From c6030846f5c1e34048774d60ca4c15e804bee839 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Sat, 14 Mar 2015 20:32:26 +0000 Subject: Gem linux/amd64 built '' for linux/amd64 --- Gem/gem.release_notes.txt | 1018 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1018 insertions(+) create mode 100644 Gem/gem.release_notes.txt (limited to 'Gem/gem.release_notes.txt') diff --git a/Gem/gem.release_notes.txt b/Gem/gem.release_notes.txt new file mode 100644 index 0000000..c3e5077 --- /dev/null +++ b/Gem/gem.release_notes.txt @@ -0,0 +1,1018 @@ +GEM ONLINE DOCUMENTATION CHAPTER 5: RELEASE NOTES + +--------------------------------------------------------------- +---------------------------- 0.91 ----------------------------- +this is the first release for 3 years, codename 'tigital' +it includes many changes, so probably i have forgotten most... + +openGL runtime checks: GEM now uses GLEW to detect openGL-features + at runtime this allows you to use all the cool features of + your brand-new graphics card with the same binary as you + used for your old gfx-card...cool + +w32-installer: there is now a w32 installer (based on NSIS) to + ease the installation of GEM on windows. + +single vs dual context: GEM uses a dual context approach to establish + a valid openGL-context at startup; + you can now turn this OFF by setting the environmental + variable "GEM_SINGLE_CONTEXT=1" + this should allow you to work if GEM crashes otherwise + +SIMD: better MMX/SSE2 handling + +pixes: fiducial tracking, artoolkit, + multitexture, texture sharing + recording streams of images into movies, + better movie reading support, better video in support, + more sophisticated pix_buffer handling + shared memory objects + +text: allow unicode characters + use vera.ttf as default font instead of the + copyrighted arial.ttf + allow to override the default font with the environment + variable "GEM_DEFAULT_FONT" + + +bugfixes: like always we have removed (and introduced) numerous + bugs, so all in all GEM should now run more stable + for an incomplete list of fixed bug see the bug-tracker + at http://sourceforge.net/projects/pd-gem + +openGL: generally use openGL-2.0 (if available) + vertex/fragment shaders (GLSL and ARB/NV) + framebuffers + + +deletion: + MarkEX has been removed from GEM and is now available as + a separate library; + hardware-interfacing objects like [gemorb] and [gemtablet] + have been removed + + + + +---------------------------- 0.90 ----------------------------- +this is the same as 0.888 +just a naming issue + +--------------------------------------------------------------- +---------------------------- 0.888 ---------------------------- + +this has taken a long time (2 years...) + +development is now done by several people: + chris clepper + günter geiger + daniel heckenberg + james tittle + IOhannes m zmölnig +günter has removed himself from the splash-screen, but he still contributes stuff + +supported platforms: windows (XP,2000,...), linux, and (tadah:) macOS-X(>10.2) +irix-support seems to be broken, but i cannot prove it + +architecture: up till now, the rendering-tree was statically built when rendering was + turned on, so you couldn't add objects dynamically and editing was painful. + now, Gem utilizes the normal pd-messaging system all the time: you can disable + parts of the rendering tree with [spigot], render sub-trees multiple times with + [t a a] and put objects into the gem-tree on the fly. + +documentation: added help for (almost ?) all Gem-objects (excluding openGL-wrappers) + new reference-patches are now working out of the box (not the old "abstract" way) + added a small pdf-tutorial + + +openGL: GEM features now a full openGL-wrapper (supporting openGL-1.2) + you can use any openGL-command like "glNormal3f" by creating a pd-object like + [GEMglNormal3f] (note the "GEM"-prefix); this should be very powerful, + however most of the objects are not (yet) tested. + if you intend to use them and think they don't work, + send me a bug report for the objects you need; + i will try to fix them gradually. + there will be not much help in GEM, since you might consult any openGL-reference + +text: we now use FTGL instead of GLTT (which is still available at compile time) + for freetype-rendering. this is supported on all 3 platforms, + looks better (at all sizes!) and allows the new [textextruded] + +geos: tube, curve3d, rubber, ripple, slideSquares, newWave + +manips: polygon_smooth for anti-aliasing of single objects + [camera] + +controls: the output of [gemmouse] can now be normalized (by giving the maxVal for x/y as + arguments: [gemmouse 1 1] will output coordinates between 0..1, no matter what + dimensions the screen has. + +particles: now the underlying libparticle-engine can be used more directly. + velocity-domains (like [part_velcone]) are deprecated and [part_velocity] + should be used instead (allowing on-the-fly domain-switching) + there are objects that allow to influence single particles + (like [part_vertex]) + most interesting: with [part_render] and [part_info] you can now use any + geo as particles (e.g: .obj-models) not only points/lines as before. + +texturing: [pix_texture] and [pix_texture2] has merged. so [pix_texture] will texture + textures of any size (even non-power-of-2) and it will use hw-support if available + (at least on macOS and on linux if the gfx-card supports it + (at least nvidia does so)) + +pixes: lots of new objects (too much to enumerate them here) + we now support 3 different colorspaces: RGBA, YUV, Greyscale + YUV is new and allows processing of coloured-images with far less memory/CPU + than RGBA (factor 2) but without alpha. + lots of pix-processing on apple-computers is ALTIVEC-enhanced (faster by numbers!) + SIMD-enhancements for PCs (MMX/SSE2) is yet to come... + as the new colorspace