From 454d0818e5ad0820771abebefa9758c66068b8d1 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Thu, 19 Mar 2015 19:33:23 +0000 Subject: Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/i386 built 'coverity_scan:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/i386 --- Gem/manual/Utility.html | 149 ------------------------------------------------ 1 file changed, 149 deletions(-) delete mode 100644 Gem/manual/Utility.html (limited to 'Gem/manual/Utility.html') diff --git a/Gem/manual/Utility.html b/Gem/manual/Utility.html deleted file mode 100644 index c8f6e17..0000000 --- a/Gem/manual/Utility.html +++ /dev/null @@ -1,149 +0,0 @@ - - - - - - - Utility objects - - - -
-

-Utility objects

-There are a number of objects which were written to make it easier to use -both GEM and pd.  For instance, you often pass around 3 floats at -a time in GEM, either for position or colors.  To help with this, -there are a collection of vector objects.  Use the list below to find -out about the objects. -

These objects used to be in a separate library called MarkEx, but they -have now been folded into GEM. -

counter - count the number of bangs -
average - average a series of numbers together -
change - only output when there is a change in -the number -
invert - invert a number -
randomF/randF - floating point random number -
tripleLine - line object for 3 values -
tripleRand - three random numbers -
vector objects - process a series of numbers -
hsv2rgb and rgb2hsv - convert between RGB and -HSV color space -

-

-counter

- -
- -

The inlets are: -
bang (increment or decrement the counter) -
set direction (1 = count up, 2 = count down, 3 = count up and down) -
set low value -
set hight value -
The outlet is the current count. -

So in this case, the top counter will count up from 1 to 10.  -The bottom counter will count up from 2 to 5. -

The counter also accepts the messages reset and clear.  -Reset immediately sets the counter to its low value and outputs the value.  -The clear message means that the next bang will set the counter -to its low value. -

-

-average

-The average object just averages a series of numbers as they come -in.  The left inlet accepts a single float.  It then outputs -the current average.  The default number of floats to average together -is 10, but that can be changed by sending a new value to the right inlet. -

The average object also accepts the messages clear and reset.  -Clear will immediately set all of the values that the object has been storing -for averaging to 0.  With the reset message, you must pass in a number -to set all of the values. -

-

-change

-Change only accepts a number into its left inlet.  If the number -is the same as the last number sent to the change object, then it -does nothing.  If the number is different, then the change -object will output the new number and store it for the next comparision. -

This object is very useful for the == object and others like it, since -they send a 0 or a 1 every time they do a comparision, and you usually -only care when the state actually changes. -

-

-invert

-The invert object is very simple.  If the number sent to its -left inlet is equal to 0., then invert outputs a 1.  If the -number is not equal to 0., the invert outputs a 0. -

-

-randomF/randF

-One problem with the random object in pd is that it only sends out -integers.  This a real problem in GEM, where you often want a value -between 0 and 1.  randomF is exactly like the random -object. -

When the left inlet gets a bang, randomF outputs a random number -between 0 and the given range.  The range can be set with a number -to the right inlet. -

randF is just an alternate name for randomF. -

-

-tripleLine

- -
- -

The line object is really great for dealing with a single number.  -To do a line with 3 values, like an RGB color value, means that you have -to unpack, do a line, then repack the number.  Not only is -it a pain, but it expensive computationally. -

tripleLine behaves just like the line object, only it -accepts three numbers to interpolate between.  In the example, tripleLine -will interpolate from the current values to 1., .2, .4 over 1000 milliseconds.  -The default output resolution is 50 milliseconds, which is the same default -rendering time.  Going faster with GEM objects will not produce any -benefit, unless you increase the frames per second. -

-

-tripleRand

- -
- -

Just as using tripleLine makes it easier to interpolate between -3 values at once, tripleRand makes it easy to generate three random -values.  In the above example, when the bang is sent, tripleRand -will create three values and output them, with the first between 0 - 1, -the second between 0 - .5, and the third from 0 - .8. -

-

-Vector objects

-The vector math objects are -
vector+ or v+ -
vector- or v- -
vector* or v* -
vector/ or v/ -
All of the above objects perform math on a list of numbers.  The -left inlet accepts a list of numbers of any length.  The right inlet -accepts a single value, which is the operand for the computation.  -In other words, they work just like the normal *, +, -, and / objects, -except they can handle more than one number in the left inlet. -

There are two other objects which are also useful. -

The first is vectorabs or vabs. It computes the absolute -value on a list of numbers. -

The second object is vectorpack or vpack. vpack -accepts a list of numbers in the left inlet and a single number into the -right inlet.  The output is a single list of numbers that is the vector -with the single number appended to the end.  This is very useful when -you want to change the time for a tripleLine without unpacking and -repacking all of the data. -

-

-hsv2rgb and rgb2hsv

-These two objects convert three numbers between HSV and RGB color space.  -HSV stands for hue, saturation, and value.  The simple way to think -of HSV space is that hue is the "color", such as red, blue, etc, the saturation -is how intense the color is, and the value is how bright the color is. -

You can get some really nice effects by varying the hue of a color, -because the brightness will not change while you do it. -

-

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