From 9b873693bdcbfe439a4157564ece781f67e58239 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Thu, 9 May 2019 20:35:45 +0000 Subject: Gem 01b1861db023a225d01a4d5a519cf54f09f631f5 linux/amd64 built 'master:01b1861db023a225d01a4d5a519cf54f09f631f5' for linux/amd64 --- Gem/examples/data/Toon.vert | 108 ++++++++++++++++++++++---------------------- 1 file changed, 54 insertions(+), 54 deletions(-) (limited to 'Gem/examples/data/Toon.vert') diff --git a/Gem/examples/data/Toon.vert b/Gem/examples/data/Toon.vert index 2f7d51c..d2f6dbe 100644 --- a/Gem/examples/data/Toon.vert +++ b/Gem/examples/data/Toon.vert @@ -1,54 +1,54 @@ -// -// Vertex shader for cartoon-style shading -// -// Author: Philip Rideout -// -// Copyright (c) 2005 3Dlabs Inc. Ltd. -// -// -// -/************************************************************************ -* * -* Copyright (C) 2002-2006 3Dlabs Inc. Ltd. * -* * -* All rights reserved. * -* * -* Redistribution and use in source and binary forms, with or without * -* modification, are permitted provided that the following conditions * -* are met: * -* * -* Redistributions of source code must retain the above copyright * -* notice, this list of conditions and the following disclaimer. * -* * -* Redistributions in binary form must reproduce the above * -* copyright notice, this list of conditions and the following * -* disclaimer in the documentation and/or other materials provided * -* with the distribution. * -* * -* Neither the name of 3Dlabs Inc. Ltd. nor the names of its * -* contributors may be used to endorse or promote products derived * -* from this software without specific prior written permission. * -* * -* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * -* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * -* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * -* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * -* COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * -* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * -* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * -* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * -* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * -* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * -* POSSIBILITY OF SUCH DAMAGE. * -* * -************************************************************************/ - - -varying vec3 Normal; - -void main(void) -{ - Normal = normalize(gl_NormalMatrix * gl_Normal); - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; -} +// +// Vertex shader for cartoon-style shading +// +// Author: Philip Rideout +// +// Copyright (c) 2005 3Dlabs Inc. Ltd. +// +// +// +/************************************************************************ +* * +* Copyright (C) 2002-2006 3Dlabs Inc. Ltd. * +* * +* All rights reserved. * +* * +* Redistribution and use in source and binary forms, with or without * +* modification, are permitted provided that the following conditions * +* are met: * +* * +* Redistributions of source code must retain the above copyright * +* notice, this list of conditions and the following disclaimer. * +* * +* Redistributions in binary form must reproduce the above * +* copyright notice, this list of conditions and the following * +* disclaimer in the documentation and/or other materials provided * +* with the distribution. * +* * +* Neither the name of 3Dlabs Inc. Ltd. nor the names of its * +* contributors may be used to endorse or promote products derived * +* from this software without specific prior written permission. * +* * +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * +* COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * +* POSSIBILITY OF SUCH DAMAGE. * +* * +************************************************************************/ + + +varying vec3 Normal; + +void main(void) +{ + Normal = normalize(gl_NormalMatrix * gl_Normal); + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +} -- cgit v1.2.1