From 095b7e513f736567848173f2572d8b329ad75af9 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Thu, 19 Mar 2015 19:32:08 +0000 Subject: Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/x86_64 built 'coverity_scan:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/x86_64 --- Gem/manual/ListObjects.html | 231 -------------------------------------------- 1 file changed, 231 deletions(-) delete mode 100644 Gem/manual/ListObjects.html (limited to 'Gem/manual/ListObjects.html') diff --git a/Gem/manual/ListObjects.html b/Gem/manual/ListObjects.html deleted file mode 100644 index 2708993..0000000 --- a/Gem/manual/ListObjects.html +++ /dev/null @@ -1,231 +0,0 @@ - - - - - - - List of GEM objects - - - -
-

-List of GEM objects

-Controls -
Manipulators -
Geos -
Particles -
Nongeos -
Pixes -
TV -
MarkEx -

-


Controls -
gemhead - the start of rendering chain -
gemwin - the window manager -
gemmouse - outputs the mouse position and buttons in the GEM window -
gemkeyboard - outputs the keycode of a key pressed when you are in the GEM window (there might be different keycodes in Windows/Linux) -
gemkeyname - outputs a symbolic description of a key pressed when you are in the GEM window (there might be different symbols in Windows/Linux) -
gemorb - outputs the position, rotation, and buttons for a Space Orb -
gemtablet - outputs the pen position, pressure, and buttons in the -GEM window -

-


-
Manipulators -
accumrotate - accumulate a rotation -
alpha - enable/disable alpha blending -
ambient - set the ambient color with a vector -
ambientRGB - set the ambient color with 3 discrete values -
camera - -
color - set the color with a vector -
colorRGB - set the color with 3 discrete values -
depth - enable/disable depth testing -
diffuse - set the diffuse color with a vector -
diffuseRGB - set the diffuse color with 3 discrete values -
emission - set the emissive color with a vector -
emissionRGB - set the emissive color with 3 discrete values -
linear_path - generate a path from an array of points -
ortho - change the view to orthogonal, with the viewport the size of -the window -
polygon_smooth - turn on anti-aliasing for the objects below -
rotate - rotate with an angle and vector -
rotateXYZ - rotate with 3 discrete values -
scale - scale with a vector -
scaleXYZ - scale with 3 discrete values -
separator - push the OpenGL state for the rest of the chain and pop -when done -
shininess - set the shininess of an object -
specular - set the specular color with a vector -
specularRGB - set the specular color with 3 discrete values -
spline_path - generate a spline from an array of knots -
translate - translate with a vector -
translateXYZ - translate with 3 discrete values - -

Geos -
circle - render a circle -
colorSquare - render a colored square (evtl. with color gradients) -
cone - render a cone -
cube - render a cube -
cuboid - render a box -
curve - render a Bezier curve -
curve3d - render a surface -
cylinder - render a cylinder -
disk - render a disk -
imageVert - make pixel colors to a height field map -
model - render an Alias|Wavefront model -
multimodel - render a series of Alias|Wavefront models, render by number -
newWave - render a wave (that is evolving over time) -
polygon - render a polygon -
primTri - a triangle primitive -
rectangle - render a rectangle -
ripple - a rectangle with distorted (over time) texture-coordinates -
rubber - a grid where you can move one of the grid-points -
slideSquare - render a number of sliding squares -
sphere - render a sphere -
square - render a square -
teapot - render a teapot -
text2d - render 2-D text (a bitmap) -
text3d - render 3-D text (polygonal) -
textextruded - render an extruded 3D-text -
textoutline - render outlined text (polygonal) -
triangle - render a triangle -

Particles -
part_head - The start of a particle group -
part_color - Set the range of colors for the new particles -
part_damp - set the damping for particles -
part_draw - Apply the actions and render the particles.  Accepts -a message "draw line" or "draw point" to change the drawing style. -
part_follow - Particles will follow each other like a snake -
part_gravity - Have the particles accelerate in a direction -
part_info - get the information (position, color, size,...) of each particle -
part_killold - Remove particles past a certain age -
part_killslow - Remove particles below a certain speed -
part_orbitpoint - Orbit the particles around a specified point -
part_render - render the remaining gem-tree as particles. -
part_size - Set the size of new particles -
part_source - Generate particles -
part_targetcolor - Change color of the particles toward the specified -color -
part_targetsize - Change size of the particles toward the specified -size -
part_velocity - Set the velocity domain -(distribution like CONE and the appropriate arguments) -
part_vertex - emit a single particle - -

