From 17dc0febb17888015be1e4ad1ed4b096a4909865 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Thu, 19 Mar 2015 20:12:11 +0000 Subject: Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/i386 built 'master:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/i386 --- Gem/examples/10.glsl/T_distord.frag | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 Gem/examples/10.glsl/T_distord.frag (limited to 'Gem/examples/10.glsl/T_distord.frag') diff --git a/Gem/examples/10.glsl/T_distord.frag b/Gem/examples/10.glsl/T_distord.frag new file mode 100644 index 0000000..385f427 --- /dev/null +++ b/Gem/examples/10.glsl/T_distord.frag @@ -0,0 +1,31 @@ +// Cyrille Henry 2007 + +uniform float K1, seed; +uniform sampler2D tex0; + +void main() +{ + + vec2 C = (gl_TextureMatrix[0] * gl_TexCoord[0]).st; + + float xs1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.)); + float xs2 = sin(xs1*533.); + float xs3 = sin(xs2*1013.); + + float ys1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.)); + float ys2 = sin(ys1*5313.); + float ys3 = sin(ys2*10113.); + + gl_FragColor = texture2D(tex0, C + K1 * 0.01 *vec2(xs3,ys3)) ; + +} + + + + + + + + + + -- cgit v1.2.1