From 454d0818e5ad0820771abebefa9758c66068b8d1 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Thu, 19 Mar 2015 19:33:23 +0000 Subject: Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/i386 built 'coverity_scan:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/i386 --- Gem/examples/10.glsl/game.frag | 30 ------------------------------ 1 file changed, 30 deletions(-) delete mode 100644 Gem/examples/10.glsl/game.frag (limited to 'Gem/examples/10.glsl/game.frag') diff --git a/Gem/examples/10.glsl/game.frag b/Gem/examples/10.glsl/game.frag deleted file mode 100644 index 9b5800d..0000000 --- a/Gem/examples/10.glsl/game.frag +++ /dev/null @@ -1,30 +0,0 @@ -// Cyrille Henry 2007 - -uniform sampler2D texture; - -const float dx = 1./500.; // change to gemwin dim - -void main (void) -{ - vec2 tmp = (gl_TextureMatrix[0] * gl_TexCoord[0]).st; - - float x = tmp.s; - float y = tmp.t; - - vec4 c; - c = texture2D(texture, vec2(x-dx, y-dx)); - c += texture2D(texture, vec2(x, y-dx)); - c += texture2D(texture, vec2(x+dx, y-dx)); - c += texture2D(texture, vec2(x-dx, y)); - c += texture2D(texture, vec2(x+dx, y)); - c += texture2D(texture, vec2(x-dx, y+dx)); - c += texture2D(texture, vec2(x, y+dx)); - c += texture2D(texture, vec2(x+dx, y+dx)); - - vec4 c1 = texture2D(texture, vec2(x, y)); - - c.rgb = vec3(step(2.5-c1.r,c.r)*step(c.r,3.5)); - c.a = 1.; - - gl_FragColor = c; -} -- cgit v1.2.1