From 4f5f017bdf452419ad396346bacad623acb0f41c Mon Sep 17 00:00:00 2001 From: Travis CI Date: Thu, 9 May 2019 20:32:44 +0000 Subject: Gem 01b1861db023a225d01a4d5a519cf54f09f631f5 osx/i386 built 'master:01b1861db023a225d01a4d5a519cf54f09f631f5' for osx/i386 --- Gem/manual/BasicObj.html | 230 +++++++++++++++++++++++------------------------ 1 file changed, 115 insertions(+), 115 deletions(-) (limited to 'Gem/manual/BasicObj.html') diff --git a/Gem/manual/BasicObj.html b/Gem/manual/BasicObj.html index 80e5d84..b65dc68 100644 --- a/Gem/manual/BasicObj.html +++ b/Gem/manual/BasicObj.html @@ -1,115 +1,115 @@ - - - - - - - Basic Objects - - - -
-

-Basic Objects

- -


There are a number of objects which are the foundation for GEM. -These objects are used in every patch and control the graphics and rendering. -

[gemwin] - The window manager -
[gemhead] - The start of a rendering chain -
manips - Move an object in the window -
geos - Render a shape -

-

-[gemwin]

-The graphics window is created and destroyed with the [gemwin] object. -With the [gemwin] object, you can set the default size of the graphics -window, create and destroy the graphics window, turn on and off rendering, -etc. All basic GEM patches will have the following [gemwin] -object with these messages: -
-

-The create and destroy messages will display and remove the graphics window. -The 1 and 0 messages start and stop rendering. -

-

-[gemhead]

-The [gemhead] object is the start of every rendering chain. -A simple patch, which is located in examples/gem_basic/gem1.redSquare.pd -looks like: -
-

- -

This patch will render a red square. The [gemhead] object -signifies the start of rendering. The [color] object sets the color -for all objects after it in the chain. The [square] object renders -a square into the graphics window based on the current color, texturing, -and transformations. In this case, there is no texturing and no transformation. -

Every rendering chain MUST start with a [gemhead]. If you -do not put a [gemhead] at the beginning of the chain, then nothing -will be rendered for that part of the patch. -

-

-manips

-In the patch 01.basic/02.cube.pd, the [translateXYZ] object is -introduced. -
-

- -

The graphics are transformed and moved by the manipulator objects, -or the manips. GEM has the following manips: -

[color] - set the color with a vector -
[colorRGB] - set the color with 3 discrete values -
[rotate] - rotate with an angle and vector -
[rotateXYZ] - rotate with 3 discrete values -
[scale] - scale with a vector -
[scaleXYZ] - scale with 3 discrete values -
[translate] - translate with a vector -
[translateXYZ] - translate with 3 discrete values -

To understand the difference between the vector and discrete values -version, realize that everything in is defined in 3 dimensions. These -dimensions can be XYZ values, or RGB colors. -

-

- -

The two translate objects above will do exactly the same thing in a -patch, but they provide two different ways to do it. [translate] accepts -a scalar and vector. [translateXYZ] accepts three floats which -specify a point in space. The manips will transform any object which -appears after it in the rendering chain. -

-

-geos

-Up above, we saw the [square] and [cube] objects. The other -primary geos are: -

[square] - render a square -
[circle] - render a circle -
[triangle] - render a triangle -
[cube] - render a cube -
[sphere] - render a sphere -
[cone] - render a cone -

The [square], [circle], [cube], and [triangle] objects -have a right-hand inlet to set the size of the shape. The default -size is 1. -

The [cone] and [sphere] objects are not perfectly smooth. -They are actually composed of a number of polygons. In order to control -the rendering better, the middle inlet is the size of the object, while -the right-hand inlet is the number of slices to define the shape. -Take a look at the patch gem_basic/gem3.sphere.pd to see how the number -of slices can change the look of a sphere. Don't worry about the -[world_light] -object, it is just there to make it easier to see the difference in the -number of slices. Make sure to click the 'lighting 0' message before -closing the patch (if you don't, then other patches will probably be completely -black until you quit and restart pd/GEM). -

