From 4f5f017bdf452419ad396346bacad623acb0f41c Mon Sep 17 00:00:00 2001 From: Travis CI Date: Thu, 9 May 2019 20:32:44 +0000 Subject: Gem 01b1861db023a225d01a4d5a519cf54f09f631f5 osx/i386 built 'master:01b1861db023a225d01a4d5a519cf54f09f631f5' for osx/i386 --- Gem/manual/Utility.html | 298 ++++++++++++++++++++++++------------------------ 1 file changed, 149 insertions(+), 149 deletions(-) (limited to 'Gem/manual/Utility.html') diff --git a/Gem/manual/Utility.html b/Gem/manual/Utility.html index c8f6e17..b2e619e 100644 --- a/Gem/manual/Utility.html +++ b/Gem/manual/Utility.html @@ -1,149 +1,149 @@ - - - - - - - Utility objects - - - -
-

-Utility objects

-There are a number of objects which were written to make it easier to use -both GEM and pd.  For instance, you often pass around 3 floats at -a time in GEM, either for position or colors.  To help with this, -there are a collection of vector objects.  Use the list below to find -out about the objects. -

These objects used to be in a separate library called MarkEx, but they -have now been folded into GEM. -

counter - count the number of bangs -
average - average a series of numbers together -
change - only output when there is a change in -the number -
invert - invert a number -
randomF/randF - floating point random number -
tripleLine - line object for 3 values -
tripleRand - three random numbers -
vector objects - process a series of numbers -
hsv2rgb and rgb2hsv - convert between RGB and -HSV color space -

-

-counter

- -
- -

The inlets are: -
bang (increment or decrement the counter) -
set direction (1 = count up, 2 = count down, 3 = count up and down) -
set low value -
set hight value -
The outlet is the current count. -

So in this case, the top counter will count up from 1 to 10.  -The bottom counter will count up from 2 to 5. -

The counter also accepts the messages reset and clear.  -Reset immediately sets the counter to its low value and outputs the value.  -The clear message means that the next bang will set the counter -to its low value. -

-

-average

-The average object just averages a series of numbers as they come -in.  The left inlet accepts a single float.  It then outputs -the current average.  The default number of floats to average together -is 10, but that can be changed by sending a new value to the right inlet. -

The average object also accepts the messages clear and reset.  -Clear will immediately set all of the values that the object has been storing -for averaging to 0.  With the reset message, you must pass in a number -to set all of the values. -

-

-change

-Change only accepts a number into its left inlet.  If the number -is the same as the last number sent to the change object, then it -does nothing.  If the number is different, then the change -object will output the new number and store it for the next comparision. -

This object is very useful for the == object and others like it, since -they send a 0 or a 1 every time they do a comparision, and you usually -only care when the state actually changes. -

-

-invert

-The invert object is very simple.  If the number sent to its -left inlet is equal to 0., then invert outputs a 1.  If the -number is not equal to 0., the invert outputs a 0. -

-

-randomF/randF

-One problem with the random object in pd is that it only sends out -integers.  This a real problem in GEM, where you often want a value -between 0 and 1.  randomF is exactly like the random -object. -

When the left inlet gets a bang, randomF outputs a random number -between 0 and the given range.  The range can be set with a number -to the right inlet. -

randF is just an alternate name for randomF. -

-

-tripleLine

- -
- -

The line object is really great for dealing with a single number.  -To do a line with 3 values, like an RGB color value, means that you have -to unpack, do a line, then repack the number.  Not only is -it a pain, but it expensive computationally. -

tripleLine behaves just like the line object, only it -accepts three numbers to interpolate between.  In the example, tripleLine -will interpolate from the current values to 1., .2, .4 over 1000 milliseconds.  -The default output resolution is 50 milliseconds, which is the same default -rendering time.  Going faster with GEM objects will not produce any -benefit, unless you increase the frames per second. -

-

-tripleRand

- -
- -

Just as using tripleLine makes it easier to interpolate between -3 values at once, tripleRand makes it easy to generate three random -values.  In the above example, when the bang is sent, tripleRand -will create three values and output them, with the first between 0 - 1, -the second between 0 - .5, and the third from 0 - .8. -

-

-Vector objects

-The vector math objects are -
vector+ or v+ -
vector- or v- -
vector* or v* -
vector/ or v/ -
All of the above objects perform math on a list of numbers.  The -left inlet accepts a list of numbers of any length.  The right inlet -accepts a single value, which is the operand for the computation.  -In other words, they work just like the normal *, +, -, and / objects, -except they can handle more than one number in the left inlet. -

There are two other objects which are also useful. -

The first is vectorabs or vabs. It computes the absolute -value on a list of numbers. -

The second object is vectorpack or vpack. vpack -accepts a list of numbers in the left inlet and a single number into the -right inlet.  The output is a single list of numbers that is the vector -with the single number appended to the end.  This is very useful when -you want to change the time for a tripleLine without unpacking and -repacking all of the data. -

