From c6030846f5c1e34048774d60ca4c15e804bee839 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Sat, 14 Mar 2015 20:32:26 +0000 Subject: Gem linux/amd64 built '' for linux/amd64 --- Gem/glsl_program-help.pd | 112 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 Gem/glsl_program-help.pd (limited to 'Gem/glsl_program-help.pd') diff --git a/Gem/glsl_program-help.pd b/Gem/glsl_program-help.pd new file mode 100644 index 0000000..e343cd0 --- /dev/null +++ b/Gem/glsl_program-help.pd @@ -0,0 +1,112 @@ +#N canvas 23 79 651 581 10; +#X text 452 8 GEM object; +#X obj 8 307 cnv 15 430 260 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 11 308 Inlets:; +#X text 10 524 Outlets:; +#X obj 8 272 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 +0; +#X text 17 272 Arguments:; +#X obj 7 56 cnv 15 430 210 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X text 453 60 Example:; +#X obj 450 138 cnv 15 160 90 empty empty empty 20 12 0 14 -24198 -66577 +0; +#X text 63 283 ; +#X text 14 537 Outlet 1: gemlist; +#X text 21 322 Inlet 1: gemlist; +#X obj 10 213 cnv 15 420 50 empty empty empty 20 12 0 14 -225280 -66577 +0; +#X text 71 31 Class: shader object; +#X text 451 345 see also:; +#X obj 451 188 glsl_program; +#X msg 451 272 gemList; +#X obj 453 362 glsl_fragment; +#X obj 453 382 glsl_vertex; +#X text 50 12 Synopsis: [glsl_program]; +#X text 13 56 Description: link GLSL-modules into a shader program +; +#X text 14 75 [glsl_program] links together GLSL-modules (created by +[glsl_fragment] and [glsl_vertex]) and sets up the resulting openGL-2.0 +shader program.; +#X text 16 118 [glsl_program] detects which parameters of the shader +can be modified by the user ("uniform variables") \, and allows the +user to modify them via messages. If the shader-program has a uniform +variable named "bla" of type float \, then you can send a message [bla +0.5( to the [glsl_program] to set this variable to "0.5".; +#X text 14 217 IMPORTANT NOTE: your openGL-implementation (gfx-card +driver \, ...) has to support the GLSL-standard (which is part of openGL-2.0) +in order to make use of this object.; +#X text 21 364 Inlet 1: "shader ": list of shader-module IDs +as reported generated by [glsl_fragment] and [glsl_vertex]; +#X text 21 395 Inlet 1: "link": link the shader-modules given via the +"shader"-message; +#X text 21 425 Inlet 1: "link ": link the shader-modules given +\; (this is the same as "shader "+"link"); +#X text 17 198 An ID of the generated program is sent to the 2nd outlet. +; +#X text 14 552 Outlet 2: : ID of the linked glsl_program; +#X text 21 456 Inlet 1: " ...": set the uniform +variable of name uniformName to the (list of) uniformParms. this is +only valid after successfully linking a program; +#X floatatom 530 211 5 0 0 0 ID - -; +#X msg 462 162 link; +#X msg 518 140 shader 1 3; +#X obj 451 86 gemhead; +#X msg 460 140 print; +#X msg 518 161 link 1 3; +#X obj 513 257 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 +0; +#N canvas 0 0 450 300 gemwin 0; +#X obj 132 136 gemwin; +#X obj 67 89 outlet; +#X obj 67 10 inlet; +#X obj 67 41 route create; +#X msg 67 70 set destroy; +#X msg 142 68 set create; +#X msg 197 134 destroy; +#X msg 132 112 reset \, create \, 1; +#X connect 2 0 3 0; +#X connect 3 0 4 0; +#X connect 3 0 7 0; +#X connect 3 1 5 0; +#X connect 3 1 6 0; +#X connect 4 0 1 0; +#X connect 5 0 1 0; +#X connect 6 0 0 0; +#X connect 7 0 0 0; +#X restore 518 296 pd gemwin; +#X msg 518 277 create; +#X text 514 256 Create window:; +#X text 21 335 Inlet 1: "print": print info about the GLSL-support +in your openGL implementation and about the linked program; +#N canvas 74 576 496 338 geometry 0; +#X obj 28 27 cnv 15 430 280 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 33 47 when using geometry-shaders (with [glsl_geometry]) you +have to tell [glsl_program] about the input-type (depending on the +geometry you feed to the glsl-program) \, the output-type (that you +create by the shader) and the number of vertices generated; +#X text 31 158 Inlet 1: "geometry_intype ": input type of +geometry (default: GL_TRIANGLES); +#X text 31 188 Inlet 1: "geometry_outtype ": output type +of geometry (default: GL_TRIANGLE_STRIP); +#X text 31 223 Inlet 1: "geometry_type ": combination +of "intype" and "outtype"; +#X text 31 262 Inlet 1: "geometry_outvertices <#vertices> ": +number of vertices to be created (default: MAX_OUTPUT_VERTICES); +#X text 38 128 you might want to set these before linking the shaders!! +; +#X restore 29 503 pd geometry shaders; +#X obj 453 402 glsl_geometry; +#X connect 16 0 17 0; +#X connect 16 1 31 0; +#X connect 32 0 16 0; +#X connect 33 0 16 0; +#X connect 34 0 16 0; +#X connect 35 0 16 0; +#X connect 36 0 16 0; +#X connect 38 0 39 0; +#X connect 39 0 38 0; -- cgit v1.2.1