From 356f94fc355f36c16e48555d10c2377dff4b7554 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Tue, 17 Mar 2015 22:38:45 +0000 Subject: Gem 096ed6ef786b7a9d6e11a437ff8526619c89a1fd osx/x86_64 built 'coverity_scan:096ed6ef786b7a9d6e11a437ff8526619c89a1fd' for osx/x86_64 --- Gem/examples/09.openGL/01.primQuad.pd | 107 --------- Gem/examples/09.openGL/02.displayList.pd | 185 ---------------- Gem/examples/09.openGL/03.stencilBuffer.pd | 251 ---------------------- Gem/examples/09.openGL/04.clearZ.pd | 27 --- Gem/examples/09.openGL/05.load_identity_matrix.pd | 74 ------- 5 files changed, 644 deletions(-) delete mode 100644 Gem/examples/09.openGL/01.primQuad.pd delete mode 100644 Gem/examples/09.openGL/02.displayList.pd delete mode 100644 Gem/examples/09.openGL/03.stencilBuffer.pd delete mode 100644 Gem/examples/09.openGL/04.clearZ.pd delete mode 100644 Gem/examples/09.openGL/05.load_identity_matrix.pd (limited to 'Gem/examples/09.openGL') diff --git a/Gem/examples/09.openGL/01.primQuad.pd b/Gem/examples/09.openGL/01.primQuad.pd deleted file mode 100644 index da187b2..0000000 --- a/Gem/examples/09.openGL/01.primQuad.pd +++ /dev/null @@ -1,107 +0,0 @@ -#N canvas 50 20 769 629 10; -#X obj 469 17 gemhead; -#X obj 468 504 GEMglEnd; -#X obj 469 233 GEMglColor4f 1 0 0 0; -#X obj 469 254 GEMglVertex3f -1 0 0; -#X obj 469 366 GEMglColor3f 0 1 0; -#X obj 468 387 GEMglVertex3f 1 0 0; -#X obj 469 307 GEMglColor3f 0 0 1; -#X obj 469 330 GEMglVertex3f 0 -1 0; -#X floatatom 502 45 5 0 0 0 - - -; -#X obj 469 77 GEMglRotatef 0 1 1 1; -#X obj 605 127 GLdefine GL_SMOOTH; -#X obj 605 105 loadbang; -#X obj 605 147 loadbang; -#X obj 605 169 GLdefine GL_POLYGON; -#X obj 469 187 GEMglBegin; -#X obj 469 145 GEMglShadeModel; -#X obj 621 487 loadbang; -#X obj 468 527 GEMglShadeModel; -#X obj 621 509 GLdefine GL_FLAT; -#X text 52 17 this is an example how to use Gem as an openGL-wrapper: -; -#X text 47 79 you can use "any" openGL-command (like "glBegin") as -a Gem-object with a prepended "GEM" (like [GEMglBegin]); -#X text 32 378 to make use of GL-constants (like "GL_TRIANGLE") \, -use the object [GLdefine] \, that maps symbols to their corresponding -values.; -#X obj 468 436 GEMglColor3fv 1 1 0; -#X obj 468 459 GEMglVertex3fv 0 1 0; -#X msg 613 413 1 0 1; -#X msg 655 413 1 1 0; -#X floatatom 650 260 3 0 100 0 - - -; -#X obj 650 281 * 0.01; -#X msg 672 103 bang; -#N canvas 87 154 247 179 Gem.init 0; -#X obj 118 46 loadbang; -#X msg 118 81 reset; -#X obj 118 113 outlet; -#X connect 0 0 1 0; -#X connect 1 0 2 0; -#X restore 104 170 pd Gem.init; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 74 187 pd gemwin; -#X connect 0 0 9 0; -#X connect 1 0 17 0; -#X connect 2 0 3 0; -#X connect 3 0 6 0; -#X connect 4 0 5 0; -#X connect 5 0 22 0; -#X connect 6 0 7 0; -#X connect 7 0 4 0; -#X connect 8 0 9 1; -#X