From 3114fb3194127af997234cd46bf97afc96fd3983 Mon Sep 17 00:00:00 2001 From: Travis CI <zmoelnig@travis-ci.umlaeute.mur.at> Date: Thu, 9 May 2019 20:32:28 +0000 Subject: Gem 01b1861db023a225d01a4d5a519cf54f09f631f5 osx/x86_64 built 'master:01b1861db023a225d01a4d5a519cf54f09f631f5' for osx/x86_64 --- Gem/manual/Intro.html | 124 +++++++++++++++++++++++++------------------------- 1 file changed, 62 insertions(+), 62 deletions(-) (limited to 'Gem/manual/Intro.html') diff --git a/Gem/manual/Intro.html b/Gem/manual/Intro.html index 23e8d23..165ad27 100644 --- a/Gem/manual/Intro.html +++ b/Gem/manual/Intro.html @@ -1,62 +1,62 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="Author" content="Mark Danks"> - <meta name="GENERATOR" content="Mozilla/4.5 [en] (WinNT; I) [Netscape]"> - <title>GEM - Introduction</title> -</head> -<body> - -<center> -<h2> -<u>Introduction</u></h2></center> -GEM is the Graphics Environment for Multimedia. It was originally written by -<a href="http://www.danks.org/mark">Mark Danks</a> to generate real-time computer graphics, -especially for audio-visual compositions. -Because GEM is a visual programming environment, users do not need any experience -in traditional computer languages. -<p>GEM is a collection of externals which allow the user to create -<a href="http://www.opengl.org">OpenGL</a> -graphics within <a href="http://www.crca.ucsd.edu/~msp/software.html">Pd</a>, -a program for real-time audio processing by <a href="http://www.crca.ucsd.edu/~msp">Miller -Puckette</a> (of <a href="http://www.ircam.fr">Max</a> fame). -<p>There are many different shapes and objects, including polygonal graphics, -lighting, texture mapping, image processing, and camera motion. All of -this is possible in real-time without any previous programming experience. -Because GEM is an add-on library for <a href="http://www.crca.ucsd.edu/~msp/software.html">Pd</a>, -users can combine audio and graphics, controlling one medium from another. -<p>GEM is supported in part by a grant from the <a href="http://www.intel.com">Intel -Research Council</a> for the <a href="http://www.gvm.com">The Global Visual -Music</a> project of <a href="http://felix.usc.edu/vibeke.html">Vibeke -Sorensen</a>, <a href="http://www.crca.ucsd.edu/~msp">Miller Puckette</a> -and <a href="http://www.earunit.org/rand.htm">Rand Steiger</a>. -<p>An important thing to remember is that GEM is NOT an application. -It is a library that Pd loads at run-time. Make sure that you see -the section on <a href="GemWPd.html">using GEM with Pd</a>. This -manual assumes that you have Pd working correctly and can load up patches -already. If you do not have that working yet, look at the Pd manual -and the GEM FAQ. Also, it is assumed that you have a basic understanding -of how to use Pd and the idea behind the data flow model. In other -words, if I ask you to pass a message with 3 floats into an object, you -would know what I mean. -<p>The system requirements vary depending on your system and what you are -trying to do. In general, you should have the most powerful computer -available and the best graphics accelerator on the market. In reality, -people have been doing some amazing work with a Pentium II and an <a href="http://www.nvidia.com">nVidia -Riva TNT</a> or <a href="http://www.3dfx.com">3Dfx Voodoo2</a> card. -If you are on an SGI, then everything from an O2 up seems to be okay. -The biggest requirement is that you have some kind of OpenGL graphics accelerator. -This means that a Matrox Millennium II will not run very quickly. -<p>The other factor is what you are trying to do. Pushing real-time -video around requires a fast bus, which really only exists on SGIs. -Doing thousands of texture mapped polygons is great on a PC...if it is -a constant texture. There are many issues which mean that there is -no one answer to "Is this system good enough?". In general, you will -have to try and see. -<p>GEM is now maintained by <a href="http://www.iem.at/info/personal/jz.htm">IOhannes m zmölnig</a>. -So any bug-reports and donations should go to him instead of Mark... -<p><a href="index.html">[return]</a> -<br> -</body> -</html> +<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> +<html> +<head> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <meta name="Author" content="Mark Danks"> + <meta name="GENERATOR" content="Mozilla/4.5 [en] (WinNT; I) [Netscape]"> + <title>GEM - Introduction</title> +</head> +<body> + +<center> +<h2> +<u>Introduction</u></h2></center> +GEM is the Graphics Environment for Multimedia. It was originally written by +<a href="http://www.danks.org/mark">Mark Danks</a> to generate real-time computer graphics, +especially for audio-visual compositions. +Because GEM is a visual programming environment, users do not need any experience +in traditional computer languages. +<p>GEM is a collection of externals which allow the user to create +<a href="http://www.opengl.org">OpenGL</a> +graphics within <a href="http://www.crca.ucsd.edu/~msp/software.html">Pd</a>, +a program for real-time audio processing by <a href="http://www.crca.ucsd.edu/~msp">Miller +Puckette</a> (of <a href="http://www.ircam.fr">Max</a> fame). +<p>There are many different shapes and objects, including polygonal graphics, +lighting, texture mapping, image processing, and camera motion. All of +this is possible in real-time without any previous programming experience. +Because GEM is an add-on library for <a href="http://www.crca.ucsd.edu/~msp/software.html">Pd</a>, +users can combine audio and graphics, controlling one medium from another. +<p>GEM is supported in part by a grant from the <a href="http://www.intel.com">Intel +Research Council</a> for the <a href="http://www.gvm.com">The Global Visual +Music</a> project of <a href="http://felix.usc.edu/vibeke.html">Vibeke +Sorensen</a>, <a href="http://www.crca.ucsd.edu/~msp">Miller Puckette</a> +and <a href="http://www.earunit.org/rand.htm">Rand Steiger</a>. +<p>An important thing to remember is that GEM is NOT an application. +It is a library that Pd loads at run-time. Make sure that you see +the section on <a href="GemWPd.html">using GEM with Pd</a>. This +manual assumes that you have Pd working correctly and can load up patches +already. If you do not have that working yet, look at the Pd manual +and the GEM FAQ. Also, it is assumed that you have a basic understanding +of how to use Pd and the idea behind the data flow model. In other +words, if I ask you to pass a message with 3 floats into an object, you +would know what I mean. +<p>The system requirements vary depending on your system and what you are +trying to do. In general, you should have the most powerful computer +available and the best graphics accelerator on the market. In reality, +people have been doing some amazing work with a Pentium II and an <a href="http://www.nvidia.com">nVidia +Riva TNT</a> or <a href="http://www.3dfx.com">3Dfx Voodoo2</a> card. +If you are on an SGI, then everything from an O2 up seems to be okay. +The biggest requirement is that you have some kind of OpenGL graphics accelerator. +This means that a Matrox Millennium II will not run very quickly. +<p>The other factor is what you are trying to do. Pushing real-time +video around requires a fast bus, which really only exists on SGIs. +Doing thousands of texture mapped polygons is great on a PC...if it is +a constant texture. There are many issues which mean that there is +no one answer to "Is this system good enough?". In general, you will +have to try and see. +<p>GEM is now maintained by <a href="http://www.iem.at/info/personal/jz.htm">IOhannes m zmölnig</a>. +So any bug-reports and donations should go to him instead of Mark... +<p><a href="index.html">[return]</a> +<br> +</body> +</html> -- cgit v1.2.1