From 095b7e513f736567848173f2572d8b329ad75af9 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Thu, 19 Mar 2015 19:32:08 +0000 Subject: Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/x86_64 built 'coverity_scan:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/x86_64 --- Gem/examples/10.glsl/geo.geom | 28 ---------------------------- 1 file changed, 28 deletions(-) delete mode 100644 Gem/examples/10.glsl/geo.geom (limited to 'Gem/examples/10.glsl/geo.geom') diff --git a/Gem/examples/10.glsl/geo.geom b/Gem/examples/10.glsl/geo.geom deleted file mode 100644 index 3271c6f..0000000 --- a/Gem/examples/10.glsl/geo.geom +++ /dev/null @@ -1,28 +0,0 @@ -#version 120 -#extension GL_EXT_geometry_shader4: enable - -void main(void) -{ - //increment variable - int i,j; - float rnd1,rnd2; - rnd1 = 0.0216767863321334264; // seed - rnd2 = 0.0475785688678678345; - for(j=0; j< 40; j++) - { - rnd1 = fract(124.321345312123465*rnd1) -0.5; // easy way to generated pseudo random number - rnd2 = fract(5234.43532345435245*rnd2) -0.5; - - //draw 40 time the same geometry, but with small shift in it's position - for(i=0; i< gl_VerticesIn; i++) - { - gl_FrontColor = gl_FrontColorIn[i]; - gl_TexCoord[0] = gl_TexCoordIn[i][0]; - gl_Position = gl_PositionIn[i]; // get position of the original point - gl_Position.xy += vec2(rnd1,rnd2)/3.; // add small random - // the geometry as already been transform in 2d, so we jut have to move it in X and Y - EmitVertex(); - } - EndPrimitive(); - } -} -- cgit v1.2.1