connect 9 0 15 0; -#X connect 10 0 15 1; -#X connect 11 0 10 0; -#X connect 12 0 13 0; -#X connect 13 0 14 1; -#X connect 14 0 2 0; -#X connect 15 0 14 0; -#X connect 16 0 18 0; -#X connect 18 0 17 1; -#X connect 22 0 23 0; -#X connect 23 0 1 0; -#X connect 24 0 22 1; -#X connect 25 0 22 1; -#X connect 26 0 27 0; -#X connect 27 0 6 2; -#X connect 28 0 10 0; -#X connect 29 0 30 0; diff --git a/Gem/examples/09.openGL/02.displayList.pd b/Gem/examples/09.openGL/02.displayList.pd deleted file mode 100644 index d6ec2e6..0000000 --- a/Gem/examples/09.openGL/02.displayList.pd +++ /dev/null @@ -1,185 +0,0 @@ -#N canvas 76 58 1137 553 10; -#X obj 366 251 GEMglGenLists 1; -#X obj 336 418 GEMglNewList; -#X obj 147 432 GEMglCallList; -#N canvas 0 0 450 300 once 0; -#X obj 91 62 inlet; -#X obj 91 266 outlet; -#X obj 91 150 spigot 1; -#X obj 91 175 t a b; -#X msg 121 197 0; -#X obj 298 57 inlet open; -#X obj 298 92 t b; -#X msg 142 128 1; -#X connect 0 0 2 0; -#X connect 2 0 3 0; -#X connect 3 0 1 0; -#X connect 3 1 4 0; -#X connect 4 0 2 1; -#X connect 5 0 6 0; -#X connect 6 0 7 0; -#X connect 7 0 2 1; -#X restore 366 229 pd once; -#N canvas 0 0 450 300 once 0; -#X obj 91 62 inlet; -#X obj 91 266 outlet; -#X obj 91 150 spigot 1; -#X obj 91 175 t a b; -#X msg 121 197 0; -#X obj 298 57 inlet open; -#X obj 298 92 t b; -#X msg 142 128 1; -#X connect 0 0 2 0; -#X connect 2 0 3 0; -#X connect 3 0 1 0; -#X connect 3 1 4 0; -#X connect 4 0 2 1; -#X connect 5 0 6 0; -#X connect 6 0 7 0; -#X connect 7 0 2 1; -#X restore 336 392 pd once; -#X obj 549 281 t b f; -#X obj 415 374 loadbang; -#X obj 415 393 GLdefine GL_COMPILE; -#X msg 417 199 bang; -#X obj 336 508 GEMglEndList; -#X obj 336 445 t a a; -#X obj 366 466 separator; -#X obj 336 173 gemhead 1; -#X obj 336 198 t a a; -#X obj 466 271 t f b; -#X obj 345 298 t f f; -#X text 26 21 this is an example of how to use Gem's openGL-wrapper-objects -to speed up things; -#X obj 147 248 gemhead; -#X obj 147 311 translateXYZ; -#X obj 147 364 rotateXYZ; -#X floatatom 549 236 5 -2 2 2 pos - -; -#X floatatom 199 282 5 -4 4 0 - - -; -#X floatatom 185 339 5 0 0 0 - - -; -#X text 346 25 1 generate a displaylist with [GEMglGenLists]; -#X text 376 38 you should do this only once; -#X text 346 65 2 compile what is between [GEMglNewList] and [GEMglEndList] -; -#X text 377 82 you should do this \, whenever a parameter of the display-list -has changed; -#X text 346 125 3 call the displaylist with [GEMglCallList]; -#N canvas 0 0 450 300 weird 0; -#X obj 37 9 inlet gemlist; -#X obj 37 125 cylinder; -#X obj 190 30 inlet dist; -#X obj 360 30 inlet tearot; -#X obj 67 204 rotate 0 0 1 0; -#X obj 67 231 teapot 0.2; -#X obj 67 173 translate 1 0 0 2; -#X obj 67 144 color 1 0 0; -#X obj 37 103 color 1 1 1 0.5; -#X obj 37 81 alpha; -#X obj 37 34 t a a; -#X obj 67 56 separator; -#X