From 6fe48e255c895f2b86f5f1fce23196bcadbe0556 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Sat, 16 Sep 2017 01:49:14 +0000 Subject: Gem fe8d7345a0bd357673f1d5943c871bf938deafac osx/x86_64 built 'master:fe8d7345a0bd357673f1d5943c871bf938deafac' for osx/x86_64 --- Gem/examples/04.pix/05.film.pd | 4 ++-- Gem/examples/04.pix/07.PixSet.pd | 2 +- Gem/examples/04.pix/12.blending.pd | 2 +- Gem/examples/04.pix/17.pix_gain.pd | 2 +- Gem/examples/04.pix/26.framebuffer_readback.pd | 2 +- Gem/examples/04.pix/27.bitmap_font.pd | 2 +- 6 files changed, 7 insertions(+), 7 deletions(-) (limited to 'Gem/examples/04.pix') diff --git a/Gem/examples/04.pix/05.film.pd b/Gem/examples/04.pix/05.film.pd index 601dd7b..8332716 100644 --- a/Gem/examples/04.pix/05.film.pd +++ b/Gem/examples/04.pix/05.film.pd @@ -19,7 +19,7 @@ or less) native color-space. most of the times \, this will probably be not RGBA but RGB or BGR (on windows machines).; #X text 48 153 do not worry about this. however \, most of the pix-manips will only work correctly on RGBA-pixes. if this is the case and you -send it a non-RGBA pixture it will say something like "pix_object cannot +send it a non-RGBA picture it will say something like "pix_object cannot handle gray image".; #X text 49 226 to avoid this \, you can convert your pix-buff to RGBA using "pix_rgba". this will be a no-cost operation if the pix_buf already @@ -80,7 +80,7 @@ very fast.; #X restore 25 93 pd gemwin; #X msg 25 69 create; #X text 21 49 Create window and render; -#X text 358 91 linux \, os-X:; +#X text 358 91 linux \, OSX:; #X text 363 140 linux \, ??:; #X obj 345 181 t a; #X msg 410 207 open \$1; diff --git a/Gem/examples/04.pix/07.PixSet.pd b/Gem/examples/04.pix/07.PixSet.pd index b6deab3..19aca07 100644 --- a/Gem/examples/04.pix/07.PixSet.pd +++ b/Gem/examples/04.pix/07.PixSet.pd @@ -6,7 +6,7 @@ #X obj 149 343 loadbang; #X text 101 487 maybe have a look at; #X text 101 24 pix_set; -#X text 246 23 set the pixles of the image; +#X text 246 23 set the pixels of the image; #X msg 279 165 rgb; #X msg 279 141 rgba; #X msg 279 189 grey; diff --git a/Gem/examples/04.pix/12.blending.pd b/Gem/examples/04.pix/12.blending.pd index 473c48e..5f8f982 100644 --- a/Gem/examples/04.pix/12.blending.pd +++ b/Gem/examples/04.pix/12.blending.pd @@ -86,7 +86,7 @@ #X text 26 39 pix1; #X text 176 269 pix2; #X obj 350 56 symbol; -#X text 99 232 we need an alpha componenct for 'composite'; +#X text 99 232 we need an alpha component for 'composite'; #X text 85 115 [pix_add] and friends will overwrite the original (left) image with the blend. [pix_buf] holds a local copy of the original image and will refresh the output when banged.; diff --git a/Gem/examples/04.pix/17.pix_gain.pd b/Gem/examples/04.pix/17.pix_gain.pd index 3b6ae5e..3149650 100644 --- a/Gem/examples/04.pix/17.pix_gain.pd +++ b/Gem/examples/04.pix/17.pix_gain.pd @@ -20,7 +20,7 @@ #X text 632 121 color-wise factor; #X text 103 453 using [pix_gain] is probably very expensive (since it does operations on your CPU). Try using [color] if your card has -openGL-hw-accleration...; +openGL-hardware-acceleration...; #X obj 20 69 cnv 15 220 70 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 22 454 304 gemwin 0; diff --git a/Gem/examples/04.pix/26.framebuffer_readback.pd b/Gem/examples/04.pix/26.framebuffer_readback.pd index 3f49f1e..696793d 100644 --- a/Gem/examples/04.pix/26.framebuffer_readback.pd +++ b/Gem/examples/04.pix/26.framebuffer_readback.pd @@ -45,7 +45,7 @@ pix (where you can apply effects and all kind of weird things); #X text 562 308 fetch framebuffer-pix; #X text 535 379 apply some nifty FX; #X text 73 597 note \, that there are more efficient ways to apply -FX to framebuffers (noteably openGL-shaders: see examples/10.glsl/ +FX to framebuffers (notably openGL-shaders: see examples/10.glsl/ for more information); #X obj 425 358 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1; diff --git a/Gem/examples/04.pix/27.bitmap_font.pd b/Gem/examples/04.pix/27.bitmap_font.pd index c6b182d..0d8c9d6 100644 --- a/Gem/examples/04.pix/27.bitmap_font.pd +++ b/Gem/examples/04.pix/27.bitmap_font.pd @@ -60,7 +60,7 @@ #X text 485 241 - space bar add a space...; #X text 485 251 - enter reset all; #X text 520 283 purpose :; -#X text 495 299 - orginally design to drive a LED matrix; +#X text 495 299 - originally design to drive a LED matrix; #X msg 260 298 roi \$1 \$2 \$3 \$4; #X obj 260 211 t f f; #X obj 260 253 pack 0 0 0 8; -- cgit v1.2.1