has been pushed, also a lot of objects has received + greyscale-support + the TV-class has been deprecated and is now part of pix_* again + lot's of color-space converters (most of them not available as objects) + the "pix_fx"-stuff is now built into all pix-objects + +video: on mac-OS the [pix_video] object supports all cameras that are supported by the OS + on windows there is now support for DirectShow, + which makes new (usb/ieee1394) cameras work most probably + on linux there is some prelaminary(!) support for ieee1394 devices. + the v4l-support is now multi-threaded which speeds up the whole thing significantly + +film-formats: + windows: AVI; there is also some QUICKTIME-support + (needs the quicktime-sdk at compile time and quicktime installed on execution time), + but this crashes sometimes (haven't found out when). + it should enable "a lot" of file-formats (MPEG, MOV) + macOS: quicktime serves your needs + linux: support for libavifile, libmpeg3 (or libmpeg1 but libmpeg3 is preferred), + libquicktime (or libquicktime4linux; doesn't matter) and ffmpeg. + +codecs: macOS: everything that is supported by your system should work fine + win: all codecs installed on your machine should work + (if another program can play a avi-file, Gem should be able to do so too) + linux: depends on how you compiled Gem. libmpegX will decode mpegs, + libquicktime will (most likely) decode quicktime-files with non-proprietary codecs, + libavifile decodes a lot of formats (avi, quicktime, divx, asf,...) + and you can utilize windows-codecs (.dll-files; if you have them ;-)) + which enables you to play-back proprietary codecs! + +bug-fixes: probably lots of, but most of them seem to linger around for a while now. + + + +--------------------------------------------------------------- +---------------------------- 0.87 ----------------------------- +Added much documentation + +Added [gemkeyboard] and [gemkeyname] for keyboard-interaction in the GEM-window. However, Windows and Linux versions do not give the same results... + +Added Red/Green stereo +Cleaned up the stereo-thing. we can switch between the different stereo-modes (including no-stereo) while rendering + +You can set the title of the GEM-window with the "title"-message. Up till now only one symbol is allowed. +Added "fullscreen" mode +Fixed "border" under linux +"cursor" is now available on Windoze + +readded "externals" with additional libraries to close up with the windows version:: +Added pix_movie for Linux (mpeg2+quicktime-support) +Added pix_film, which is in fact like pix_movie but does not write the pix-buf directly into a texture +Fixed the model +Added the stupid "teapot" +Added a pix_write that let's you capture the current screen into a file (TIFF/JPEG) +Added pix_hsv2rgb, pix_rgb2hsv (colour-space converters) +Added pix_blob (center of gravity:: colour detection) +Added pix_curves, pix_histo +Added pix_set, pix_dump +Added pix_pix2sig~, pix_sig2pix~ + +Started a new class "tv" for pix-operations that change over time: like tv_movement (formerly: pix_movement), tv_biquad, tv_rtx; but i am not really happy with this... + +Started a new pix_fx class for inserting pix-FX. there is not much about it, but you can now bend the image.data pointer to wherever you like (including size-changes, format-changes) it will be bent back in the postrender()-thing + +Started to import classes from effecTV (by Fukuchi Kentarou): pix_aging, pix_puzzle; most of his FX are real crap, but some are ok and it's easy to import them +Made a pix_rgba + + +--------------------------------------------------------------- +---------------------------0.84-5 ----------------------------- +Bugfixes for gemwin "cursor" message (cursor [1|0]) +Removed "externals" with additional libraries, they are separated now +Added a "freq" and "mode" message to Linux video object, you can watch + TV now ... +It is possible to add the display to the create command for X windows, + whole initialization stuff is moved into the create method, + so you can look at the patches without having succesfully generated + an OpenGl context. +Made the pix_video and pix_movie into real base classes of OS specific + classes. The OS spezific classes for Windows and SGI have to be fixed .. + + +--------------------------------------------------------------- +--------------------------0.84a ----------------------------- +text2d: added a message "alias", which toggles between antialiases + and standard fonts. Usage "alias 1" or "alias 0" + +gemwin: additional message cursor, which hides the cursor in + GEM windows + + + + +--------------------------------------------------------------- +---------------------------- 0.84 ----------------------------- +Fixed a bug where delete [] was called instead of delete. This +could explain a lot of random crashes. + +Fixed camera message routing. + +--------------------------------------------------------------- +---------------------------- 0.84 ----------------------------- +I long time ago, I changed the behavior for gemhead, so that +matrices where automatically restored, etc. However, this +broke the camera object. Use the view message to gemwin +instead. + +Fixed a bug in GemMan. If you didn't use "border 0" and you +requested a window size with "dimen # #", then the window +size was likely to be wrong. This is now fixed. + +Fixed a bug in the view message to gemwin. There was an offset +which should not have occured. You might need to change your +view messages to account for it. Just subtract 4 from any +Z values. + +There are some examples for pix_snap in + examples/gemAdvanced/gemPixSnap.pd - Single buffered example + examples/gemAdvanced/gemPixSnap2.pd - Double buffered example +Keep in mind that pix_snap is a fairly slow operation...I also fixed +a nasty memory bug which could easily cause