connect 0 0 10 0; -#X connect 2 0 6 1; -#X connect 3 0 4 1; -#X connect 4 0 5 0; -#X connect 6 0 4 0; -#X connect 7 0 6 0; -#X connect 8 0 1 0; -#X connect 9 0 8 0; -#X connect 10 0 9 0; -#X connect 10 1 11 0; -#X connect 11 0 7 0; -#X restore 366 487 pd weird thing; -#X msg 496 318 bang; -#X floatatom 660 269 5 0 0 2 rot - -; -#X text 535 320 recompile the display-list; -#X obj 147 400 spigot; -#X obj 249 365 t b f; -#X msg 202 400 1; -#X text 461 190 CLICK ME to generate the display-list \, once the rendering -is turned on; -#X text 598 231 when you change this \, the display-list will be recompiled -; -#X text 706 258 when you change this \, the display-list will NOT be -recompiled. You have to do that by hand!; -#N canvas 87 154 247 179 Gem.init 0; -#X obj 118 46 loadbang; -#X msg 118 81 reset; -#X obj 118 113 outlet; -#X connect 0 0 1 0; -#X connect 1 0 2 0; -#X restore 119 99 pd Gem.init; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 89 116 pd gemwin; -#X connect 0 1 14 0; -#X connect 1 0 10 0; -#X connect 3 0 0 0; -#X connect 4 0 1 0; -#X connect 5 0 29 0; -#X connect 5 1 28 1; -#X connect 6 0 7 0; -#X connect 7 0 1 2; -#X connect 8 0 3 1; -#X connect 10 0 9 0; -#X connect 10 1 11 0; -#X connect 11 0 28 0; -#X connect 12 0 13 0; -#X connect 13 0 4 0; -#X connect 13 1 3 0; -#X connect 14 0 15 0; -#X connect 14 1 29 0; -#X connect 15 0 33 0; -#X connect 15 1 1 1; -#X connect 17 0 18 0; -#X connect 18 0 19 0; -#X connect 19 0 32 0; -#X connect 20 0 5 0; -#X connect 21 0 18 1; -#X connect 21 0 18 2; -#X connect 22 0 19 1; -#X connect 22 0 19 2; -#X connect 22 0 19 3; -#X connect 29 0 4 1; -#X connect 30 0 28 2; -#X connect 32 0 2 0; -#X connect 33 0 34 0; -#X connect 33 1 2 1; -#X connect 34 0 32 1; -#X connect 38 0 39 0; diff --git a/Gem/examples/09.openGL/03.stencilBuffer.pd b/Gem/examples/09.openGL/03.stencilBuffer.pd deleted file mode 100644 index 44f1e61..0000000 --- a/Gem/examples/09.openGL/03.stencilBuffer.pd +++ /dev/null @@ -1,251 +0,0 @@ -#N canvas 431 30 849 872 10; -#X obj 39 330 GEMglEnable; -#X floatatom 125 332 5 0 0 0 - - -; -#X obj 111 282 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 111 305 GLdefine GL_STENCIL_TEST; -#X obj 129 280 loadbang; -#X obj 104 382 GLdefine GL_STENCIL_BUFFER_BIT; -#X obj 166 361 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X floatatom 119 407 5 0 0 0 - - -; -#X obj 104 359 loadbang; -#X obj 39 249 GEMglClearStencil 0; -#X obj 39 407 GEMglClear; -#X obj 39 33 gemhead 45; -#X obj 39 506 GEMglStencilFunc; -#X msg 146 480 1; -#X obj 75 436 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 74 459 GLdefine GL_ALWAYS; -#X obj 96 436 loadbang; -#X floatatom 100 480 5 0 0 0 - - -; -#X obj 39 586 GEMglStencilOp; -#X floatatom 156 581 5 0 0 0 - - -; -#X obj 70 486 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 