From 4f5f017bdf452419ad396346bacad623acb0f41c Mon Sep 17 00:00:00 2001 From: Travis CI Date: Thu, 9 May 2019 20:32:44 +0000 Subject: Gem 01b1861db023a225d01a4d5a519cf54f09f631f5 osx/i386 built 'master:01b1861db023a225d01a4d5a519cf54f09f631f5' for osx/i386 --- Gem/examples/data/Toon.frag | 122 ++++++++++++++++++++++---------------------- 1 file changed, 61 insertions(+), 61 deletions(-) (limited to 'Gem/examples/data/Toon.frag') diff --git a/Gem/examples/data/Toon.frag b/Gem/examples/data/Toon.frag index 268bdab..d806cbe 100644 --- a/Gem/examples/data/Toon.frag +++ b/Gem/examples/data/Toon.frag @@ -1,61 +1,61 @@ -// -// Fragment shader for cartoon-style shading -// -// Author: Philip Rideout -// -// Copyright (c) 2005 3Dlabs Inc. Ltd. -// -/************************************************************************ -* * -* Copyright (C) 2002-2006 3Dlabs Inc. Ltd. * -* * -* All rights reserved. * -* * -* Redistribution and use in source and binary forms, with or without * -* modification, are permitted provided that the following conditions * -* are met: * -* * -* Redistributions of source code must retain the above copyright * -* notice, this list of conditions and the following disclaimer. * -* * -* Redistributions in binary form must reproduce the above * -* copyright notice, this list of conditions and the following * -* disclaimer in the documentation and/or other materials provided * -* with the distribution. * -* * -* Neither the name of 3Dlabs Inc. Ltd. nor the names of its * -* contributors may be used to endorse or promote products derived * -* from this software without specific prior written permission. * -* * -* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * -* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * -* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * -* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * -* COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * -* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * -* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * -* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * -* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * -* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * -* POSSIBILITY OF SUCH DAMAGE. * -* * -************************************************************************/ - -const vec3 DiffuseColor= vec3( 0.1,0.1,0.1); -const vec3 PhongColor = vec3( 0.5,0.5,0.5); -const float Edge= 0.2; -uniform float Phong; -varying vec3 Normal; - -void main (void) -{ - vec3 color = DiffuseColor; - float f = dot(vec3(0,0,1),Normal); - if (abs(f) < Edge) - color = vec3(0); - if (f > Phong) - color = PhongColor; - - gl_FragColor = vec4(color, 1); -} +// +// Fragment shader for cartoon-style shading +// +// Author: Philip Rideout +// +// Copyright (c) 2005 3Dlabs Inc. Ltd. +// +/************************************************************************ +* * +* Copyright (C) 2002-2006 3Dlabs Inc. Ltd. * +* * +* All rights reserved. * +* * +* Redistribution and use in source and binary forms, with or without * +* modification, are permitted provided that the following conditions * +* are met: * +* * +* Redistributions of source code must retain the above copyright * +* notice, this list of conditions and the following disclaimer. * +* * +* Redistributions in binary form must reproduce the above * +* copyright notice, this list of conditions and the following * +* disclaimer in the documentation and/or other materials provided * +* with the distribution. * +* * +* Neither the name of 3Dlabs Inc. Ltd. nor the names of its * +* contributors may be used to endorse or promote products derived * +* from this software without specific prior written permission. * +* * +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * +* COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * +* POSSIBILITY OF SUCH DAMAGE. * +* * +************************************************************************/ + +const vec3 DiffuseColor= vec3( 0.1,0.1,0.1); +const vec3 PhongColor = vec3( 0.5,0.5,0.5); +const float Edge= 0.2; +uniform float Phong; +varying vec3 Normal; + +void main (void) +{ + vec3 color = DiffuseColor; + float f = dot(vec3(0,0,1),Normal); + if (abs(f) < Edge) + color = vec3(0); + if (f > Phong) + color = PhongColor; + + gl_FragColor = vec4(color, 1); +} -- cgit v1.2.1