crashes. + +I added Miller Puckette's pix_video for linux into the +code base. + +If you load a movie in pix_movie with an open message, the +object will output the number of frames to the right output. This +will not work if you have a "pix_movie homer.avi" for your object +since the output message cannot get processed correctly at +startup. + +The disk object has an inlet on the rightmost side for the +inner radius...turning the disk into a ring. If the inner +radius value is just 0., then the disk is just a circle. + +Fog can be turned on in gemwin. Look at + examples/gemAdvanced/gemFog.pd +for examples. The various control messages are documented +in the gemwin.pd help patch. + +These next objects are thanks to hannes - mailto:zmoelnig@iem.mhsg.ac.at +--------------------------- +Added OpenGL material objects - + ambient, ambientRGB, diffuse, diffuseRGB, emission, + emissionRGB, shininess, specular, specularRGB + They provide much greater control over the color of objects. +Look at + examples/gemLighting/gem5.materials.pd +for examples. + +Guenter found a bug in the ortho object. It is now fixed. The +ortho object has the same general unit size as the normal +perspective matrix. Look at + examples/gemAdvanced/gemOrtho.pd +for how to use the object. + +--------------------------------------------------------------- +---------------------------- 0.83 ----------------------------- +Added another outlet to counter. When the counter reaches +the "count to" value, the right outlet will send a bang. The +bang happens after the left inlet sends its float. + +Fixed a dumb bug in pix_2grey. It didn't calculate the +number of pixels correctly. + +Adding some comments to the FAQ that pix_draw is almost +always slower than pix_texture on PCs. Basically, graphics +accelerators do not accelerate glDrawPixels(). + +Added rectangle and cylinder. + +Cleaned up the text objects (text3d, etc). Should display +text a bit better and manage memory more intelligently. + +These next objects are thanks to hannes - mailto:zmoelnig@iem.mhsg.ac.at +--------------------------- +Added pix_rectangle - creates a rectangle in a pix +Added pix_a_2grey - only changes the pixel to grey based +on the alpha component. See the help page and the example +in manual/gem_pix/gemAlphaGrey.pd + +--------------------------------------------------------------- +---------------------------- 0.82 ----------------------------- +Free-view sterescopic rendering is possible. If you send +'createStereo' message to the gemwin instead of a 'create' +message, then your rendering area will be split in two. Send a +'stereoSep float' message to set the stereo seperation. Send +a 'stereoFoc float' message to set the focal distance. See the +example patch gem_advanced/gemStereo.pd patch for an example. + +'color' message was registered twice in gemwin. The second should +have been a 'perspec' message, for perspective. This also fixes +the error which pd-0.29 gives about GEM now. + +primTri is a new object. It is a triangle primtive. Unlike the +normal triangle object, it has 6 inlets. The first three inlets +are for setting the vertex positions. The last three inlets +are for setting the color at each vertex. The color can +be either RGB or RGBA values. Look at gem_advanced/gemPrimTri.pd +for an example. + +The particle objects are now frame rate independent. If you needed +them to run at a certain speed, you can send a multiplier into +part_head with the message 'speed float'. Run the fountain +at 60fps to see how smooth it is. The particles still default +to 20fps, which is GEM's default. You can slow down the particle +systems or speed them up by sending a different speed value +into the part_head. + +Thanks to Guenter for making the sgi image loader 64-bit compliant. + +Received new Gnu makefiles for Linux from Guenter. + +new particle objects - These all have help files. See +gem_particles/gem6.target.pd for how the target objects work. + part_damp - apply a damping force to the particles + part_targetcolor - Change color of the particles toward + the specified color. + part_targetsize - Change size of the particles toward + the specified size. + +Added some help files, mainly for the particle objects. + +Updated the FAQ. + +--------------------------------------------------------------- +---------------------------- 0.81 ----------------------------- +On WinNT, you can remove the window border. Send a 'border 0' message +to gemwin to remove it, or a 'border 1' to put it back. The default +includes the border. + +Fixed some bugs when in single buffer mode and in the pix_snap +object. + +A bunch more help documentation is done. This includes reference pages +and the html manual pages. + +The inlets for alternate and counter were backwards. + +Integrated unix event handling into the code base. + +Fixed other random bugs. + +--------------------------------------------------------------- +---------------------------- 0.80 ----------------------------- +A real manual has been started! This means that the doc directory +will not be as important. The release notes will still be here and +few of the other doc files, but hopefully most people will just be +able to use the on-line manual. Look at gem/manual/index.html +to get started. + +pix_movie has been added. It automatically does the texture mapping +so you don't need to use pix_texture. This also means that you can't +process the pix image. This will change in the future, but I wanted +to get the object out and have people hammer on it. Also, only +certain objects can texture the movie data correctly. They are square, +triangle, circle, and cube. Cone and sphere will have a black region +if the movie isn't a power of two (most movies are 320x160 or something). +This will be fixed in the future. See gem_pix/gemMovie.pd for an example + +hsv2rgb and rgb2hsv have been added. + +There is no ambient lighting in the default case. If you want +to have ambient lighting, send a message "ambient r g b" to gemwin. + +On WinNT, if you hit Ctrl + r in the GEM window, then rendering +will stop. This does not go through the normal Pd interface, so it can +be used if you accidentally create a patch which takes so much processing +that you cannot turn it off because the patch UI is unresponsive. + +Fixed a really bad bug in the text rendering objects. + +Various other random bugs. + +--------------------------------------------------------------- +---------------------------- 0.79 ----------------------------- +The example patches have been organized a little bit. There is +now a collection of directories which are installed with GEM. +Eventually, they will be fleshed out a lot more (I hope), but for +the time being, at least there is some order to them. + +The model and multimodel objects accept a "rescale 0" or "rescale 1" +message. In previous versions, the model objects would resize your +model to fit within the unit cube (all vertices where within -1 to 1). +This made it dificult to coordinate diferent model files together, +because they would all be resized by diferent factors. Now, if you +send a "rescale 0" message into model or multimodel, it will not +do resizing for any _SUBSEQUENT_ loading. In other words, if you +have already loaded in a model, and you send a "rescale 0", the +currently loaded model (or models) will not change. Look at the +example patch gem_advanced/gemModelRescale.pd for how this works. +The left model chain is much larger and a scaleXYZ object with a +value of .1 is needed to even get the model into the viewport. +The model and multimodel objects default to "rescale 1" so that it +doesn't break any existing patches. + +The middle and right buttons work in gemtablet now. The outlets +are all pretty close together now, so until you can resize objects, +it will be difficult to select the correct outlet. Look in +examples/gemTablet.pd for all of the outlets. + +I have upgraded to Visual C++ 6.0. I doubt that the GEM library +is backwards compatible for people who are writing their own +libraries. Sorry, but the IDE is a little less painful in 6.0. + +I removed the position inlet from the light object. If you want +to move/rotate a world_light/light, then just put a translate +or rotate object into the chain. It was broken before, but now +there is no reason for the position inlet. + +light and world_light accept a "debug" message with a value of +1 or 0. Look at the gemLightSphere.pd patch for an example. +It was too hard to figure out where the light is, and this turns on +a sphere for the light object (since it is a point light), and +a cone for the world_light object (since it is a directional +light). The world_light is NOT a spot light, even though +its icon is a cone. The icons are the color of the light. + +MarkEx has been merged into GEM. I was tired of maintaining +two libraries. Also, people didn't seem to be downloading +MarkEx, and there are a lot of good objects in there, IMHO. + +The camera object is finally useable. It has an inlet for the +translation and rotation vectors. Anyone who was using it +before is now broken, but the change was very necessary. + +gemwin can accept a perspective message. This will set up the +viewing paramaters for the window. You need to pass in 6 floats +with the "perspective" message, for the left, right, bottom, +top, front, and back. The defaults are -1., 1., -1., 1., 1., 20. +If you send a reset message to gemwin, it will reset the perspective +values as well. + +The big change in this release is a particle system. It is based +on code from David McAllister. There are many new object, all +of which interact in certain ways. One design issue is that +there are far too many controls and variables to be able to +expose directly in GEM. People who want to get complete control +over all aspects of the particle system are going to need to +write their own externals. However, most people should be fine with +the particle objects. The new objects are: + +CREATION +-------- +part_head - The start of a particle group +part_color - Set the range of colors for the new particles +part_size - Set the size of new particles +part_velsphere - Set the velocity based on a sphere distribution + You need 4 args - xvel, yvel, zvel, and radius +part_velcone - Set the velocity based on a cone distribution + +part_source - Generate particles + +MANIP +----- +part_follow - Particles will follow each other like a snake +part_gravity - Have the particles accelerate in a direction +part_killold - Remove particles past a certain age +part_killslow - Remove particles below a certain speed +part_orbitpoint - Orbit the particles around a specified point + +part_draw - Apply the actions and render the particles. Accepts a + message "draw line" or "draw point" to change the drawing style. + +Look in the example files to get some idea how to use the particle +objects. Notice that you still need a gemhead starting off the +chain, but after that, you just use the part_* objects. Regular +GEM manips like rotate, translateXYZ, and scale will affect the +particles. In general, you start with part_head, then modify +the particle parameters with the creation objects like part_color +and part_velocity. Then use part_source to actual generate the +particles. Next in the chain, use the manip objects to control +the particles behavior. When you actually want to display the +particles, use part_draw. Make sure that you remove particles as +well. The best method is probably with part_killold. If you +don't remove particles, then you will eventually not be able to +add any new ones (the default number of particles at once is +1000, set by part_head). You