From 15b30fe20b401d079c2b3c6a8e77eee827813de3 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Tue, 17 Mar 2015 22:54:19 +0000 Subject: Gem 096ed6ef786b7a9d6e11a437ff8526619c89a1fd osx/x86_64 built 'master:096ed6ef786b7a9d6e11a437ff8526619c89a1fd' for osx/x86_64 --- Gem/examples/10.glsl/geo.geom | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 Gem/examples/10.glsl/geo.geom (limited to 'Gem/examples/10.glsl/geo.geom') diff --git a/Gem/examples/10.glsl/geo.geom b/Gem/examples/10.glsl/geo.geom new file mode 100644 index 0000000..3271c6f --- /dev/null +++ b/Gem/examples/10.glsl/geo.geom @@ -0,0 +1,28 @@ +#version 120 +#extension GL_EXT_geometry_shader4: enable + +void main(void) +{ + //increment variable + int i,j; + float rnd1,rnd2; + rnd1 = 0.0216767863321334264; // seed + rnd2 = 0.0475785688678678345; + for(j=0; j< 40; j++) + { + rnd1 = fract(124.321345312123465*rnd1) -0.5; // easy way to generated pseudo random number + rnd2 = fract(5234.43532345435245*rnd2) -0.5; + + //draw 40 time the same geometry, but with small shift in it's position + for(i=0; i< gl_VerticesIn; i++) + { + gl_FrontColor = gl_FrontColorIn[i]; + gl_TexCoord[0] = gl_TexCoordIn[i][0]; + gl_Position = gl_PositionIn[i]; // get position of the original point + gl_Position.xy += vec2(rnd1,rnd2)/3.; // add small random + // the geometry as already been transform in 2d, so we jut have to move it in X and Y + EmitVertex(); + } + EndPrimitive(); + } +} -- cgit v1.2.1