70 552 GLdefine GL_REPLACE; -#X obj 95 530 loadbang; -#X obj 239 743 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 170 742 loadbang; 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-#X obj 39 187 colorRGB 0 0 1; -#X obj 126 810 |; -#X floatatom 587 830 5 0 0 0 - - -; -#X obj 569 782 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 569 805 GLdefine GL_STENCIL_TEST; -#X obj 587 780 loadbang; -#X obj 490 830 GEMglDisable; -#X text 67 212 allow \, clear and configure stencil buffer; -#X obj 39 695 circle 1.5; -#X text 131 685 draw in all buffer; -#X text 104 840 clear color and depth buffer; -#X text 488 189 draw where the stencil buffer is not 1; -#X obj 490 423 square 3; -#X text 522 565 draw where the stencil buffer is 1; -#X obj 529 21 gemhead 10; -#X floatatom 562 41 5 0 0 0 - - -; -#X floatatom 602 41 5 0 0 0 - - -; -#X floatatom 642 41 5 0 0 0 - - -; -#X obj 529 87 world_light; -#X obj 529 62 rotateXYZ 0 0 0; -#X obj 39 167 rotateXYZ; -#X text 151 144 <- play with this.; -#X text 238 858 (c) Cyrille Henry 2006; -#X obj 39 56 t a b; -#X obj 74 78 i; -#X obj 122 56 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 -; -#X obj 103 78 + 0; -#X obj 74 123 t f f; 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-#X connect 18 0 82 0; -#X connect 18 0 83 0; -#X connect 20 0 21 0; -#X connect 21 0 19 0; -#X connect 21 0 18 1; -#X connect 21 0 18 2; -#X connect 21 0 18 3; -#X connect 22 0 20 0; -#X connect 23 0 28 0; -#X connect 24 0 28 0; -#X connect 25 0 29 0; -#X connect 27 0 53 1; -#X connect 28 0 44 0; -#X connect 28 1 27 0; -#X connect 29 0 45 0; -#X connect 30 0 29 3; -#X connect 30 0 29 2; -#X connect 31 0 34 0; -#X connect 32 0 30 0; -#X connect 32 0 34 0; -#X connect 34 0 29 1; -#X connect 34 0 33 0; -#X connect 35 0 64 0; -#X connect 36 0 43 0; -#X connect 37 0 36 3; -#X connect 37 0 36 2; -#X connect 38 0 42 0; -#X connect 39 0 37 0; -#X connect 39 0 42 0; -#X connect 41 0 89 0; -#X connect 42 0 36 1; -#X connect 42 0 40 0; -#X connect 43 0 41 0; -#X connect 44 0 53 0; -#X connect 45 0 35 0; -#X connect 47 0 49 0; -#X connect 48 0 47 0; -#X connect 49 0 46 0; -#X connect 49 0 45 1; -#X connect 49 0 45 2; -#X connect 49 0 45 3; -#X connect 50 0 72 1; -#X connect 51 0 72 2; -#X connect 52 0 9 0; -#X connect 53 0 26 0; -#X connect 53 0 25 1; -#X connect 55 0 56 0; -#X connect 56 0 54 0; -#X connect 56 0 58 1; -#X connect 57 0 56 0; -#X connect 60 0 25 0; -#X connect 64 0 36 0; -#X connect 66 0 71 0; -#X connect 67 0 71 1; -#X connect 68 0 71 2; -#X connect 69 0 71 3; -#X connect 71 0 70 0; -#X connect 72 0 52 0; -#X connect 75 0 72 0; -#X connect 75 1 76 0; -#X connect 76 0 78 0; -#X connect 76 0 80 0; -#X connect 77 0 78 1; -#X connect 77 0 80 1; -#X connect 78 0 88 0; -#X connect 79 0 50 0; -#X connect 79 1 51 0; -#X connect 80 0 79 0; -#X