diff options
Diffstat (limited to 'Gem')
-rwxr-xr-x | Gem/Gem.pd_linux | bin | 33557381 -> 33557381 bytes | |||
-rw-r--r-- | Gem/examples/10.glsl/07.framebuffer_and_shader.pd | 2 | ||||
-rw-r--r-- | Gem/examples/10.glsl/11.geometry.pd | 58 | ||||
-rw-r--r-- | Gem/examples/10.glsl/12.tri2fan.pd | 16 | ||||
-rw-r--r-- | Gem/examples/10.glsl/13.panoramique.pd | 32 | ||||
-rw-r--r-- | Gem/examples/10.glsl/15.bicubic_image_interpolation.pd | 2 | ||||
-rw-r--r-- | Gem/examples/10.glsl/_glsl.pd | 8 |
7 files changed, 59 insertions, 59 deletions
diff --git a/Gem/Gem.pd_linux b/Gem/Gem.pd_linux Binary files differindex 8a874d8..7507ed6 100755 --- a/Gem/Gem.pd_linux +++ b/Gem/Gem.pd_linux diff --git a/Gem/examples/10.glsl/07.framebuffer_and_shader.pd b/Gem/examples/10.glsl/07.framebuffer_and_shader.pd index 3aa5b54..b59a1af 100644 --- a/Gem/examples/10.glsl/07.framebuffer_and_shader.pd +++ b/Gem/examples/10.glsl/07.framebuffer_and_shader.pd @@ -255,7 +255,7 @@ #X connect 11 0 0 0; #X restore 402 542 pd gouttes; #X msg 244 284 quality 0; -#X obj 774 541 rectangle -4 -4; +#X obj 774 541 rectangle 4 4; #X obj 9 155 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 ; #X obj 220 180 delay 1000; diff --git a/Gem/examples/10.glsl/11.geometry.pd b/Gem/examples/10.glsl/11.geometry.pd index 2782494..1cebc5e 100644 --- a/Gem/examples/10.glsl/11.geometry.pd +++ b/Gem/examples/10.glsl/11.geometry.pd @@ -14,7 +14,6 @@ #X floatatom 164 531 5 0 0 0 - - -; #X floatatom 209 532 5 0 0 0 - - -; #X obj 44 512 glsl_program; -#X msg 182 200 -1; #X obj 182 156 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 132 258 change; @@ -25,7 +24,6 @@ #X floatatom 128 174 5 0 0 0 - - -; #X obj 44 177 depth 1; #X obj 44 576 circle; -#X obj 182 176 t b b; #X text 184 7 geometry shader; #X text 48 28 The geometry shader is useful to create new geometry ; @@ -47,7 +45,7 @@ vertex shader. coordinate are in 2d.; #X restore 366 247 pd Gem.init; #N canvas 340 107 682 322 gemwin 0; #X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; +-1 -1 1 1; #X obj 102 161 r \$0-gemstart; #X obj 102 182 select 1 0; #X msg 102 214 create \, 1; @@ -85,6 +83,8 @@ vertex shader. coordinate are in 2d.; #X connect 16 0 0 0; #X coords 0 -1 1 1 85 40 1 100 100; #X restore 336 264 pd gemwin; +#X msg 233 206 set -1; +#X obj 182 176 t b b b b; #X connect 0 0 3 0; #X connect 1 0 3 2; #X connect 3 0 6 0; @@ -93,31 +93,31 @@ vertex shader. coordinate are in 2d.; #X connect 6 0 2 0; #X connect 6 0 14 0; #X connect 7 0 8 0; -#X connect 7 1 18 0; +#X connect 7 1 17 0; #X connect 8 0 14 0; -#X connect 8 1 19 0; +#X connect 8 1 18 0; #X connect 9 0 7 0; -#X connect 9 1 17 0; -#X connect 10 0 23 0; -#X connect 11 0 20 1; -#X connect 12 0 20 2; -#X connect 13 0 20 3; -#X connect 14 0 20 0; -#X connect 15 0 19 0; -#X connect 16 0 25 0; -#X connect 17 0 1 0; -#X connect 18 0 4 0; -#X connect 19 0 0 0; -#X connect 20 0 24 0; -#X connect 21 0 9 0; -#X connect 22 0 21 2; -#X connect 23 0 21 0; -#X connect 25 0 15 0; -#X