can also slow down the rate of the +particle generation with the part_source object. + +--------------------------------------------------------------- +---------------------------- 0.78 ----------------------------- +If you don't want GEM to take control of the tablet if it finds +one, set the environment variable GEM_NO_TABLET to the +value "1" (no quotes of course). There will be a print out if +GEM finds the environment variable. + +I added a few more setup access function so that people who +use "-lib gem" or "-lib GEM" will work correctly. + +Lighting will now work under single buffer mode, but you have +to destroy then create the graphics window to change the mode. This +will not work with the GEM_SINGLE_CONTEXT variable. + +pix_data is a new object. It outputs color information from a pix. + The first inlet accepts a bang to trigger it. + The second inlet accepts a gem list (probably from pix_image) + The third inlet is the x position (between 0 and 1) + The fourth inlet is the y position (between 0 and 1) + The first outlet is the gem list + The second outlet is the color (an RGB list) + The third outlet is the gray scale value (a float) + See the example patches gemPixDataSimple.pd and gemPixDataComplex.pd +for possible use. + +Fixed a pretty bad bug in the SGI image loading. Basically, unless +the image was RGBA, it was going to core dump. Also, the orientation +was wrong. + +--------------------------------------------------------------- +---------------------------- 0.77 ----------------------------- +GEM is now under the Gnu Public License. This should not affect +any one. I also cleaned up the license information for the AuxLibs. +All of the license and usage information can be found in +GEM.LICENSE.TERMS + +GEM has a new home - http://www.danks.org/mark/GEM + +gemorb - a new object to interface with the SpaceTec SpaceOrb360. +It is a 6DoF ball with 6 buttons that connects to your serial port. +It is a very cool device, and is relatively cheap ($50 US). If gemorb +is able to connect, it will print out a message, or an error if there +is a problem. John Stone wrote the library. + +There is a particle system with a number of new objects. The system +uses a library by David McAllister. +ps I haven't had time to bring all of the objects online. particle +is the only object right now. It just creates a fountain. + +accumrotate was added - three inlets to control the rotation. Each +time a new value is sent in, it increases the rotation. Sending +'reset' to the leftmost inlet sets the rotation matrix to +identity (ie, it resets it to no rotation). + +rotateXYZ was added - three inlets to control the rotation. Order +is X rotation, then Y, then Z. + +The tablet cleanup is a little better now on WinNT. There are still +some bugs, like it doesn't return to normal mouse usage after GEM exits. +However, the DLL is being released correctly...I just need to reset +to the default state somehow. + +Cone and sphere have changed behavior as of 0.77. The middle inlet +is now the size and the right inlet is the number of slices. + +depth used to be sending '1' would turn on depth testing, but this +was conceptually wrong. It should be 1 to turn on the depth +object (which would disable depth testing). This is now the +current behavior. + +ortho was added. It changes the viewing from perspective to +orthogonal. The size is the size of the window with (0, 0) +being the lower left corner. I made this object for creating +a background the size of the window, but you can probably +find other uses for it. + +There is a matrix class for those who are writing objects. +It is in src/Base/Matrix. + +--------------------------------------------------------------- +---------------------------- 0.76 ----------------------------- +Fixed a bug in spline-path. I wasn't doing the knot logic +correctly. Thanks to Patrick Rost for finding this. + +A bunch of internal changes to get GEM working with Pd 0.22 +All instances of A_INT went away and the inlets and outlets are +created in the correct "logical" order now. + +--------------------------------------------------------------- +---------------------------- 0.75 ----------------------------- +You can resize the window under WinNT and the viewport will change +to reflect the new size. + +Also, the correct aspect ratio is maintained no matter what the +width/height ratio is for the GEM window. The ratio is +x:y -> (width/height):1. This is currently only under WinNT. + +gemmouse and gemtablet are new objects. They currently only +work in WinNT. You should be able to create the object in +the Irix/Linux versions, but you won't get any output. See +gemmouse.pd and gemtablet.pd for examples. +gemmouse outputs the current mouse position and button up/down +for the GEM window. +gemtablet outputs the current pen position, pressure, orientation, +and pen up/down, with the GEM window mapped to the tablet. If +GEM can connect to your tablet, a message will be printed at startup. +If you don't see a message at startup from GEM about connecting to +the tablet, then gemtablet will not output any values. You must +have the wintab32.dll library installed. Your tablet's installation +should do this. + +Added a bunch of utility functions (spline, bias functions, etc). + +linear_path and spline_path are new objects. If you give them +an array, then they will generate a point from an index. linear_path +will linearly interpolate between points. spline_path uses the +points as knots for a curve. See gemSplinePath.pd and +gemLinearPath.pd for examples. + +Added __declspec declarations for Windows. This should +make it easy for people to use GEM as a dll. + +--------------------------------------------------------------- +---------------------------- 0.74 ----------------------------- +I replaced the images in the example directory