From 6fe48e255c895f2b86f5f1fce23196bcadbe0556 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Sat, 16 Sep 2017 01:49:14 +0000 Subject: Gem fe8d7345a0bd357673f1d5943c871bf938deafac osx/x86_64 built 'master:fe8d7345a0bd357673f1d5943c871bf938deafac' for osx/x86_64 --- Gem/examples/10.glsl/10.GPGPU_Physical_model.pd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Gem/examples/10.glsl/10.GPGPU_Physical_model.pd') diff --git a/Gem/examples/10.glsl/10.GPGPU_Physical_model.pd b/Gem/examples/10.glsl/10.GPGPU_Physical_model.pd index 6d44970..e5e0bfe 100644 --- a/Gem/examples/10.glsl/10.GPGPU_Physical_model.pd +++ b/Gem/examples/10.glsl/10.GPGPU_Physical_model.pd @@ -1228,7 +1228,7 @@ y0(0:90)(0:90) x0(0:90)(10:100) y0(0:90)(10:100) x0(0:90)(0:90) y0(0:90)(10:100) on other OS/hardware.; #X text 29 72 This patch is quite huge. the GPU compute the position of 64x92 masses \, and 64x92x12 links at 50x20 Hz. (about 7e+07 links/sec -\, so about 100 time faster than what is curently possible with MSD +\, so about 100 time faster than what is currently possible with MSD on a CPU) (My GPU is old \, this patch performs 10 to 50 times faster on a good GPU); #X obj 606 346 s qqt_noise; -- cgit v1.2.1