connect 25 1 32 0; -#X connect 25 1 30 0; -#X connect 25 1 31 0; -#X connect 30 0 9 0; -#X connect 31 0 7 0; -#X connect 32 0 8 0; -#X connect 33 0 16 0; -#X connect 35 0 36 0; +#X connect 9 1 16 0; +#X connect 10 0 22 0; +#X connect 11 0 19 1; +#X connect 12 0 19 2; +#X connect 13 0 19 3; +#X connect 14 0 19 0; +#X connect 15 0 36 0; +#X connect 16 0 1 0; +#X connect 17 0 4 0; +#X connect 18 0 0 0; +#X connect 19 0 23 0; +#X connect 20 0 9 0; +#X connect 21 0 20 2; +#X connect 22 0 20 0; +#X connect 28 0 9 0; +#X connect 29 0 7 0; +#X connect 30 0 8 0; +#X connect 31 0 15 0; +#X connect 33 0 34 0; +#X connect 35 0 18 0; +#X connect 36 0 30 0; +#X connect 36 1 28 0; +#X connect 36 2 29 0; +#X connect 36 3 35 0; diff --git a/Gem/examples/10.glsl/12.tri2fan.pd b/Gem/examples/10.glsl/12.tri2fan.pd index 04f267c..c681b1b 100644 --- a/Gem/examples/10.glsl/12.tri2fan.pd +++ b/Gem/examples/10.glsl/12.tri2fan.pd @@ -12,7 +12,7 @@ #X floatatom 289 579 5 0 0 0 - - -; #X obj 161 526 glsl_program; #X obj 42 117 t b b b b; -#X msg 42 147 -1; +#X msg 286 157 -1; #X obj 42 98 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 249 242 change; @@ -39,7 +39,7 @@ #X msg 460 180 perspec -0.1 0.1 -0.1 0.1 1 110; #X obj 422 229 gemwin; #X obj 460 159 loadbang; -#N canvas 0 0 877 520 light 0; +#N canvas 5 51 877 520 light 0; #X obj 225 45 gemhead 10; #X floatatom 258 78 5 0 0 0 - - -; #X floatatom 299 77 5 0 0 0 - - -; @@ -82,8 +82,8 @@ #X restore 421 253 pd light; #X obj 161 595 rotateXYZ -55 20 0; #X floatatom 298 537 5 0 0 0 - - -; -#X text 235 13 replace triangle with 3 triangles the orientations of which -depend on the normal of the original primitive; +#X text 235 13 replace triangle with 3 triangles the orientations of +which depend on the normal of the original primitive; #X obj 161 554 scaleXYZ 0.2 0.2 0.2; #X msg 172 129 auto 1; #X obj 172 108 loadbang; @@ -108,10 +108,10 @@ depend on the normal of the original primitive; #X connect 9 0 38 2; #X connect 10 0 38 3; #X connect 11 0 41 0; -#X connect 12 0 13 0; -#X connect 12 1 46 0; -#X connect 12 2 45 0; -#X connect 12 3 44 0; +#X connect 12 0 46 0; +#X connect 12 1 45 0; +#X connect 12 2 44 0; +#X connect 12 3 13 0; #X connect 13 0 17 0; #X connect 14 0 12 0; #X connect 15 0 1 0; diff --git a/Gem/examples/10.glsl/13.panoramique.pd b/Gem/examples/10.glsl/13.panoramique.pd index 01cd7f6..c0ccbd2 100644 --- a/Gem/examples/10.glsl/13.panoramique.pd +++ b/Gem/examples/10.glsl/13.panoramique.pd @@ -4,7 +4,7 @@ #X obj 160 405 pix_texture; #X obj 169 165 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; -#N canvas 38 29 792 790 glsl 0; +#N canvas 38 51 792 790 glsl 0; #X obj 78 339 glsl_vertex; #X msg 32 338 print; #X obj 78 626 glsl_program; @@ -65,9 +65,9 @@ #X connect 24 0 29 0; #X connect 25 0 24 0; #X connect 26 0 21 0; -#X connect 27 0 26 0; -#X connect 27 1 10 0; -#X connect 27 2 28 0; +#X connect 27 0 10 0; +#X connect 27 1 28 0; +#X connect 27 2 26 0; #X connect 28 0 0 0; #X connect 29 0 9 