From 095b7e513f736567848173f2572d8b329ad75af9 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Thu, 19 Mar 2015 19:32:08 +0000 Subject: Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/x86_64 built 'coverity_scan:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/x86_64 --- Gem/manual/index.html | 67 --------------------------------------------------- 1 file changed, 67 deletions(-) delete mode 100644 Gem/manual/index.html (limited to 'Gem/manual/index.html') diff --git a/Gem/manual/index.html b/Gem/manual/index.html deleted file mode 100644 index d3a6308..0000000 --- a/Gem/manual/index.html +++ /dev/null @@ -1,67 +0,0 @@ - - - - - - Gem Manual - - - -
-

-GEM Manual

- -
a simple patch
- -

This is the first attempt at a manual for GEM, so bear with me. -Any comments are appreciated. Send them to Mark Danks -


-In fact, this ought to be the second attempt at such a manual. There will not be much now. -But send any comments to IOhannes m zmölnig instead. -

-

Introduction -
    An introduction to GEM and what you can do with -it.  The general system requirements are also described here. -

Using GEM with Pd -
    How to use GEM with Pd.  This includes how -to start Pd so that the GEM library is loaded and working properly. -

Basic objects -
    The basic objects that GEM has.  This section -shows you how to create a simple patch. -

Images -
    Using images is an important part of GEM. Here you -will load in images and learn the basics of dealing with images. -

Texture mapping -
    Loading in images is only one part.  Applying -those images to 3-D shapes is called texture mapping. -

Pixes (image processing) -
    Once you have texture mapped the images, you will -probably want to process and change them in response to user interaction.  -The pix objects provide this functionality. -

Lighting -
    Shading and lighting are easy with the lighting -objects. -

Particles -
    Particle systems can create effects such as smoke, -fire, and water. -

Utility objects -
    To help you deal with the data which GEM uses, there -are a number of utility objects. -

Input devices -
    GEM provides interaction with the mouse and other -input devices. -

Advanced -
    Now that you know all about the other objects, here -are a few of the more advanced ones. -

Writing new objects -
    How to write new objects for GEM. -

FAQ -
    Frequently asked questions about GEM. -

List of Objects -
    All of the objects in GEM with a very brief description.. -

Glossary/Index -
    A collection of definitions and links to explanations. -

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