with JPGs. They +are alot smaller. However, in gemMoveImages.pd, you can see +the effect that the compression has. Look at the red dancer. All +of the "black" should be alpha masked out, yet there are little +bits which get all jaggy. + +Got gltt-1.8 Looks like it fixes a bunch of bugs. + +Finally put an alpha test into the alpha object. This means that +if the alpha of a pixel == 0., then it won't be put written into +the frame buffer. Look at the example file gemMoveImages.pd for +an example of this. Notice that the dancer is texture mapped to +a sphere, yet you can always see her correctly. You can disable +this behavior by sending a 'test 0' to the alpha object. + +Oh boy, were my texture coordinates off. Unknown to me, my reference +image (dancer.tif) was actually upside down. This meant that all +of the texture coordinates in the Geos objects were compensating +for the rotation. Sorry if this messes anyone up, but it is now +correct for all of the geos. + +I also now load in images in OpenGL format. This means that +data[0][0] == lower-left corner. This shouldn't have any effect +on anyone unless you are doing position sensitive image processing. + +Fixed the orientation problem when using pix_draw. + +imageVert handles gray8 pixes + +Fixed a problem if pix_multiimage loaded in images that were different +formats or sizes. + +GEM supports search paths! Basically, GEM will look for auxiliary +files (images, models, fonts, etc.) from whatever directory the +patch is in (unless you use an absolute path name with '/'). + +--------------------------------------------------------------- +---------------------------- 0.73 ----------------------------- +Fixed profiling on Unix + +Added text2d, text3d, textoutline. The text objects will render +a truetype font (I have provided a couple fonts in gem/examples). +text2d renders a flat bitmap...no rotation or Z movement. text3d is +full polygonal text, so you can translate and rotate. textoutline +is also polygonal, it is just a vectored outline. + PS text2d has some problems... + +JPEG and SGI image file formats are supported! Depending on the number +of color components, GEM will automatically convert them to grayscale +or RGBA (just like TIFF files). + +pix_video is working slightly on WinNT. There are still some +serious problems, so consider this version a complete pre-alpha. I'm +releasing a version now to find out if it even works on other systems. +I am using a Connectix QuickCam2. + +Shifted all of the auxilary libraries into a common directory. Considering +that I'm currently using 6 outside packages, it is just easier. + +--------------------------------------------------------------- +---------------------------- 0.72 ----------------------------- + +Did a bunch of cleaning so that the Linux compile is happier (and easier). +This involved getting rid of some warning messages and changing +the makefiles slightly. + +The strange core dump on WinNT went away... + +All of the code and extra files are under source code control (CVS). +You can just ignore the CVS directories. Eventually, I will try to keep +them out of the release build. + +Added profiling. If you send 'profile 1' to gemwin, then normal profiling +is turned on (GEM displays the number of milliseconds per frame). If you +send 'profile 2', then images will not be cached (ie, the pixes will always +be processed). If you send 'profile 0', then profiling is turned off. + +pix_multiply multiplies the color components of two images together. +It doesn't modify the alpha channel. + +Optimized pix code. + +Because Miller is removing the INT type, I have slowly been moving it +out of the code. If any objects have stopped working, please let me know. +I redid the construction macros in CPPExtern to reflect this change. +If you have made any new GEM objects, you will probably need to +change to the new macro format. + +Most of the dual input pix objects will process gray8 and RGBA data +gracefully. + +--------------------------------------------------------------- +---------------------------- 0.71 ----------------------------- + +Guenter got GEM working under Linux! The biggest impact is that I +have changed all of the #ifdef __sgi to #ifdef _UNIX_ If specific versions +of Un*x need certain things, then they can be #ifdef'ed with __sgi, +or LINUX, or whatever. + +Fixed a bug in polygon and curve. I'm not sure why it ever worked on +the SGI... + +All pix objects accept a 0 or 1 to turn on and off their processing. +The 0 or 1 should just be sent to the first inlet. + +The inlets were backwards for colorRGB. + +Fixed a bug in turning on and off texture mapping in pix_texture. + +GemMan::initGem is now called from Gem_setup. There seems to be a problem +with Linux creating the dummy static class to initialize GEM. + +Changes pix_texture so that it deal with OpenGL 1.1, GL_EXT_texture_obj, +and base OpenGL 1.0 I think that every OS has the texture_obj +extension, but just in case, I also have the OpenGL 1.0 technique of display +lists. + +Removed some spurious print outs. + +I looked into using GL_BGRA_EXT for images on Windows. It is faster +in the software version, but my Intergraph card doesn't support it. +It only makes a difference for OpenGL in software...and texture +download time isn't the primary problem then. With a 512x512 image +using glDrawPixels in software, I got 6 frames/sec with RGBA and 7 +frames/sec with BGRA_EXT. Older SGIs like ABGR_EXT, but the newer machines +want RGBA. Looks like I'm going to stick with RGBA for a while. + +You can now load in Gray8 and RGBA images and they will retain their +format. Before, everything was slammed into an RGBA image, with A == 255. +This means that you can have alpha masks on images, etc. The only pix +object which can currently handle a gray8 is pix_mask. All of the