Your graphics window should look like this for 5 and 15 slices: -

-

-Obviously, the more slices that you use, the better the sphere looks. -However, each slice adds more polygons, which can slow down your frame -rate. In computer graphics, there is always a trade off between resolution -and speed. -

-

[return] -
- - + + + + + + + Basic Objects + + + +

+

+Basic Objects

+ +


There are a number of objects which are the foundation for GEM. +These objects are used in every patch and control the graphics and rendering. +

[gemwin] - The window manager +
[gemhead] - The start of a rendering chain +
manips - Move an object in the window +
geos - Render a shape +

+

+[gemwin]

+The graphics window is created and destroyed with the [gemwin] object. +With the [gemwin] object, you can set the default size of the graphics +window, create and destroy the graphics window, turn on and off rendering, +etc. All basic GEM patches will have the following [gemwin] +object with these messages: +
+

+The create and destroy messages will display and remove the graphics window. +The 1 and 0 messages start and stop rendering. +

+

+[gemhead]

+The [gemhead] object is the start of every rendering chain. +A simple patch, which is located in examples/gem_basic/gem1.redSquare.pd +looks like: +
+

+ +

This patch will render a red square. The [gemhead] object +signifies the start of rendering. The [color] object sets the color +for all objects after it in the chain. The [square] object renders +a square into the graphics window based on the current color, texturing, +and transformations. In this case, there is no texturing and no transformation. +

Every rendering chain MUST start with a [gemhead]. If you +do not put a [gemhead] at the beginning of the chain, then nothing +will be rendered for that part of the patch. +

+

+manips

+In the patch 01.basic/02.cube.pd, the [translateXYZ] object is +introduced. +
+

+ +

The graphics are transformed and moved by the manipulator objects, +or the manips. GEM has the following manips: +

[color] - set the color with a vector +
[colorRGB] - set the color with 3 discrete values +
[rotate] - rotate with an angle and vector +
[rotateXYZ] - rotate with 3 discrete values +
[scale] - scale with a vector +
[scaleXYZ] - scale with 3 discrete values +
[translate] - translate with a vector +
[translateXYZ] - translate with 3 discrete values +

To understand the difference between the vector and discrete values +version, realize that everything in is defined in 3 dimensions. These +dimensions can be XYZ values, or RGB colors. +

+

+ +

The two translate objects above will do exactly the same thing in a +patch, but they provide two different ways to do it. [translate] accepts +a scalar and vector. [translateXYZ] accepts three floats which +specify a point in space. The manips will transform any object which +appears after it in the rendering chain. +

+

+geos

+Up above, we saw the [square] and [cube] objects. The other +primary geos are: +

[square] - render a square +
[circle] - render a circle +
[triangle] - render a triangle +
[cube] - render a cube +
[sphere] - render a sphere +
[cone] - render a cone +

The [square], [circle], [cube], and [triangle] objects +have a right-hand inlet to set the size of the shape. The default +size is 1. +

The [cone] and [sphere] objects are not perfectly smooth. +They are actually composed of a number of polygons. In order to control +the rendering better, the middle inlet is the size of the object, while +the right-hand inlet is the number of slices to define the shape. +Take a look at the patch gem_basic/gem3.sphere.pd to see how the number +of slices can change the look of a sphere. Don't worry about the +[world_light] +object, it is just there to make it easier to see the difference in the +number of slices. Make sure to click the 'lighting 0' message before +closing the patch (if you don't, then other patches will probably be completely +black until you quit and restart pd/GEM). +

Your graphics window should look like this for 5 and 15 slices: +

+

+Obviously, the more slices that you use, the better the sphere looks. +However, each slice adds more polygons, which can slow down your frame +rate. In computer graphics, there is always a trade off between resolution +and speed. +

+

[return] +
+ + -- cgit v1.2.1