From 4f5f017bdf452419ad396346bacad623acb0f41c Mon Sep 17 00:00:00 2001 From: Travis CI Date: Thu, 9 May 2019 20:32:44 +0000 Subject: Gem 01b1861db023a225d01a4d5a519cf54f09f631f5 osx/i386 built 'master:01b1861db023a225d01a4d5a519cf54f09f631f5' for osx/i386 --- Gem/manual/Intro.html | 124 +++++++++++++++++++++++++------------------------- 1 file changed, 62 insertions(+), 62 deletions(-) (limited to 'Gem/manual/Intro.html') diff --git a/Gem/manual/Intro.html b/Gem/manual/Intro.html index 23e8d23..165ad27 100644 --- a/Gem/manual/Intro.html +++ b/Gem/manual/Intro.html @@ -1,62 +1,62 @@ - - - - - - - GEM - Introduction - - - -
-

-Introduction

-GEM is the Graphics Environment for Multimedia. It was originally written by -Mark Danks to generate real-time computer graphics, -especially for audio-visual compositions. -Because GEM is a visual programming environment, users do not need any experience -in traditional computer languages. -

GEM is a collection of externals which allow the user to create -OpenGL -graphics within Pd, -a program for real-time audio processing by Miller -Puckette (of Max fame). -

There are many different shapes and objects, including polygonal graphics, -lighting, texture mapping, image processing, and camera motion. All of -this is possible in real-time without any previous programming experience. -Because GEM is an add-on library for Pd, -users can combine audio and graphics, controlling one medium from another. -

GEM is supported in part by a grant from the Intel -Research Council for the The Global Visual -Music project of Vibeke -Sorensen, Miller Puckette -and Rand Steiger. -

An important thing to remember is that GEM is NOT an application.  -It is a library that Pd loads at run-time.  Make sure that you see -the section on using GEM with Pd.  This -manual assumes that you have Pd working correctly and can load up patches -already.  If you do not have that working yet, look at the Pd manual -and the GEM FAQ.  Also, it is assumed that you have a basic understanding -of how to use Pd and the idea behind the data flow model.  In other -words, if I ask you to pass a message with 3 floats into an object, you -would know what I mean. -

The system requirements vary depending on your system and what you are -trying to do.  In general, you should have the most powerful computer -available and the best graphics accelerator on the market.  In reality, -people have been doing some amazing work with a Pentium II and an nVidia -Riva TNT or 3Dfx Voodoo2 card.  -If you are on an SGI, then everything from an O2 up seems to be okay.  -The biggest requirement is that you have some kind of OpenGL graphics accelerator.  -This means that a Matrox Millennium II will not run very quickly. -

The other factor is what you are trying to do.  Pushing real-time -video around requires a fast bus, which really only exists on SGIs.  -Doing thousands of texture mapped polygons is great on a PC...if it is -a constant texture.  There are many issues which mean that there is -no one answer to "Is this system good enough?".  In general, you will -have to try and see. -

GEM is now maintained by IOhannes m zmölnig. -So any bug-reports and donations should go to him instead of Mark... -

[return] -
  - - + + + + + + + GEM - Introduction + + + +

+

+Introduction

+GEM is the Graphics Environment for Multimedia. It was originally written by +Mark Danks to generate real-time computer graphics, +especially for audio-visual compositions. +Because GEM is a visual programming environment, users do not need any experience +in traditional computer languages. +

GEM is a collection of externals which allow the user to create +OpenGL +graphics within Pd, +a program for real-time audio processing by Miller +Puckette (of Max fame). +

There are many different shapes and objects, including polygonal graphics, +lighting, texture mapping, image processing, and camera motion. All of +this is possible in real-time without any previous programming experience. +Because GEM is an add-on library for Pd, +users can combine audio and graphics, controlling one medium from another. +

GEM is supported in part by a grant from the Intel +Research Council for the The Global Visual +Music project of Vibeke +Sorensen, Miller Puckette +and Rand Steiger. +

An important thing to remember is that GEM is NOT an application.  +It is a library that Pd loads at run-time.  Make sure that you see +the section on using GEM with Pd.  This +manual assumes that you have Pd working correctly and can load up patches +already.  If you do not have that working yet, look at the Pd manual +and the GEM FAQ.  Also, it is assumed that you have a basic understanding +of how to use Pd and the idea behind the data flow model.  In other +words, if I ask you to pass a message with 3 floats into an object, you +would know what I mean. +

The system requirements vary depending on your system and what you are +trying to do.  In general, you should have the most powerful computer +available and the best graphics accelerator on the market.  In reality, +people have been doing some amazing work with a Pentium II and an nVidia +Riva TNT or 3Dfx Voodoo2 card.  +If you are on an SGI, then everything from an O2 up seems to be okay.  +The biggest requirement is that you have some kind of OpenGL graphics accelerator.  +This means that a Matrox Millennium II will not run very quickly. +

The other factor is what you are trying to do.  Pushing real-time +video around requires a fast bus, which really only exists on SGIs.  +Doing thousands of texture mapped polygons is great on a PC...if it is +a constant texture.  There are many issues which mean that there is +no one answer to "Is this system good enough?".  In general, you will +have to try and see. +

GEM is now maintained by IOhannes m zmölnig. +So any bug-reports and donations should go to him instead of Mark... +

[return] +
  + + -- cgit v1.2.1