwin 0;
-#X obj 132 136 gemwin;
-#X obj 67 89 outlet;
-#X obj 67 10 inlet;
-#X obj 67 41 route create;
-#X msg 67 70 set destroy;
-#X msg 142 68 set create;
-#X msg 256 112 destroy;
-#X obj 322 45 inlet;
-#X msg 132 112 create \, 1;
-#X connect 2 0 3 0;
-#X connect 3 0 4 0;
-#X connect 3 0 8 0;
-#X connect 3 1 5 0;
-#X connect 3 1 6 0;
-#X connect 4 0 1 0;
-#X connect 5 0 1 0;
-#X connect 6 0 0 0;
-#X connect 7 0 0 0;
-#X connect 8 0 0 0;
-#X restore 478 88 pd gemwin;
-#X msg 478 69 create;
-#X text 474 48 Create window:;
-#X obj 472 197 cnv 15 220 210 empty empty empty 20 12 0 14 -24198 -66577
-0;
-#X obj 483 128 gemhead;
-#X text 53 30 Class: non-geometric object;
-#X msg 489 316 1 1 1;
-#X obj 482 385 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
-1;
-#X msg 500 385 debug \$1;
-#X floatatom 563 132 5 0 0 0 - - -;
-#X obj 586 55 cnv 15 85 50 empty empty empty 20 12 0 14 -24198 -66577
-0;
-#X msg 588 81 lighting \$1;
-#X obj 588 59 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
-;
-#X msg 489 335 1 1 0;
-#X text 18 186 The second inlet sets the color of the light-source.
-;
-#X text 17 154 You can adjust the light with [rotate]. If you are lost
-use "debug" to display the light source as a small cone.;
-#X text 33 14 Synopsis: [spot_light];
-#X text 7 64 Description: adds a spot-light to the scene;
-#X text 37 417 Inlet 1: message: debug 1|0;
-#X text 37 447 Inlet 3: list: linear_attenuation \, cone_cutoff_angle
-\, decay_at_edges;
-#X obj 484 362 spot_light;
-#N canvas 611 263 574 368 spheres 0;
-#X obj 66 12 gemhead;
-#X floatatom 84 243 5 0 0 0 - - -;
-#X obj 49 14 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
-;
-#X floatatom 99 43 5 0 0 0 - - -;
-#X floatatom 132 60 5 0 0 0 - - -;
-#X floatatom 166 77 5 0 0 0 - - -;
-#X floatatom 103 261 5 0 0 0 - - -;
-#X obj 66 96 rotateXYZ 0 0 0;
-#X floatatom 106 130 5 0 0 0 - - -;
-#X floatatom 146 147 5 0 0 0 - - -;
-#X floatatom 187 163 5 0 0 0 - - -;
-#X obj 66 183 translateXYZ 0 0 0;
-#X obj 306 74 gemhead;
-#X floatatom 410 143 5 0 0 0 - - -;
-#X floatatom 450 160 5 0 0 0 - - -;
-#X floatatom 491 176 5 0 0 0 - - -;
-#X floatatom 409 54 5 0 0 0 - - -;
-#X floatatom 442 71 5 0 0 0 - - -;
-#X floatatom 476 88 5 0 0 0 - - -;
-#X obj 373 284 sphere 0.2;
-#X msg 304 214 20;
-#X obj 302 181 loadbang;
-#X obj 376 106 rotateXYZ 0 -70 0;
-#X obj 373 232 translateXYZ 1.4 0 0;
-#X obj 66 280 sphere 0.9;
-#X connect 0 0 7 0;
-#X connect 1 0 24 1;
-#X connect 2 0 0 0;
-#X connect 2 0 12 0;
-#X connect 3 0 7 1;
-#X connect 4 0 7 2;
-#X connect 5 0 7 3;
-#X connect 6 0 24 2;
-#X connect 7 0 11 0;
-#X connect 8 0 11 1;
-#X connect 9 0 11 2;
-#X connect 10 0 11 3;
-#X connect 11 0 24 0;
-#X connect 12 0 22 0;
-#X connect 13 0 23 1;
-#X connect 14 0 23 2;
-#X connect 15 0 23 3;
-#X connect 16 0 22 1;
-#X connect 17 0 22 2;
-#X connect 18 0 22 3;
-#X connect 20 0 19 2;
-#X connect 20 0 24 2;
-#X connect 21 0 20 0;
-#X connect 22 0 23 0;
-#X connect 23 0 19 0;
-#X restore 476 418 pd spheres;
-#X text 15 262 Keep in mind that the attributes have to be set before
-rendering the vertices \, so if you are trying for frame accurate rendering
-\, you will want to set the gemhead order to a low number so that all
-of the values of the light get set first.;
-#X text 63 348 none;
-#X obj 483 176 translateXYZ 0 0 2;
-#X floatatom 498 211 5 0 0 1 linear_attenuation - -;
-#X floatatom 550 248 5 0 0 2 cone_cutoff_angle - -;
-#X floatatom 588 278 5 0 0 2 decay_at_edges - -;
-#X obj 588 297 t b f;
-#X obj 550 317 t b f;
-#X text 490 299 color;
-#X obj 483 150 rotateXYZ -33 0 0;
-#X text 37 432 Inlet 2: list: 3(RGB) float values;
-#X text 17 205 The third inlet receives a list of three floats: linear_attenuation:
-only accepts positive values cone_cutoff_angle: 0-90 or 180 decay_at_edges/exponent:
-0-128;
-#X text 19 81 [spot_light] produces a light which is at a variable
-distance from the scene. It can be used to make a pinpoint light \,
-or widened for larger illumination. The edges may appear jagged when
-lighting low polygon models: to smooth \, increase the polygon's #
-of vertices (or "slices").;
-#X obj 548 337 pack 0 90 3;
-#X obj 492 265 tgl 20 0 empty \$0-onoff empty 17 7 0 10 -262144 -1
--1 0 1;
-#X text 37 401 Inlet 1: float: turn light on(1)/off(0);
-#X text 480 457 see also:;
-#X obj 527 477 world_light;
-#X obj 485 477 light;
-#X connect 12 0 13 0;
-#X connect 13 0 12 0;
-#X connect 16 0 43 0;
-#X connect 18 0 32 1;
-#X connect 19 0 20 0;
-#X connect 20 0 32 0;
-#X connect 21 0 43 2;
-#X connect 23 0 12 1;
-#X connect 24 0 23 0;
-#X connect 25 0 32 1;
-#X connect 36 0 32 0;
-#X connect 37 0 47 0;
-#X connect 38 0 41 0;
-#X connect 39 0 40 0;
-#X connect 40 0 47 0;
-#X connect 40 1 47 2;
-#X connect 41 0 47 0;
-#X connect 41 1 47 1;
-#X connect 43 0 36 0;
-#X connect 47 0 32 2;
-#X connect 48 0 32 0;