From 454d0818e5ad0820771abebefa9758c66068b8d1 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Thu, 19 Mar 2015 19:33:23 +0000 Subject: Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/i386 built 'coverity_scan:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/i386 --- Gem/examples/10.glsl/fetching2.frag | 56 ------------------------------------- 1 file changed, 56 deletions(-) delete mode 100644 Gem/examples/10.glsl/fetching2.frag (limited to 'Gem/examples/10.glsl/fetching2.frag') diff --git a/Gem/examples/10.glsl/fetching2.frag b/Gem/examples/10.glsl/fetching2.frag deleted file mode 100644 index 1b576a5..0000000 --- a/Gem/examples/10.glsl/fetching2.frag +++ /dev/null @@ -1,56 +0,0 @@ -// Cyrille Henry 2008 -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect texture; -uniform float K2, K; - -vec2 pos_(vec2 V, float x, float y) -{ - V += vec2(x,y); - return(max(min(V,vec2(91.,63.)),vec2(0.))); -} - - -void main (void) -{ - vec2 pos = gl_TexCoord[0].st * vec2(90.,62.)/256. ; - - vec4 color1 = texture2DRect(texture,pos_(pos,-1./256.,-1./256.)); - vec4 color2 = texture2DRect(texture,pos_(pos, 0./256.,-1./256.)); - vec4 color3 = texture2DRect(texture,pos_(pos, 1./256.,-1./256.)); - vec4 color4 = texture2DRect(texture,pos_(pos,-1./256., 0./256.)); - vec4 color5 = texture2DRect(texture,pos_(pos, 0./256., 0./256.)); - vec4 color6 = texture2DRect(texture,pos_(pos, 1./256., 0./256.)); - vec4 color7 = texture2DRect(texture,pos_(pos,-1./256., 1./256.)); - vec4 color8 = texture2DRect(texture,pos_(pos, 0./256., 1./256.)); - vec4 color9 = texture2DRect(texture,pos_(pos, 1./256., 1./256.)); - - vec4 colorBG = color1 + color2 + color4 + color5; - vec4 colorBD = color3 + color2 + color6 + color5; - vec4 colorHG = color4 + color5 + color7 + color8; - vec4 colorHD = color5 + color6 + color8 + color9; - - vec2 fract_pos = (fract(pos)); - - vec4 XB = mix(colorBG,colorBD,fract_pos.x); - vec4 XH = mix(colorHG,colorHD,fract_pos.x); - vec4 X = mix(XB,XH,fract_pos.y) / 4.; - - X -= vec4(0.5); - X.xyz = normalize(X.xyz); - - if(gl_FrontFacing) - {X *= -1.;} - - float tmp = dot(X.xyz,normalize(vec3(0.,1.,1.))); - tmp = -tmp; - tmp = max(0.,tmp) + 0.3 * min(0.,tmp); - - tmp = 0.1 + 0.9 * tmp; - vec4 color = tmp * vec4(1,0.95,0.9,1); - color.a = smoothstep(0.75,1.,pos.x); - gl_FragColor = color; - -} - - -- cgit v1.2.1