From 5c694f159b012d1d94bf15bfe580dec52e4fe797 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Sat, 14 Mar 2015 20:40:49 +0000 Subject: Gem osx/x86_64 built '' for osx/x86_64 --- Gem/glsl_vertex-help.pd | 90 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 Gem/glsl_vertex-help.pd (limited to 'Gem/glsl_vertex-help.pd') diff --git a/Gem/glsl_vertex-help.pd b/Gem/glsl_vertex-help.pd new file mode 100644 index 0000000..34b1eb7 --- /dev/null +++ b/Gem/glsl_vertex-help.pd @@ -0,0 +1,90 @@ +#N canvas 40 32 633 413 10; +#X text 452 8 GEM object; +#X obj 8 257 cnv 15 430 140 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 11 258 Inlets:; +#X text 10 348 Outlets:; +#X obj 8 222 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 +0; +#X text 17 222 Arguments:; +#X obj 7 66 cnv 15 430 150 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 451 77 cnv 15 170 170 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X text 453 60 Example:; +#X obj 456 108 cnv 15 160 130 empty empty empty 35 12 0 14 -24198 -66577 +0; +#X text 14 361 Outlet 1: gemlist; +#X text 21 272 Inlet 1: gemlist; +#X obj 10 153 cnv 15 420 50 empty empty empty 20 12 0 14 -225280 -66577 +0; +#X text 71 31 Class: shader object; +#X text 451 325 see also:; +#X text 14 157 IMPORTANT NOTE: your openGL-implementation (gfx-card +driver \, ...) has to support the GLSL-standard (which is part of openGL-2.0) +in order to make use of this object.; +#X floatatom 546 219 0 0 0 0 ID - -; +#X obj 460 196 glsl_vertex; +#X obj 453 342 glsl_program; +#X text 50 12 Synopsis: [glsl_vertex]; +#X text 13 66 Description: load a GLSL vertex shader; +#X text 14 85 [glsl_vertex] loads and compiles a GLSL vertex shader +into a module \, suitable for linking with [glsl_program]; +#X text 17 118 An ID of the generated module is sent to the 2nd outlet. +Use this ID in the "shader" message to [glsl_program]; +#X text 63 233 : filename to load as GLSL vertex shader; +#X text 21 284 Inlet 1: "open ": filename to load as GLSL +vertex shader module.; +#X text 21 315 Inlet 1: "print": print info about the GLSL-support +in your openGL implementation; +#X text 14 376 Outlet 2: : ID of the GLSL-module; +#X obj 460 86 gemhead; +#X msg 521 174 print; +#X obj 521 261 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 +0; +#N canvas 0 22 450 300 gemwin 0; +#X obj 132 136 gemwin; +#X obj 67 89 outlet; +#X obj 67 10 inlet; +#X obj 67 41 route create; +#X msg 67 70 set destroy; +#X msg 142 68 set create; +#X msg 197 134 destroy; +#X msg 132 112 reset \, create \, 1; +#X connect 2 0 3 0; +#X connect 3 0 4 0; +#X connect 3 0 7 0; +#X connect 3 1 5 0; +#X connect 3 1 6 0; +#X connect 4 0 1 0; +#X connect 5 0 1 0; +#X connect 6 0 0 0; +#X connect 7 0 0 0; +#X restore 526 300 pd gemwin; +#X msg 526 281 create; +#X text 522 260 Create window:; +#X obj 453 362 glsl_fragment; +#X obj 530 120 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#N canvas 0 22 450 300 open 0; +#X obj 312 45 openpanel; +#X obj 311 157 outlet; +#X obj 312 69 t b s; +#X msg 332 94 set open \$1; +#X obj 312 22 inlet; +#X connect 0 0 2 0; +#X connect 2 0 1 0; +#X connect 2 1 3 0; +#X connect 3 0 1 0; +#X connect 4 0 0 0; +#X restore 473 119 pd open; +#X msg 473 139 open Toon.vert; +#X obj 453 382 glsl_geometry; +#X connect 17 1 16 0; +#X connect 27 0 17 0; +#X connect 28 0 17 0; +#X connect 30 0 31 0; +#X connect 31 0 30 0; +#X connect 34 0 35 0; +#X connect 35 0 36 0; +#X connect 36 0 17 0; -- cgit v1.2.1