From c6030846f5c1e34048774d60ca4c15e804bee839 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Sat, 14 Mar 2015 20:32:26 +0000 Subject: Gem linux/amd64 built '' for linux/amd64 --- Gem/light-help.pd | 98 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 98 insertions(+) create mode 100644 Gem/light-help.pd (limited to 'Gem/light-help.pd') diff --git a/Gem/light-help.pd b/Gem/light-help.pd new file mode 100644 index 0000000..c135e39 --- /dev/null +++ b/Gem/light-help.pd @@ -0,0 +1,98 @@ +#N canvas 124 217 710 507 10; +#X text 475 49 Example:; +#X obj 7 64 cnv 15 450 220 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 8 336 cnv 15 450 100 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 9 339 Inlets:; +#X obj 8 296 cnv 15 450 30 empty empty empty 20 12 0 14 -195568 -66577 +0; +#X text 17 295 Arguments:; +#X text 452 8 GEM object; +#X text 27 351 Inlet 1: gemlist; +#X text 9 406 Outlets:; +#X text 21 419 Outlet 1: gemlist; +#X obj 469 67 cnv 15 170 320 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 474 321 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 +0; +#N canvas 0 0 450 300 gemwin 0; +#X obj 132 136 gemwin; +#X obj 67 89 outlet; +#X obj 67 10 inlet; +#X obj 67 41 route create; +#X msg 67 70 set destroy; +#X msg 142 68 set create; +#X msg 256 112 destroy; +#X obj 322 45 inlet; +#X msg 132 112 create \, 1; +#X connect 2 0 3 0; +#X connect 3 0 4 0; +#X connect 3 0 8 0; +#X connect 3 1 5 0; +#X connect 3 1 6 0; +#X connect 4 0 1 0; +#X connect 5 0 1 0; +#X connect 6 0 0 0; +#X connect 7 0 0 0; +#X connect 8 0 0 0; +#X restore 479 360 pd gemwin; +#X msg 479 341 create; +#X text 475 320 Create window:; +#X obj 475 160 cnv 15 150 100 empty empty empty 20 12 0 14 -24198 -66577 +0; +#X obj 483 74 gemhead; +#X text 33 14 Synopsis: [light]; +#X text 53 30 Class: non-geometric object; +#X text 7 69 Description: adds a point-light to the scene; +#X text 18 86 [light] produces a light which is local to the scene +(unlike [world_light] which is at an infinite distance). Because light +is local light \, there is more computation required. Use a world_light +if you don't mind parallel light rays.; +#X text 27 373 Inlet 1: message: debug 1|0; +#X text 28 388 Inlet 2: list: 3(RGB) or 4(RGBA) float values; +#X obj 483 235 light; +#X msg 570 213 1 1 1; +#X obj 527 163 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X msg 527 184 debug \$1; +#X text 19 219 Keep in mind that the attributes have to be set before +rendering the vertices \, so if you are trying for frame accurate rendering +\, you will want to set the gemhead order to a low nuber so that all +of the values of the light get set first.; +#X obj 472 296 sphere; +#X floatatom 563 78 5 0 0 0 - - -; +#X obj 483 139 translateXYZ 2 0 0; +#X obj 483 96 rotateXYZ 0 -120 0; +#X obj 472 274 gemhead 40; +#X floatatom 523 121 5 1 4 0 - - -; +#X obj 549 261 cnv 15 85 50 empty empty empty 20 12 0 14 -24198 -66577 +0; +#X msg 551 288 lighting \$1; +#X obj 551 266 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X text 17 155 You can place the light with [rotate] and [translate]. +If you are lost use "debug" to display the light source as a small +sphere.; +#X msg 513 213 1 1 0; +#X text 18 200 The second inlet sets the color of the light-source. +; +#X text 63 307 light-number; +#X obj 492 175 tgl 20 0 empty \$0-onoff empty 17 7 0 10 -262144 -1 +-1 0 1; +#X text 27 362 Inlet 1: float: turn light on(1)/off(0); +#X connect 12 0 13 0; +#X connect 13 0 12 0; +#X connect 16 0 31 0; +#X connect 24 0 23 1; +#X connect 25 0 26 0; +#X connect 26 0 23 0; +#X connect 29 0 31 2; +#X connect 30 0 23 0; +#X connect 31 0 30 0; +#X connect 32 0 28 0; +#X connect 33 0 30 1; +#X connect 35 0 12 1; +#X connect 36 0 35 0; +#X connect 38 0 23 1; +#X connect 41 0 23 0; -- cgit v1.2.1