From 15b30fe20b401d079c2b3c6a8e77eee827813de3 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Tue, 17 Mar 2015 22:54:19 +0000 Subject: Gem 096ed6ef786b7a9d6e11a437ff8526619c89a1fd osx/x86_64 built 'master:096ed6ef786b7a9d6e11a437ff8526619c89a1fd' for osx/x86_64 --- Gem/manual/index.html | 67 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 Gem/manual/index.html (limited to 'Gem/manual/index.html') diff --git a/Gem/manual/index.html b/Gem/manual/index.html new file mode 100644 index 0000000..d3a6308 --- /dev/null +++ b/Gem/manual/index.html @@ -0,0 +1,67 @@ + + + + + + Gem Manual + + + +
+

+GEM Manual

+ +
a simple patch
+ +

This is the first attempt at a manual for GEM, so bear with me. +Any comments are appreciated. Send them to Mark Danks +


+In fact, this ought to be the second attempt at such a manual. There will not be much now. +But send any comments to IOhannes m zmölnig instead. +

+

Introduction +
    An introduction to GEM and what you can do with +it.  The general system requirements are also described here. +

Using GEM with Pd +
    How to use GEM with Pd.  This includes how +to start Pd so that the GEM library is loaded and working properly. +

Basic objects +
    The basic objects that GEM has.  This section +shows you how to create a simple patch. +

Images +
    Using images is an important part of GEM. Here you +will load in images and learn the basics of dealing with images. +

Texture mapping +
    Loading in images is only one part.  Applying +those images to 3-D shapes is called texture mapping. +

Pixes (image processing) +
    Once you have texture mapped the images, you will +probably want to process and change them in response to user interaction.  +The pix objects provide this functionality. +

Lighting +
    Shading and lighting are easy with the lighting +objects. +

Particles +
    Particle systems can create effects such as smoke, +fire, and water. +

Utility objects +
    To help you deal with the data which GEM uses, there +are a number of utility objects. +

Input devices +
    GEM provides interaction with the mouse and other +input devices. +

Advanced +
    Now that you know all about the other objects, here +are a few of the more advanced ones. +

Writing new objects +
    How to write new objects for GEM. +

FAQ +
    Frequently asked questions about GEM. +

List of Objects +
    All of the objects in GEM with a very brief description.. +

Glossary/Index +
    A collection of definitions and links to explanations. +

+
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