From fbd33b6f3211150cdb14da4afc37f99668a44a14 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Sat, 14 Mar 2015 20:38:11 +0000 Subject: Gem osx/i386 built '' for osx/i386 --- .../01.flat_projection-help.pd | 30 ++ .../12.multi_screen_projection/02.nfp-help.pd | 46 +++ Gem/examples/12.multi_screen_projection/config.txt | 70 ++++ .../12.multi_screen_projection/flat_projection.pd | 454 +++++++++++++++++++++ Gem/examples/12.multi_screen_projection/grid.jpg | Bin 0 -> 211659 bytes .../12.multi_screen_projection/load_save.pd | 40 ++ .../12.multi_screen_projection/nfp_22.frag | 18 + .../12.multi_screen_projection/nfp_22.vert | 26 ++ .../12.multi_screen_projection/nfp_33.frag | 18 + .../12.multi_screen_projection/nfp_33.vert | 37 ++ .../12.multi_screen_projection/nfp_curved_wall.pd | 413 +++++++++++++++++++ .../12.multi_screen_projection/nfp_flat_wall.pd | 313 ++++++++++++++ .../12.multi_screen_projection/save_system-help.pd | 20 + Gem/examples/12.multi_screen_projection/saved.pd | 24 ++ .../12.multi_screen_projection/soft_edge.frag | 62 +++ 15 files changed, 1571 insertions(+) create mode 100644 Gem/examples/12.multi_screen_projection/01.flat_projection-help.pd create mode 100644 Gem/examples/12.multi_screen_projection/02.nfp-help.pd create mode 100644 Gem/examples/12.multi_screen_projection/config.txt create mode 100644 Gem/examples/12.multi_screen_projection/flat_projection.pd create mode 100644 Gem/examples/12.multi_screen_projection/grid.jpg create mode 100644 Gem/examples/12.multi_screen_projection/load_save.pd create mode 100644 Gem/examples/12.multi_screen_projection/nfp_22.frag create mode 100644 Gem/examples/12.multi_screen_projection/nfp_22.vert create mode 100644 Gem/examples/12.multi_screen_projection/nfp_33.frag create mode 100644 Gem/examples/12.multi_screen_projection/nfp_33.vert create mode 100644 Gem/examples/12.multi_screen_projection/nfp_curved_wall.pd create mode 100644 Gem/examples/12.multi_screen_projection/nfp_flat_wall.pd create mode 100644 Gem/examples/12.multi_screen_projection/save_system-help.pd create mode 100644 Gem/examples/12.multi_screen_projection/saved.pd create mode 100644 Gem/examples/12.multi_screen_projection/soft_edge.frag (limited to 'Gem/examples/12.multi_screen_projection') diff --git a/Gem/examples/12.multi_screen_projection/01.flat_projection-help.pd b/Gem/examples/12.multi_screen_projection/01.flat_projection-help.pd new file mode 100644 index 0000000..eb5b2fc --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/01.flat_projection-help.pd @@ -0,0 +1,30 @@ +#N canvas 365 180 996 500 10; +#X obj 39 307 r render; +#X obj 39 437 pix_texture; +#X obj 110 353 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 +-1 -1; +#X obj 110 373 openpanel; +#X msg 110 394 open \$1; +#X obj 39 458 square 25; +#X text 99 307 <- this object must be present in your patch to start +the gemchain like in this example.; +#X floatatom 109 462 5 0 0 0 - - -; +#X obj 39 49 flat_projection 20; +#X text 304 191 <- abstraction [flat_projection]; +#X obj 39 416 pix_image ../data/fractal.JPG; +#X msg 51 24 offset 1024 0; +#X text 176 23 other messages to the gemwin; +#X text 305 133 This define the way screen are physically connected +to the computer.; +#X text 306 93 This define the way screen are positioned in space to +create a single image.; +#X text 305 159 geometry screen and geometry computer can be diferents +\, but should define the same number of screen.; +#X connect 0 0 10 0; +#X connect 1 0 5 0; +#X connect 2 0 3 0; +#X connect 3 0 4 0; +#X connect 4 0 10 0; +#X connect 7 0 5 1; +#X connect 10 0 1 0; +#X connect 11 0 8 0; diff --git a/Gem/examples/12.multi_screen_projection/02.nfp-help.pd b/Gem/examples/12.multi_screen_projection/02.nfp-help.pd new file mode 100644 index 0000000..6a8404d --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/02.nfp-help.pd @@ -0,0 +1,46 @@ +#N canvas 321 188 996 584 10; +#X obj 27 231 gemhead; +#X obj 27 298 gemframebuffer; +#X obj 27 348 translateXYZ 0 0 -4; +#X msg 43 275 dimen 1024 768; +#X obj 43 255 loadbang; +#X obj 27 442 pix_texture; +#X obj 27 464 rectangle 5.333 4; +#X msg 42 397 thread 0 \, open grid.jpg; +#X obj 42 377 loadbang; +#X text 24 211 creation of a big framebuffer; +#X msg 171 274 rectangle 1; +#X obj 171 255 loadbang; +#X obj 27 420 pix_image; +#X obj 30 177 gemwin; +#X msg 30 129 create \, 1; +#X msg 43 149 0 \, destroy; +#X obj 122 320 s nfp_fb; +#X obj 35 61 load_save; +#X obj 86 43 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 +-1; +#X obj 35 43 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 +-1; +#X obj 280 43 nfp_flat_wall 1; +#X obj 35 19 loadbang; +#X obj 490 43 nfp_flat_wall 2; +#X obj 703 44 nfp_curved_wall 3; +#X text 52 43 load; +#X text 104 42 save; +#X connect 0 0 1 0; +#X connect 1 0 2 0; +#X connect 1 1 16 0; +#X connect 2 0 12 0; +#X connect 3 0 1 0; +#X connect 4 0 3 0; +#X connect 5 0 6 0; +#X connect 7 0 12 0; +#X connect 8 0 7 0; +#X connect 10 0 1 0; +#X connect 11 0 10 0; +#X connect 12 0 5 0; +#X connect 14 0 13 0; +#X connect 15 0 13 0; +#X connect 18 0 17 1; +#X connect 19 0 17 0; +#X connect 21 0 19 0; diff --git a/Gem/examples/12.multi_screen_projection/config.txt b/Gem/examples/12.multi_screen_projection/config.txt new file mode 100644 index 0000000..8e10bbb --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/config.txt @@ -0,0 +1,70 @@ +VP_CR_Y-3 2.34; +VP_CR_X-3 1.79; +VP_CC_Y-3 -0.34; +VP_CC_X-3 0.55; +VP_CL_Y-3 0.76; +VP_CL_X-3 -0.730001; +VP_BC_Y-3 -4.01001; +VP_BC_X-3 0.2; +VP_TC_Y-3 3.7; +VP_TC_X-3 0.00999991; +Shade_B-3 0; +Shade_T-3 0; +Shade_R-3 0.0829032; +Shade_L-3 0.0693548; +TP_BR_Y-3 265; +TP_BR_X-3 416; +TP_TR_Y-3 0; +TP_TR_X-3 367; +TP_BL_Y-3 227; +TP_BL_X-3 0; +TP_TL_Y-3 13; +TP_TL_X-3 105; +VP_BR_Y-3 -3.37; +VP_BR_X-3 1.52; +VP_TR_Y-3 3.95; +VP_TR_X-3 1.31; +VP_BL_Y-3 -2.83; +VP_BL_X-3 -1.21; +VP_TL_Y-3 3.35; +VP_TL_X-3 -1.16; +Shade_B-2 0; +Shade_T-2 0; +Shade_R-2 0; +Shade_L-2 0; +TP_BR_Y-2 538; +TP_BR_X-2 975; +TP_TR_Y-2 0; +TP_TR_X-2 889; +TP_BL_Y-2 449; +TP_BL_X-2 625; +TP_TL_Y-2 117; +TP_TL_X-2 605; +VP_BR_Y-2 -3.53; +VP_BR_X-2 