-

-hsv2rgb and rgb2hsv

-These two objects convert three numbers between HSV and RGB color space.  -HSV stands for hue, saturation, and value.  The simple way to think -of HSV space is that hue is the "color", such as red, blue, etc, the saturation -is how intense the color is, and the value is how bright the color is. -

You can get some really nice effects by varying the hue of a color, -because the brightness will not change while you do it. -

-

[return] - - + + + + + + + Utility objects + + + +

+

+Utility objects

+There are a number of objects which were written to make it easier to use +both GEM and pd.  For instance, you often pass around 3 floats at +a time in GEM, either for position or colors.  To help with this, +there are a collection of vector objects.  Use the list below to find +out about the objects. +

These objects used to be in a separate library called MarkEx, but they +have now been folded into GEM. +

counter - count the number of bangs +
average - average a series of numbers together +
change - only output when there is a change in +the number +
invert - invert a number +
randomF/randF - floating point random number +
tripleLine - line object for 3 values +
tripleRand - three random numbers +
vector objects - process a series of numbers +
hsv2rgb and rgb2hsv - convert between RGB and +HSV color space +

+

+counter

+ +
+ +

The inlets are: +
bang (increment or decrement the counter) +
set direction (1 = count up, 2 = count down, 3 = count up and down) +
set low value +
set hight value +
The outlet is the current count. +

So in this case, the top counter will count up from 1 to 10.  +The bottom counter will count up from 2 to 5. +

The counter also accepts the messages reset and clear.  +Reset immediately sets the counter to its low value and outputs the value.  +The clear message means that the next bang will set the counter +to its low value. +

+

+average

+The average object just averages a series of numbers as they come +in.  The left inlet accepts a single float.  It then outputs +the current average.  The default number of floats to average together +is 10, but that can be changed by sending a new value to the right inlet. +

The average object also accepts the messages clear and reset.  +Clear will immediately set all of the values that the object has been storing +for averaging to 0.  With the reset message, you must pass in a number +to set all of the values. +

+

+change

+Change only accepts a number into its left inlet.  If the number +is the same as the last number sent to the change object, then it +does nothing.  If the number is different, then the change +object will output the new number and store it for the next comparision. +

This object is very useful for the == object and others like it, since +they send a 0 or a 1 every time they do a comparision, and you usually +only care when the state actually changes. +

+

+invert

+The invert object is very simple.  If the number sent to its +left inlet is equal to 0., then invert outputs a 1.  If the +number is not equal to 0., the invert outputs a 0. +

+

+randomF/randF

+One problem with the random object in pd is that it only sends out +integers.  This a real problem in GEM, where you often want a value +between 0 and 1.  randomF is exactly like the random +object. +

When the left inlet gets a bang, randomF outputs a random number +between 0 and the given range.  The range can be set with a number +to the right inlet. +

randF is just an alternate name for randomF. +

+

+tripleLine

+ +
+ +

The line object is really great for dealing with a single number.  +To do a line with 3 values, like an RGB color value, means that you have +to unpack, do a line, then repack the number.  Not only is +it a pain, but it expensive computationally. +

tripleLine behaves just like the line object, only it +accepts three numbers to interpolate between.  In the example, tripleLine +will interpolate from the current values to 1., .2, .4 over 1000 milliseconds.  +The default output resolution is 50 milliseconds, which is the same default +rendering time.  Going faster with GEM objects will not produce any +benefit, unless you increase the frames per second. +

+

+tripleRand

+ +
+ +

Just as using tripleLine makes it easier to interpolate between +3 values at once, tripleRand makes it easy to generate three random +values.  In the above example, when the bang is sent, tripleRand +will create three values and output them, with the first between 0 - 1, +the second between 0 - .5, and the third from 0 - .8. +

+

+Vector objects

+The vector math objects are +
vector+ or v+ +
vector- or v- +
vector* or v* +
vector/ or v/ +
All of the above objects perform math on a list of numbers.  The +left inlet accepts a list of numbers of any length.  The right inlet +accepts a single value, which is the operand for the computation.  +In other words, they work just like the normal *, +, -, and / objects, +except they can handle more than one number in the left inlet. +

There are two other objects which are also useful. +

The first is vectorabs or vabs. It computes the absolute +value on a list of numbers. +

The second object is vectorpack or vpack. vpack +accepts a list of numbers in the left inlet and a single number into the +right inlet.  The output is a single list of numbers that is the vector +with the single number appended to the end.  This is very useful when +you want to change the time for a tripleLine without unpacking and +repacking all of the data. +

+

+hsv2rgb and rgb2hsv

+These two objects convert three numbers between HSV and RGB color space.  +HSV stands for hue, saturation, and value.  The simple way to think +of HSV space is that hue is the "color", such as red, blue, etc, the saturation +is how intense the color is, and the value is how bright the color is. +

You can get some really nice effects by varying the hue of a color, +because the brightness will not change while you do it. +

+

[return] + + -- cgit v1.2.1