From 095b7e513f736567848173f2572d8b329ad75af9 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Thu, 19 Mar 2015 19:32:08 +0000 Subject: Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/x86_64 built 'coverity_scan:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/x86_64 --- Gem/gem.known_bugs.txt | 298 ------------------------------------------------- 1 file changed, 298 deletions(-) delete mode 100644 Gem/gem.known_bugs.txt (limited to 'Gem/gem.known_bugs.txt') diff --git a/Gem/gem.known_bugs.txt b/Gem/gem.known_bugs.txt deleted file mode 100644 index d00beb8..0000000 --- a/Gem/gem.known_bugs.txt +++ /dev/null @@ -1,298 +0,0 @@ -GEM ONLINE DOCUMENTATION CHAPTER 4: Known bugs ----------------------------------------------- - ----------------------------- KNOWN BUGS ----------------------------- - -[pix_lumaoffset] crashes --------------- -POSTED 15/05/04 --------------- -BUG: pix_lumaoffset crashes when the offset-factor is very high and fill+smooth is turned on -ANS: yes; but we haven't found where the bug is hidden yet - -loading movies leaks memory under Win32 --------------- -POSTED 4/16/02 --------------- -BUG: each time an AVI is loaded, the used memory increases for about 400k. - after some time (and opening MANY files) this will be too much... -ANS: i fear, this is really a mikro$oft bug! (probably not;-)) - - -loading MPEG-movies crashes under Win32 --------------- -POSTED 4/05/04 --------------- -BUG: loading MPEG-movies (*.MPG) crashes pd -ANS: MPEG is not really supported under the Win32-version of Gem - however Gem tries to decode MPEGs via QuickTime which might crash (see below) - -loading AVI-movies does not work under Win32 --------------- -POSTED 4/05/04 --------------- -BUG: loading some AVI-movies with certain codecs does not work under Win2k and bigger. -ANS: Gem is (still) using a rather old API for decoding videos. - it might well be, that not all installed codecs are supported (e.g. Indeo-5) - - -have to destroy / create window to change lighting state in buffer == 1 --------------- -POSTED 11/07/98 --------------- -BUG: If you want to change the lighting when GEM is running in single - buffer mode, you have to destroy and then create the window. -ANS: hopefully we will drop single-buffer mode soon (enabling double-buffer feedback instead) (2004) - - -WinNT pix_video object --------------- -POSTED 6/25/98 -------------- -BUG: The WinNT pix_video object has a lot of problems. It is not - very stable, tends to lock up the machine, etc. -ANS: don't have much problems with it. - daniel's directshow-support enables support for most newer (ieee1394,usb) cameras under win, - although the interface is somewhat different than on other OS's - (eg: set dimensions via pop-up menu,...) - - -splines are incorrect --------------- -POSTED 6/25/98 --------------- -BUG: In preventing the crasher in the spline object, I have introduced - another bug. Mainly, the end points don't get computed correctly. - - -Polygon doesn't tesselate (ie, polygons sometimes look strange) --------------- -POSTED 5/19/97 --------------- -BUG: Because the polygon object doesn't tesselate itself, - if it is concave, the behavior is undefined under OpenGL. - - -glxContext memory leak --------------- -POSTED 5/18/97 --------------- -BUG: The dummy glxContext doesn't ever get destroyed. Use a static object - to create and destroy it when the DSO is loaded/unloaded. - - -Indycam broken --------------- -POSTED 5/1/97 --------------- -BUG: The Indycam object doesn't seem to work. While getting the O2cam - up, I seem to have broken the Indycam object. One known - bug is that the Indycam doesn't accept the dimen message. -ANS: i don't have a running SGI with an indycam at hand, so i - don't know how to fix it - ----------------------------- FIXED BUGS ----------------------------- - -some geos don't render data from pix_movie correctly --------------- -POSTED 19/03/2004 -FIXED 20/03/2004 --------------- -BUG: Some objects don't render images correctly -ANS: Gem tries to use rectangle-textures when available - GLU-objects cannot handle such textures -FIX: send a "mode 0" message to the [pix_texture] -FIX2:put the specific GLU-code into Gem and fixed the problem - - -some geos don't render data from pix_movie correctly --------------- -POSTED 4/24/99 -FIXED 20/03/2004 --------------- -BUG: Sphere and cone don't texture map movie data correctly because - they ignore the texture coordinates that pix_movie sets. -ANS: as long as we use the libGLU for these objects there is not much chance - to fix the core of this problem -FIX: put the specific GLU-code into Gem and fixed the problem - - -Cone and sphere ignore textCoords --------------- -POSTED 4/12/99 -FIXED 20/03/2004 --------------- -BUG: The glu library is used to create the cone and sphere, so gem - doesn't control the texture coordinates used. -FIX: put the specific GLU-code into Gem and fixed the problem - - -text2d is messed up --------------- -FIXED 01/01/04 -POSTED 2/22/98 --------------- -BUG: text2d doesn't really work at all. There seems to be a bug - in the GLTT library which is messing up the rasterpos. -FIX: use FTGL rather than GLTT - - -curve is broken under Linux --------------- -FIXED 01/01/04 -POSTED 0/24/99 --------------- -BUG: if curve is used under Linux, it core dumps when rendering. - It dumps on glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, m_numInputs, &(m_vert[0][0])); -ANS: seems to work now - - -model crashes when nothing is loaded ---------------- -FIXED 01/01/04 -POSTED 10/25/02 ---------------- -BUG: if rendering is started without a model being loaded before, pd crashes -ANS: seems to be fixed sime time ago... - - -pix_imageInPlace crashes when nothing is loaded ---------------- -FIXED 01/01/04 -POSTED 10/25/02 ---------------- -BUG: when trying to download non-existant images (by specifying the wrong - preload-name), pd-crashes -ANS: seems to be fixed now... - - -Can't process pix_movie data with pix objects --------------- -FIXED 4/15/02 -POSTED 4/24/99 --------------- -BUG: pix_movie sends the data immediately to OpenGL, - so there is no chance to process the data. -ANS: it does what it does; [pix_film] does not send the image-data immediately, so use it instead - - -pix_2grey doesn't process the correct number of pixels --------------- -FIXED 2/19/00 -POSTED 2/18/00 --------------- -BUG: The pixel count is calculated with addition instead of multiplying. -ANS: Just changed how the calculation occurs. - - -tablet not reset on exit --------------- -FIXED 1/24/99 -POSTED 8/29/98 --------------- -BUG: If the user has a tablet, it is not reset to the default settings - on exit, making it unusable as a mouse. -ANS: Just needed to do some more cleanup on exit. Should be okay now. - - -text object can't be found --------------- -FIXED 2/21/98 -POSTED 5/1/97 --------------- -BUG: Because the text is a special keyword and object inside of - pd, the text object cannot be found as a GEM object. The solution - is to rename it to something else. -ANS: I am using a cool library called gltt which will render true type - fonts in OpenGL. - - -Memory exception on WinNT --------------- -FIXED 12/15/97 -POSTED 11/30/97 --------------- -BUG: If you use pix_image, then there is a memory exception (ie, crash) when - you exit Pd. It doesn't happen while actually running Pd/GEM. -ANS: Mysterious...it went away. - - -Polygon and curve under NT --------------- -FIXED 10/21/97 -POSTED 10/21/97 --------------- -BUG: The vertex calls are receiving 0, 0, 0 for x, y, z -ANS: Extra type * parameter in the vert_* calls - - -Single buffering under NT --------------- -FIXED 10/21/97 -POSTED 10/19/97 --------------- -BUG: Single buffering doesn't work under NT. -ANS: Need an explicit glFlush(). gemHead calls glFlush after a bang message. - - -Geos texture coordinates --------------- -FIXED 10/17/97 -POSTED 6/16/97 --------------- -BUG: The vertex and texture coordinates should start so that the first - S,T is 0,0 -ANS: Just did it. - - -pix_composite is backwards --------------- -FIXED 7/12/97 -POSTED 6/16/97 --------------- -BUG: The pix_composite object should have its inlets swapped. Conceptually - it doesn't make sense the way it works currently. -FIX: Just did it. - - -pix_convolve is broken --------------- -FIXED 7/13/97 -POSTED 6/16/97 --------------- -BUG: Sometimes pix_convolve doesn't work - seems to do with the scale factor -ANS: I'm not sure why it wasn't working. I have hammered it with a variey - of kernels and scales and never had a problem... -ANS2: I found a bug where pix_image didn't automatically refresh its image - at the start of rendering - - -pix_alpha is backwards --------------- -FIXED 7/12/92 -POSTED 6/16/97 --------------- -BUG: Sometimes it works, sometimes it doesn't -ANS: Swapped around the inlet creations - - -polygon's first inlet doesn't work --------------- -FIXED 5/18/97 -POSTED 5/17/97 --------------- -BUG: The first vertex of polygon doesn't work. It is always set to the - origin. Also, polygon defaults to line drawing. Check Curve for - the same problems (it is derived from polygon). -ANS: The first inlet no longer takes the first vertex. I added another - inlet. - - -fonts do not load --------------- -FIXED 4/02/02 -POSTED 4/01/02 --------------- -BUG: the example fonts for text2d/text3d do not load -FIX: accidentally i did a dos2unix to the *.ttf files. this damaged them. - Get new ones from ftp://iem.at/pd/Externals/GEM/misc -- cgit v1.2.1