3.44; +VP_TR_Y-2 2.64; +VP_TR_X-2 3; +VP_BL_Y-2 -2.53; +VP_BL_X-2 1.33; +VP_TL_Y-2 1.18; +VP_TL_X-2 1.17; +Shade_B-1 0; +Shade_T-1 0; +Shade_R-1 0; +Shade_L-1 0; +TP_BR_Y-1 448; +TP_BR_X-1 453; +TP_TR_Y-1 110; +TP_TR_X-1 543; +TP_BL_Y-1 484; +TP_BL_X-1 95; +TP_TL_Y-1 0; +TP_TL_X-1 0; +VP_BR_Y-1 -3.01999; +VP_BR_X-1 -0.18; +VP_TR_Y-1 1.94; +VP_TR_X-1 0.54; +VP_BL_Y-1 -3.75; +VP_BL_X-1 -2.9; +VP_TL_Y-1 3.84; +VP_TL_X-1 -3.66001; diff --git a/Gem/examples/12.multi_screen_projection/flat_projection.pd b/Gem/examples/12.multi_screen_projection/flat_projection.pd new file mode 100644 index 0000000..9f81653 --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/flat_projection.pd @@ -0,0 +1,454 @@ +#N canvas 75 144 1376 699 10; 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diff --git a/Gem/examples/12.multi_screen_projection/grid.jpg b/Gem/examples/12.multi_screen_projection/grid.jpg new file mode 100644 index 0000000..3f84359 Binary files /dev/null and b/Gem/examples/12.multi_screen_projection/grid.jpg differ diff --git a/Gem/examples/12.multi_screen_projection/load_save.pd b/Gem/examples/12.multi_screen_projection/load_save.pd new file mode 100644 index 0000000..8037857 --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/load_save.pd @@ -0,0 +1,40 @@ +#N canvas 140 207 521 345 10; +#X obj 258 43 bng 15 250 50 0 empty empty empty 17 7 0 10 -258699 -1 +-1; +#X msg 287 139 clear; +#X obj 248 227 textfile; +#X obj 308 185 list prepend add; +#X obj 308 206 list trim; +#X obj 54 59 bng 15 250 50 0 empty empty empty 17 7 0 10 -24198 -1 +-1; +#X obj 38 125 until; +#X text 75 61 load; +#X text 279 43 save; +#X obj 38 80 t b a; +#X obj 248 24 inlet; +#X obj 38 29 inlet; +#X msg 248 116 write config.txt; +#X msg 65 100 read config.txt \, rewind; +#X obj 308 164 r save_system_data; 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+ color.a *=min(1.,(1.-pos.x)/Sr); + color.a *=min(1.,pos.y/St); + color.a *=min(1.,(1.-pos.y)/Sb); + + gl_FragColor = color; +} diff --git a/Gem/examples/12.multi_screen_projection/nfp_22.vert b/Gem/examples/12.multi_screen_projection/nfp_22.vert new file mode 100644 index 0000000..ab8f107 --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/nfp_22.vert @@ -0,0 +1,26 @@ +uniform vec2 Vtl,Vbl,Vtr,Vbr; // Vertex position +uniform vec2 Ttl,Tbl,Ttr,Tbr; // texture coordinate +uniform vec2 center; + +varying vec2 pos; + +void main() +{ + gl_TexCoord[0] = gl_MultiTexCoord0; + + vec4 position = gl_Vertex; + position.xy += 1.; + position.xy /= 2.; + pos = position.xy; + position.xy = pow(position.xy,center); + + vec2 tex_top = mix(Ttl,Ttr,pos.x); + vec2 tex_bottom = mix(Tbl,Tbr,pos.x); + gl_TexCoord[0].st = mix(tex_top,tex_bottom, pos.y); + + vec2 pos_top = mix(Vtl,Vtr,position.x); + vec2 pos_bottom = mix(Vbl,Vbr,position.x); + position.xy = mix(pos_top,pos_bottom, position.y); + + gl_Position = gl_ModelViewProjectionMatrix * position; 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+ +varying vec2 pos; + +void main() +{ + gl_TexCoord[0] = gl_MultiTexCoord0; + + vec4 position = gl_Vertex; + position.xy += 1.; + position.xy /= 2.; + pos = position.xy; + + vec2 tex_top = mix(Ttl,Ttr,pos.x); + vec2 tex_bottom = mix(Tbl,Tbr,pos.x); + gl_TexCoord[0].st = mix(tex_top,tex_bottom, pos.y); + + vec2 pos_top1 = mix(Vtl,Vtc,position.x); + vec2 pos_top2 = mix(Vtc,Vtr,position.x); + vec2 pos_top = mix(pos_top1,pos_top2,position.x); + + vec2 pos_center1 = mix(Vcl,Vcc,position.x); + vec2 pos_center2 = mix(Vcc,Vcr,position.x); + vec2 pos_center = mix(pos_center1,pos_center2,position.x); + + vec2 pos_bottom1 = mix(Vbl,Vbc,position.x); + vec2 pos_bottom2 = mix(Vbc,Vbr,position.x); + vec2 pos_bottom = mix(pos_bottom1,pos_bottom2,position.x); + + vec2 position1 = mix(pos_top,pos_center,position.y); + vec2 position2 = mix(pos_center,pos_bottom,position.y); + position.xy = mix(position1,position2, position.y); + + gl_Position = gl_ModelViewProjectionMatrix * position; +} diff --git a/Gem/examples/12.multi_screen_projection/nfp_curved_wall.pd b/Gem/examples/12.multi_screen_projection/nfp_curved_wall.pd new file mode 100644 index 0000000..2222a6a --- /dev/null +++ b/Gem/examples/12.multi_screen_projection/nfp_curved_wall.pd @@ -0,0 +1,413 @@ +#N canvas 32 138 1230 634 10; 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+ +void main (void) +{ +// FSAA + +// change coord from computer matrix to screen matrice + vec2 coord = (gl_TextureMatrix[0] * gl_TexCoord[0]).st; + vec2 pos_new = coord; + pos_new *= geometry_computer; + float screen_num = floor(pos_new.x)+floor(pos_new.y)*geometry_computer.x; // number of the screen + pos_new = fract(pos_new); // coord in 1 screen (from 0 to 1) + pos_new.x += fract(screen_num/geometry_screen.x)*geometry_screen.x; + pos_new.y += floor(screen_num/geometry_screen.x); + pos_new /= geometry_screen; + +// compute position regarding to the overlap + vec2 pos = pos_new; + pos *= geometry_screen; + + vec2 pos_over = fract(pos); + pos_over *= overlap; + pos_over -= overlap/2.; + pos += pos_over; + pos += overlap/2.; + pos /= geometry_screen + overlap; + vec4 color = texture2D(MyTex, pos); + +// compute fade on Top and Right + vec2 black = pos_new; + black *= geometry_screen; + black = fract(black); + black *= 1. + (overlap/ (geometry_screen/2.)); + black -= 1.; + black = max(black,0.); + black *= (geometry_screen / 2.) / overlap; + if ( ( floor(pos_new.x*geometry_screen.x) < geometry_screen.x-1. ) && (overlap.x != 0.) ) + color *= (1.-black.x); + if ( ( floor(pos_new.y*geometry_screen.y) < geometry_screen.y-1. ) && (overlap.x != 0.) ) + color *= (1.-black.y); + +// compute fade on Left and bottom + black = pos_new; + black *= geometry_screen; + black = fract(black); + black = vec2(1.) - black; + black *= 1. + (overlap/ (geometry_screen/2.)); + black -= 1.; + black = max(black,0.); + black *= (geometry_screen / 2.) / overlap; + if ( ( floor(pos_new.x*geometry_screen.x) > 0. ) && (overlap.x != 0.) ) + color *= (1.-black.x); + if ( ( floor(pos_new.y*geometry_screen.y) > 0. ) && (overlap.x != 0.) ) + color *= (1.-black.y); + + gl_FragColor = color; +} -- cgit v1.2.1