From 5c694f159b012d1d94bf15bfe580dec52e4fe797 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Sat, 14 Mar 2015 20:40:49 +0000 Subject: Gem osx/x86_64 built '' for osx/x86_64 --- Gem/gemvertexbuffer-help.pd | 931 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 931 insertions(+) create mode 100644 Gem/gemvertexbuffer-help.pd (limited to 'Gem/gemvertexbuffer-help.pd') diff --git a/Gem/gemvertexbuffer-help.pd b/Gem/gemvertexbuffer-help.pd new file mode 100644 index 0000000..fe1f6ad --- /dev/null +++ b/Gem/gemvertexbuffer-help.pd @@ -0,0 +1,931 @@ +#N canvas 152 51 983 713 10; +#N canvas 1 89 450 300 fps 0; +#X obj 46 -61 gemhead; +#X obj 46 -21 realtime; +#X obj 46 -41 t b b; +#X obj 46 41 /; +#X msg 46 21 1000 \$1; +#X obj 46 106 outlet; +#X obj 46 63 + 0.5; +#X obj 46 85 i; +#X connect 0 0 2 0; +#X connect 1 0 4 0; +#X connect 2 0 1 0; +#X connect 2 1 1 1; +#X connect 3 0 6 0; +#X connect 4 0 3 0; +#X connect 6 0 7 0; +#X connect 7 0 5 0; +#X restore 466 149 pd fps; +#X floatatom 466 172 5 0 0 1 fps - -, f 5; 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+#X connect 13 0 34 0; +#X connect 13 1 24 1; +#X connect 14 0 24 0; +#X connect 15 0 14 0; +#X connect 16 0 7 0; +#X connect 17 0 16 0; +#X connect 18 0 19 0; +#X connect 19 0 0 0; +#X connect 20 0 21 0; +#X connect 21 0 5 0; +#X connect 26 0 27 0; +#X connect 27 0 7 0; +#X connect 28 0 20 0; +#X connect 29 0 6 0; +#X connect 30 0 29 1; +#X connect 31 0 7 0; +#X connect 32 0 33 0; +#X connect 33 0 35 0; +#X connect 34 0 15 0; +#X connect 35 0 9 0; +#X connect 35 1 12 0; +#X connect 35 2 34 1; +#X connect 35 3 36 0; +#X connect 36 0 37 0; +#X connect 37 0 7 0; +#X connect 37 1 38 0; +#X connect 37 2 39 0; +#X restore 849 141 pd oscillo~; +#X obj 849 121 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 +1; +#X text 846 60 other examples; +#X text 27 327 Inlet 1: message: texture / textureU / textureV: update +vertex texcoords from tables; +#X text 27 357 Inlet 1: message: normal / normalX / normalY / normalZ: +update vertex normals from tables; +#X text 27 297 Inlet 1: message: color / colorR / colorG / colorB / +colorA: update vertex colors from tables; +#X text 27 267 Inlet 1: message: position / posX / posY / posZ: update +vertex positions from tables; +#N canvas 428 155 679 574 tabledata 0; +#X text 65 43 applying table data as vertex data; +#X msg 30 100 position tabX tabY tabZ 0; +#X msg 30 130 position tabXYZ 0; +#X text 200 102 will read X \, Y & Z values from the 3 tables as position +data \, starting at offset=0 (offset can be omitted); +#X text 200 132 will read interleaved X \, Y & Z values from the table +tabXYZ \, starting at offset=0 (offset can be omitted); +#X text 200 172 will update only X values from given table (starting +at offset=10); +#X msg 31 169 posX tabX 10; +#X msg 31 209 posY tabY; +#X text 200 212 will update only Y values from given table (starting +at default offset=0); +#X text 39 290 the same applies to the other vertex data types:; +#X msg 234 346 colorR r; +#X msg 294 346 colorG g; +#X msg 354 346 colorB b; +#X msg 415 346 colorA a; +#X msg 36 376 texture U V; +#X msg 140 376 texture UV; +#X msg 234 376 textureU U; +#X msg 304 376 textureV V; +#X msg 36 406 normal x y z; +#X msg 36 346 color r g b a; +#X msg 141 346 color rgba; +#X msg 140 406 normal xyz; +#X msg 234 406 normalX x; +#X msg 304 406 normalY y; +#X msg 374 406 normalZ z; +#X msg 36 316 position X Y Z; +#X msg 140 316 position XYZ; +#X msg 234 316 positionX X; +#X msg 314 316 positionY Y; +#X msg 394 316 positionZ Z; +#X text 51 453 offset is always optional (default=0) \, and comes after +the table names; +#X text 50 507 unset table data is initialized to 0.f; +#X restore 464 333 pd tabledata; +#X text 27 384 Inlet 1: message: resize float : change the number of +vertex to use; +#X text 23 98 