other +pixes throw errors if they get a gray8. This will slowly be fixed. + +Added some new functions to GemPixUtil (from a paper by Alvy Ray Smith). +They should speed things up. Currently, only pix_composite is using them. + +The color channels of pixels should be gotten by the const ints that +are in GemPixUtil (for instance, chRed, chGreen, etc). Using hard coded +offsets like 0 or 2 for red and blue is asking for trouble. + +gemheads no longer push and pop the entire matrix state when renderGL is +called. This should be faster (push/pop is slow on some platforms). Also, +all objects are required to "reset" the OpenGL state when they are done, +so it shouldn't be neccessary. + +Strangeness: There is an unreferenced memory exception on WinNT when you +quit Pd. However, it only happens if you use pix_image. It doesn't +happen while you are using Pd, only when you quit... + +--------------------------------------------------------------- +---------------------------- 0.70 ----------------------------- + +All geos can now accept a size argument (they default to 1.0) + +I cleaned up the texture coordinate mapping. The order was slightly +random before. The order is more logical now; it is counterclockwise +starting at 0, 0. If you use pix_coordinate any where, you will need +to fix the values. + +Fixed a bug in translateXYZ. The inlets where backwards. + +You can now move the GEM window under NT. NT doesn't automatically +take care of the basic window functions unless you pass the messages +through (unlike X Windows). + +Texture mapping can be turned on and off by sending a 0 or 1 to pix_texture + +Texture mapping defaults to GL_LINEAR. Send a quality message to pix_texture +to change this. A "quality 0" means GL_NEAREST, "quality 1" means GL_LINEAR. + +--------------------------------------------------------------- +---------------------------- 0.69 ----------------------------- + +Fixed a bunch of bugs in imageVert. + +Cleaned up some lingering problems in various objects (the open message to +pix_multiimage didn't work as advertised for instance). + +Setting window color is now dynamic. + +multimodel now exists. Works just like pix_multiimage, only it reads in +Alias/Wavefront files. It also has a caching mechanism. + +--------------------------------------------------------------- +---------------------------- 0.68 ----------------------------- + +fixed pix_2grey so it uses real color weights, instead of just averaging +the three colors. + +pix_image now works the same way as pix_multiimage. If you load in an +image which another pix_image has already loaded, they will share the +image. This means that if you create a bunch of dummy pix_image +objects, you can send an open message to pix_images which have a gemhead +connected to them and get instantaneous image changes. + +Found a MAJOR bug in the NT version of pix_texture. Basically, if you +used it, the program would core dump. + +Found another bug in square. It involved texture mapping and texture +coordinates (mainly when you don't designate them). + +Changed the default values for scaleXYZ (to 1, 1, 1) and translateXYZ +(to 0, 0, 0) + +--------------------------------------------------------------- +---------------------------- 0.67 ----------------------------- + +Forgot to add the arguments for the scale object. This has been fixed. + +Added translateXYZ, scaleXYZ, and colorRGB. These create three inlets +which you can modify, instead of having to mess with vector messages. + +Fixed a bug in pix_image and pix_multiimage (or more, an unacceptable +response to user error). Basically, if you started rendering without +an image being loaded (or if an image failed to load, then you were +_VERY_ likely to core dump. A check has been added, so this shouldn't +be a problem anymore. + +pix_multiimage HAS CHANGED! It accepts up to four arguments: + +filename, number : will load the image files from 0 up to AND INCLUDING +the number + +filename, lownum, highnum : will load the image files from the lownum up +to AND INCLUDING the highnum + +filename, lownum, highnum, skiprate : will load the image files from +the low num up to AND INCLUDING the highnum, but incrementing the counter +by the skiprate, not by one. + +No matter how many images are loaded, you can change which image is +displayed by sending a number. The number must be between 0 and the +number of images which were loaded (notice that this number may not be +the highnum!) If you try to display an image out of range, you will +get an error. + +pix_multiimage now uses a shared cache. Basically, if you give two +pix_multiimage objects the EXACT same values (filename, base number, +top number and skip number), then they will use the same collection of +images. This will save massive amounts of memory if there is any +commonality between pix_multiimages. + +pix_flip - see help file + +--------------------------------------------------------------- +---------------------------- 0.66 ----------------------------- + +Finished the port to NT (mainly had to get images working). + +Made pix_colormatrix - This is really good for things like saturation, +hue rotate, etc. I will eventually include a bunch of matrices to do +cool stuff. Check out Paul Haeberli's paper on color matrices at +http://www.sgi.com/grafica/index.html + +I removed pix_color. It was a hold over from earlier days and I +don't think that anyone (including myself) is using it any more. + +I got a title bar onto the graphics window, but you still can't move it +around. I am not certain why this is the case, but I'll keep looking. + +I made general speed ups to most of the pix objects. Mainly, I have +been removing GetPixel() and SetPixel() functions (they have a lot +of overhead). I will continue to use Get/SetPixel() while I'm developing +because they make things easy