0; #X restore 160 182 pd glsl; @@ -81,7 +81,7 @@ #X obj 353 406 pix_texture; #X obj 362 166 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; -#N canvas 38 29 792 790 glsl 0; +#N canvas 38 51 792 790 glsl 0; #X obj 78 339 glsl_vertex; #X msg 32 338 print; #X obj 78 626 glsl_program; @@ -142,9 +142,9 @@ #X connect 24 0 29 0; #X connect 25 0 24 0; #X connect 26 0 21 0; -#X connect 27 0 26 0; -#X connect 27 1 10 0; -#X connect 27 2 28 0; +#X connect 27 0 10 0; +#X connect 27 1 28 0; +#X connect 27 2 26 0; #X connect 28 0 0 0; #X connect 29 0 9 0; #X restore 353 183 pd glsl; @@ -158,7 +158,7 @@ #X obj 552 407 pix_texture; #X obj 561 167 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; -#N canvas 38 29 792 790 glsl 0; +#N canvas 38 51 792 790 glsl 0; #X obj 78 339 glsl_vertex; #X msg 32 338 print; #X obj 78 626 glsl_program; @@ -219,9 +219,9 @@ #X connect 24 0 29 0; #X connect 25 0 24 0; #X connect 26 0 21 0; -#X connect 27 0 26 0; -#X connect 27 1 10 0; -#X connect 27 2 28 0; +#X connect 27 0 10 0; +#X connect 27 1 28 0; +#X connect 27 2 26 0; #X connect 28 0 0 0; #X connect 29 0 9 0; #X restore 552 184 pd glsl; @@ -238,7 +238,7 @@ #X obj 747 408 pix_texture; #X obj 756 168 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; -#N canvas 38 29 792 790 glsl 0; +#N canvas 38 51 792 790 glsl 0; #X obj 78 339 glsl_vertex; #X msg 32 338 print; #X obj 78 626 glsl_program; @@ -299,9 +299,9 @@ #X connect 24 0 29 0; #X connect 25 0 24 0; #X connect 26 0 21 0; -#X connect 27 0 26 0; -#X connect 27 1 10 0; -#X connect 27 2 28 0; +#X connect 27 0 10 0; +#X connect 27 1 28 0; +#X connect 27 2 26 0; #X connect 28 0 0 0; #X connect 29 0 9 0; #X restore 747 185 pd glsl; diff --git a/Gem/examples/10.glsl/15.bicubic_image_interpolation.pd b/Gem/examples/10.glsl/15.bicubic_image_interpolation.pd index 889fa3c..e77e971 100644 --- a/Gem/examples/10.glsl/15.bicubic_image_interpolation.pd +++ b/Gem/examples/10.glsl/15.bicubic_image_interpolation.pd @@ -21,7 +21,7 @@ #X obj 358 389 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1; #X obj 33 246 vradio 15 1 1 3 empty empty empty 0 -8 0 10 -262144 -1 --1 0; +-1 1; #X text 53 246 bicubic interpolation; #X text 53 264 bilinear interpolation; #X text 55 276 no interpolation; diff --git a/Gem/examples/10.glsl/_glsl.pd b/Gem/examples/10.glsl/_glsl.pd index a6bf6e5..ca41544 100644 --- a/Gem/examples/10.glsl/_glsl.pd +++ b/Gem/examples/10.glsl/_glsl.pd @@ -29,7 +29,7 @@ #X obj 90 426 symbol; #X obj 90 401 t b; #X msg 287 598 0; -#X obj 15 65 t b b b; +#X obj 15 65 t b b b, f 29; #X obj 140 199 symbol \$1; #X text 270 193 This abstraction can be useful to load shader. Shader location is relative to this abstraction path.; @@ -67,7 +67,7 @@ location is relative to this abstraction path.; #X connect 27 0 16 0; #X connect 28 0 27 0; #X connect 29 0 23 0; -#X connect 30 0 29 0; -#X connect 30 1 10 0; -#X connect 30 2 31 0; +#X connect 30 0 10 0; +#X connect 30 1 31 0; +#X connect 30 2 29 0; #X connect 31 0 26 0; |