From 356f94fc355f36c16e48555d10c2377dff4b7554 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Tue, 17 Mar 2015 22:38:45 +0000 Subject: Gem 096ed6ef786b7a9d6e11a437ff8526619c89a1fd osx/x86_64 built 'coverity_scan:096ed6ef786b7a9d6e11a437ff8526619c89a1fd' for osx/x86_64 --- Gem/examples/data/toon.vp | 36 ------------------------------------ 1 file changed, 36 deletions(-) delete mode 100644 Gem/examples/data/toon.vp (limited to 'Gem/examples/data/toon.vp') diff --git a/Gem/examples/data/toon.vp b/Gem/examples/data/toon.vp deleted file mode 100644 index 621670b..0000000 --- a/Gem/examples/data/toon.vp +++ /dev/null @@ -1,36 +0,0 @@ -!!ARBvp1.0 - -# Toon Shader by James A. McCombe, Tue Jun 17 2003 -# -# Implements a very crude toon shader. Basically, a simple dot product between a -# light direction vector and the vertex normal is performed. The output of this is -# used to set the texture coordinates to lookup inside a special texture which -# effectively quantises the light intensity into 3 bands. -# -# Parameters: -# program.env[0] - Light direction vector - -ATTRIB vPosition = vertex.position; -ATTRIB vNormal = vertex.normal; - -PARAM lightDirection = program.env[0]; - -TEMP t0, transVertex; - -DP4 result.position.x, state.matrix.mvp.row[0], vPosition; -DP4 result.position.y, state.matrix.mvp.row[1], vPosition; -DP4 result.position.z, state.matrix.mvp.row[2], vPosition; -DP4 result.position.w, state.matrix.mvp.row[3], vPosition; - -DP3 t0.x, state.matrix.modelview[0].invtrans.row[0], vNormal; -DP3 t0.z, state.matrix.modelview[0].invtrans.row[1], vNormal; -DP3 t0.y, state.matrix.modelview[0].invtrans.row[2], vNormal; - -# Dot product of normal and light vector to do tone lookup -DP3 t0, t0, lightDirection; -SWZ result.texcoord[0], t0, x,1,1,1; - -# Write the primary vertex color -MOV result.color, vertex.color; - -END -- cgit v1.2.1