to deal with, but as objects get finished, +I will remove them. + +Some of the manipulators (color, rotate, and translate) accept arguments. +For instance, if you do color 1 0 0, it will automatically set the +color to red. The objects try to be intelligent about their arguments. +For instance, if color receives three args, it sets RGB, but if it +gets 4, it sets RGBA. If rotate or translate get 3 args, then they just +set the vector, but if they get 4, then they set both the vector and +the value. + +--------------------------------------------------------------- +---------------------------- 0.65 ----------------------------- + +GEM works under NT! I got the port working last night. I had to make some +major changes to the underlying classes (specifically CPPExtern) because +MS VisC++ puts the vtable pointer in the first four bytes...no matter what. +This is a different behavior than SGI's compiler (and I think that it requires +more work for MS VisC++'s compiler). While it was a pain to change things, it +is good in the long run. The C++ standard doesn't say where the vtable is +located, so this would have bitten me at some point. + +--------------------------------------------------------------- +---------------------------- 0.64 ----------------------------- + +Because MS VisC++ really wants files to end in .cpp (how stupid...), +I renamed all of the C++ files. + +I looked into making all of the pixes be float, instead of unsigned char. This +would give increased flexibility because we could use negative numbers, not +worry about wrap around on the unsigned char, etc. In running performance +tests on an SGI O2, the performance difference is fairly great. If GEM +was only an image processing program (ie, PhotoShop), then I would definetely +have pixes be floats. However, since GEM is meant for real-time, I will +continue to use unsigned chars to represent pixels. + +For the tech heads...I used to generate the rendering by creating a +linked list of the GEM objects. The problem was that objects like +separator weren't possible because it wasn't a true DAG. That is now +fixed so that tree/leaf graphs are possible. + +Made render_trigger so you can know exactly when the rendering is occuring. + +Made pix_multiimage! Just give it a file with a * (like myfiles*.tif) and an +integer for a range (the number of images). + +Made pix_invert, separator + +--------------------------------------------------------------- +---------------------------- 0.63 ----------------------------- + +The src directory has been made into a tree. + +Made pix_add and pix_subtract +Added a scale object + +--------------------------------------------------------------- +---------------------------- 0.62 ----------------------------- + +A dummy glxContext is created at startup. What this means is that +in the constructors of objects, OpenGL calls can be made, display +lists can be constructed, etc. Eventually, I would like to have a +single window which is always in existance that can change between +single and double buffering, but that may be a little while. + +I put Sam Leffler's tiff library back in. All image files must be in +TIFF format again. Basically, I think that Win NT would have trouble +making SGI .rgb files, while anyone can make TIFF formats. Currently +there is some code bloat because libtiff does more than just read in a +TIFF file. + +The pix_coordinate object allows users to set the S,T texture coordinates +for geos. For instance, by giving pix_coordinate 4 S,T pairs, the texture +coordinates for a square can be changed on the fly. Not all of the geos +can support this ability right now (currently only square, triangle, and +polygon, but this will change in the near future). + +A FAQ has been started, but there really aren't any questions in it yet. +As people think of them, please let me know and I'll add them. + +--------------------------------------------------------------- +---------------------------- 0.61 ----------------------------- + +Cocoon html help files for developers have been created. + +GEM now uses an internally generated DAG for rendering. This +removes a serious bug where by objects could still try to reference +dangling pointers. GEM objects act like the tidle objects do +from a users point of view. Even if you break a connection +in a GEM chain, the GEM objects will continue to work. This +means that it is safe to edit patches while a GEM chain is +running. To rebuild the GEM patch, rendering must be turned +off and then back on (just like the tilde objects). + +Using the td library from Evans & Sutherland by Nate Robbins to display +Alias/Wavefront files (.obj). It also takes care of image +loading, although it is only .rgb. If people complain enough, +then I may return to the Sam's libTiff library, but it is so +big that the td library is better. The td library can also be +compiled on Windows (or else I wouldn't have used it). The new +object is called model (although it may change its name some day). + +There is a new object which maps the color of a pix to the Z of +a polygon. It is isn't overly useful right now, but it is a cool +demo. It is called imageVert. + +--------------------------------------------------------------- +---------------------------- 0.60 ----------------------------- + +Major changes to the internals of GEM. gemwin is now only +an access point to the window manager, instead of actually +being the window manager. This should make it easier to have +multiple graphics windows. + +While I was getting the O2 video camera to work, I seem to +have broken the Indycam object... + +--------------------------------------------------------------- +---------------------------- 0.50 ----------------------------- + +Made the port from Max over to Pd. Redesigned the class +heirarchy somewhat. + -- cgit v1.2.1