Nongeos -
light - make a point light -
world_light - make a light at infinity -

Pixes -
pix_2grey - convert rgb pixels to grey (still an RGBA image) -
pix_a_2grey - convert rgb pixels to grey based on alpha channel -
pix_add - add two pixes together -
pix_aging - super8-like aging effect -
pix_alpha - set the alpha value of a pix -
pix_background - let through only pixels that differ from a static "background" image -
pix_backlight - a backlight photo effect -
pix_biquad - 2p2z-filter for subsequent images -
pix_bitmask - apply a bitmask to a pix -
pix_blob - get center of gravity -
pix_buf - buffer a pix -
pix_buffer - storage room for pixes (like [table] for floats) -
pix_buffer_read/pix_buffer_write - put/get pixes into/from a pix_buffer -
pix_chroma_key - color keying (like "blue-box") -
pix_coloralpha - set the alpha-channel of a pix as a mean-value of the color-components -
pix_colormatrix - recombine the RGBA-channels with matrix-operation -
pix_color - set the color of a pix (leaving alpha alone) -
pix_colorreduce - reduce the number of colors (statistically) -
pix_composite - composite two pixes together -
pix_convolve - convolve a pix with a kernal -
pix_coordinate - set the texture coordinates -
pix_crop - get a sub-image of a pix -
pix_curve - apply color-curves onto a pix -
pix_data - get pixel data information -
pix_delay - frame-wise delay -
pix_diff - get absolute difference of two pixes -
pix_dot - rasterize a pix with big dots -
pix_draw - draw a pix -
pix_dump - dump the pixel-data as a long list of floats -
pix_duotone - reduce the number of colors by thresholding -
pix_film - use a movie file as a pix source for image-processing -
pix_flip - flip the pixels of a pix -
pix_gain - apply a gain to a pix -
pix_grey - convert any pix into greyscale colorspace -
pix_halftone - rasterize a pix like it was printed in a newspaper -
pix_histo - get the histogram of a pix -
pix_hsv2rgb - transform a pix from HSV-colorspace into RGB-colorspace -
pix_image - load in an image file -
pix_imageInPlace - load a series of image files directly into texture-buffer, display by number -
pix_info - get information about the pix (like dimension, colorspace,...) -
pix_invert - invert a pix -
pix_kaleidoscope - as if you were looking at the pix through a kaleidoscope -
pix_levels - level adjustment -
pix_lumaoffset - y-offset pixels depending on their luminance -
pix_mask - mask a pix based on another pix -
pix_metaimage - recompose an image out of smaller versions of itself -
pix_mix - mix to pixes together -
pix_motionblur - motionblur an image -
pix_movie - use a movie file as a pix source and load it immediately into the texture-buffer -
pix_movement - set the alpha-channel with respect to the change between two frames -
pix_multiply - multiply two pixes -
pix_multiimage - load in a series of image files, display by number -
pix_normalize - normalize a pix -
pix_offset - add an offset to a pix (wrapping instead of clipping) -
pix_pix2sig~ - interpret a pix as 4 (RGBA) audio-signals -
pix_posterize - posterization photo effect -
pix_puzzle - shuffle an image -
pix_rds - generate a Random Dot Stereogram out of the image (aka: Magic Eye (tm)) -
pix_rectangle - generate a rectangle in a pix buffer -
pix_refraction - break up an image into coloured "glass-bricks" -
pix_resize - resize a pix to next power of 2 -
pix_rgb2hsv - transform a pix from RGB-colorspace into HSV-colorspace -
pix_rgba - transform a pix of any format into RGBA -
pix_roll - (sc)roll through an image (wrapping) -
pix_rtx - swap time-axis and x-axis -
pix_scanline - take every nth line of the original image -
pix_set - set the pixel-data with a long list of floats -
pix_sig2pix~ - interpret 4 audio-signals as (RGBA) image-data -
pix_snap - capture the render window into a pix -
pix_snap2tex - capture the render window directly as a texture -
pix_subtract - subtract two pixes -
pix_tIIR - time-base Infinite-Impulse-Response filter (for motion-bluring,...) with settable number of poles/zeros -
pix_takealpha - take the alpha channel of one pix and put it into another pix -
pix_texture - use a pix as a texture map -
pix_threshold - apply a threshold to a pix -
pix_video - use a video camera as a pix source -
pix_write - capture the render window to disk -
pix_zoom - zoom into a pix (using OpenGL) - -

openGL -there are more than 250 objects that -form a complete wrapper around the openGL set of functions -(as defined in the openGL-1.2 standard).
-each openGL-function is prefixed with "GEM", eg: -[GEMglVertex3f] is wrapped around glVertex3f. - -

MarkEx -
alternate - alternate between two outlets -
average - average a sequence of numbers -
change - only output on change -
counter - count bangs -
invert - non-zero numbers to zero, zero to 1 -
multiselect/multisel - a select object which accepts a list in the -right inlet -
oneshot - send a bang, then block until reset -
randomF / randF - floating point random numbers -
strcat - string concatentation -
tripleLine - do a line with three numbers -
tripleRand - random with three numbers -
vector+ / v+ - add a scalar to a vector -
vector- / v- - subtract a scalar from a vector -
vector* / v* - multiply a vector by a scalar -
vector/ / v/ - divide a vector by a scalar -
vectorpack / vpack - attach a scalar to the end of a vector -
rgb2hsv - convert a list of three floats from RGB to an HSV value -
hsv2rgb - convert a list of three floats from HSV to an RGB value -
abs~ - absolute value of a signal -
reson~ - resonant filter -

[return] -
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