Vertex position \, color etc can be copy from pd table +to the vertex buffer (VBO = Vertex Buffer Object). This object can +draw lot's of points very efficiently.; +#X obj 696 191 t b b b; +#N canvas 990 92 450 459 load_tables 0; +#X obj 31 71 noise~; +#X obj 32 94 tabwrite~ colorr; +#X obj 32 114 noise~; +#X obj 33 158 noise~; +#X obj 33 137 tabwrite~ colorg; +#X obj 34 181 tabwrite~ colorb; +#X obj 33 209 noise~; +#X obj 34 252 noise~; +#X obj 35 296 noise~; +#X obj 34 232 tabwrite~ blablax; +#X obj 36 319 tabwrite~ blablaz; +#X obj 35 275 tabwrite~ blablay; +#X msg 288 48 dsp 1; +#X obj 288 68 s pd; +#X obj 288 28 loadbang; +#X obj 119 34 t b; +#X obj 119 13 loadbang; +#X msg 152 34 bang; +#X obj 215 10 inlet; +#X obj 266 152 table colorr 2000; +#X obj 266 172 table colorg 2000; +#X obj 266 194 table colorb 2000; +#X obj 266 216 table colora 2000; +#X obj 267 237 table blablax 2000; +#X obj 266 256 table blablay 2000; +#X obj 266 276 table blablaz 2000; +#X connect 0 0 1 0; +#X connect 2 0 4 0; +#X connect 3 0 5 0; +#X connect 6 0 9 0; +#X connect 7 0 11 0; +#X connect 8 0 10 0; +#X connect 12 0 13 0; +#X connect 14 0 12 0; +#X connect 15 0 1 0; +#X connect 15 0 4 0; +#X connect 15 0 5 0; +#X connect 15 0 9 0; +#X connect 15 0 11 0; +#X connect 15 0 10 0; +#X connect 16 0 15 0; +#X connect 17 0 15 0; +#X connect 18 0 15 0; +#X restore 735 222 pd load_tables; +#X obj 579 675 gemvertexbuffer; +#X msg 728 569 draw_range \$1 \$2; +#X obj 728 549 pack 0 0; +#X floatatom 728 507 5 0 0 0 - - -, f 5; +#X floatatom 774 507 5 0 0 0 - - -, f 5; +#X obj 774 526 t b f; +#X text 27 452 Inlet 1: message: draw_range float float : set the range +for partial draw.; +#X text 726 480 set start and end indexes to draw only a range of VBO +, f 33; +#X text 668 458 as soon as they are updated; +#X text 598 443 default : all VBO are disabled \, but they are enabled +; +#X floatatom 699 135 5 1 64 0 - - -, f 5; +#X floatatom 719 113 5 0 0 0 - - -, f 5; +#X text 27 479 Inlet 1: message: program float : set the id for glsl +program.; +#X text 27 409 Inlet 1: message: postion_enable float \, color_enable +float \, texture_enable float \, normal_enable float \, attribute_enable +float : enable/disable the use of this data; +#X text 27 507 Inlet 1: message: attribute name table (offset) : add +attribute / update attribute from table; +#X text 27 537 Inlet 1: message: reset_attributes : clear attribute +data; +#X text 27 552 Inlet 1: message: print_attributes : print active attributes +; +#X text 14 646 see examples/10.glsl/16.vertexbuffer_attributes.pd on +how to; +#X text 15 661 use attribute tables with the vertex buffer.; +#X text 57 190 number of vertices to be used. if this is a power of +two (2^n) \, you might have some performance gain.; +#X connect 0 0 1 0; +#X connect 9 0 10 0; +#X connect 10 0 9 0; +#X connect 20 0 69 0; +#X connect 21 0 69 0; +#X connect 22 0 69 0; +#X connect 23 0 22 0; +#X connect 24 0 36 0; +#X connect 25 0 44 0; +#X connect 26 0 46 0; +#X connect 27 0 24 0; +#X connect 28 0 26 0; +#X connect 30 0 31 0; +#X connect 31 0 69 0; +#X connect 32 0 35 0; +#X connect 33 0 34 0; +#X connect 34 0 69 0; +#X connect 35 0 69 0; +#X connect 36 0 37 0; +#X connect 37 0 69 0; +#X connect 38 0 39 0; +#X connect 39 0 40 0; +#X connect 40 0 36 0; +#X connect 42 0 28 0; +#X connect 44 0 69 0; +#X connect 45 0 46 1; +#X connect 46 0 27 0; +#X connect 47 0 69 0; +#X connect 48 0 69 0; +#X connect 49 0 69 0; +#X connect 50 0 69 0; +#X connect 51 0 67 0; +#X connect 54 0 53 0; +#X connect 56 0 55 0; +#X connect 58 0 57 0; +#X connect 67 0 47 0; +#X connect 67 1 48 0; +#X connect 67 2 68 0; +#X connect 70 0 69 0; +#X connect 71 0 70 0; +#X connect 72 0 71 0; +#X connect 73 0 74 0; +#X connect 74 0 71 0; +#X connect 74 1 71 1; +#X connect 79 0 24 1; +#X connect 80 0 27 3; -- cgit v1.2.1