connect 81 0 25 0; -#X connect 82 0 60 0; -#X connect 83 0 81 0; -#X connect 84 0 87 0; -#X connect 85 0 83 1; -#X connect 85 0 86 0; -#X connect 86 0 82 1; -#X connect 87 0 85 0; -#X connect 88 0 76 1; -#X connect 89 0 58 0; -#X connect 90 0 11 0; -#X connect 91 0 92 0; diff --git a/Gem/examples/09.openGL/04.clearZ.pd b/Gem/examples/09.openGL/04.clearZ.pd deleted file mode 100644 index e4947ff..0000000 --- a/Gem/examples/09.openGL/04.clearZ.pd +++ /dev/null @@ -1,27 +0,0 @@ -#N canvas 0 0 710 401 10; -#X obj 111 162 loadbang; -#X obj 44 209 GEMglClear; -#X obj 111 186 GLdefine GL_DEPTH_BUFFER_BIT; -#X obj 173 164 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 44 75 gemhead; -#X obj 44 255 translateXYZ 0 0 -2; -#X obj 339 129 gemwin; -#X msg 352 101 create \, 1; -#X obj 44 281 color 1 0 0; -#X obj 44 126 circle 1; -#X obj 44 310 circle 1; -#X text 206 11 Clear Depth Buffer; -#X text 205 352 this is related to the depth object that turn off depth -buffer test \, but not quite the same...; -#X text 176 213 <- clear Depth buffer \, so that you can draw anything -even if it is behind something else; -#X connect 0 0 2 0; -#X connect 1 0 5 0; -#X connect 2 0 1 1; -#X connect 3 0 2 0; -#X connect 4 0 9 0; -#X connect 5 0 8 0; -#X connect 7 0 6 0; -#X connect 8 0 10 0; -#X connect 9 0 1 0; diff --git a/Gem/examples/09.openGL/05.load_identity_matrix.pd b/Gem/examples/09.openGL/05.load_identity_matrix.pd deleted file mode 100644 index 2db138a..0000000 --- a/Gem/examples/09.openGL/05.load_identity_matrix.pd +++ /dev/null @@ -1,74 +0,0 @@ -#N canvas 0 0 784 537 10; 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-#X obj 177 525 unpack f f f; -#X text 185 507 position; -#X obj 64 481 t a a; -#X text 272 197 <- this translation does not affect the circle \, because -of the "load identity" object that resets the transformation; -#X text 209 333 <- this object reset the gemlist sent by the gemhead. -; -#X text 211 457 <- move the object regarding the camera position (this -is normally done automatically by the gemwin \, but since we have reset -the transformation matrix we have to do it ourselves...); -#X connect 0 0 7 0; -#X connect 1 4 5 0; -#X connect 5 0 2 0; -#X connect 5 1 3 0; -#X connect 5 2 4 0; -#X connect 7 0 9 0; -#X connect 7 1 1 0; -#X connect 8 0 23 0; -#X connect 9 0 16 0; -#X connect 10 4 14 0; -#X connect 14 0 11 0; -#X connect 14 1 12 0; -#X connect 14 2 13 0; -#X connect 16 0 8 0; -#X connect 16 1 10 0; -#X connect 17 4 21 0; -#X connect 21 0 18 0; -#X connect 21 1 19 0; -#X connect 21 2 20 0; -#X connect 23 0 28 0; -#X connect 23 1 17 0; -#X connect 25 0 9 1; -#X connect 27 0 26 0; -#X connect 28 0 35 0; -#X connect 29 4 33 0; -#X connect 33 0 30 0; -#X connect 33 1 31 0; -#X connect 33 2 32 0; -#X connect 35 0 24 0; -#X connect 35 1 29 0; -- cgit v1.2.1