From 454d0818e5ad0820771abebefa9758c66068b8d1 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Thu, 19 Mar 2015 19:33:23 +0000 Subject: Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/i386 built 'coverity_scan:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/i386 --- Gem/examples/09.openGL/04.clearZ.pd | 27 --------------------------- 1 file changed, 27 deletions(-) delete mode 100644 Gem/examples/09.openGL/04.clearZ.pd (limited to 'Gem/examples/09.openGL/04.clearZ.pd') diff --git a/Gem/examples/09.openGL/04.clearZ.pd b/Gem/examples/09.openGL/04.clearZ.pd deleted file mode 100644 index e4947ff..0000000 --- a/Gem/examples/09.openGL/04.clearZ.pd +++ /dev/null @@ -1,27 +0,0 @@ -#N canvas 0 0 710 401 10; -#X obj 111 162 loadbang; -#X obj 44 209 GEMglClear; -#X obj 111 186 GLdefine GL_DEPTH_BUFFER_BIT; -#X obj 173 164 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 44 75 gemhead; -#X obj 44 255 translateXYZ 0 0 -2; -#X obj 339 129 gemwin; -#X msg 352 101 create \, 1; -#X obj 44 281 color 1 0 0; -#X obj 44 126 circle 1; -#X obj 44 310 circle 1; -#X text 206 11 Clear Depth Buffer; -#X text 205 352 this is related to the depth object that turn off depth -buffer test \, but not quite the same...; -#X text 176 213 <- clear Depth buffer \, so that you can draw anything -even if it is behind something else; -#X connect 0 0 2 0; -#X connect 1 0 5 0; -#X connect 2 0 1 1; -#X connect 3 0 2 0; -#X connect 4 0 9 0; -#X connect 5 0 8 0; -#X connect 7 0 6 0; -#X connect 8 0 10 0; -#X connect 9 0 1 0; -- cgit v1.2.1