From 9b873693bdcbfe439a4157564ece781f67e58239 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Thu, 9 May 2019 20:35:45 +0000 Subject: Gem 01b1861db023a225d01a4d5a519cf54f09f631f5 linux/amd64 built 'master:01b1861db023a225d01a4d5a519cf54f09f631f5' for linux/amd64 --- Gem/manual/index.html | 134 +++++++++++++++++++++++++------------------------- 1 file changed, 67 insertions(+), 67 deletions(-) (limited to 'Gem/manual/index.html') diff --git a/Gem/manual/index.html b/Gem/manual/index.html index 6d67068..c6739d5 100644 --- a/Gem/manual/index.html +++ b/Gem/manual/index.html @@ -1,67 +1,67 @@ - - - - - - Gem Manual - - - -
-

-GEM Manual

- -
a simple patch
- -

This is the first attempt at a manual for GEM, so bear with me. -Any comments are appreciated. Send them to Mark Danks -


-In fact, this ought to be the second attempt at such a manual. There will not be much now. -But send any comments to IOhannes m zmölnig instead. -

-

Introduction -
    An introduction to GEM and what you can do with -it.  The general system requirements are also described here. -

Using GEM with Pd -
    How to use GEM with Pd.  This includes how -to start Pd so that the GEM library is loaded and working properly. -

Basic objects -
    The basic objects that GEM has.  This section -shows you how to create a simple patch. -

Images -
    Using images is an important part of GEM. Here you -will load in images and learn the basics of dealing with images. -

Texture mapping -
    Loading in images is only one part.  Applying -those images to 3-D shapes is called texture mapping. -

Pixes (image processing) -
    Once you have texture mapped the images, you will -probably want to process and change them in response to user interaction.  -The pix objects provide this functionality. -

Lighting -
    Shading and lighting are easy with the lighting -objects. -

Particles -
    Particle systems can create effects such as smoke, -fire, and water. -

Utility objects -
    To help you deal with the data which GEM uses, there -are a number of utility objects. -

Input devices -
    GEM provides interaction with the mouse and other -input devices. -

Advanced -
    Now that you know all about the other objects, here -are a few of the more advanced ones. -

Writing new objects -
    How to write new objects for GEM. -

FAQ -
    Frequently asked questions about GEM. -

List of Objects -
    All of the objects in GEM with a very brief description.. -

Glossary/Index -
    A collection of definitions and links to explanations. -

-
  - - + + + + + + Gem Manual + + + +

+

+GEM Manual

+ +
a simple patch
+ +

This is the first attempt at a manual for GEM, so bear with me. +Any comments are appreciated. Send them to Mark Danks +


+In fact, this ought to be the second attempt at such a manual. There will not be much now. +But send any comments to IOhannes m zmölnig instead. +

+

Introduction +
    An introduction to GEM and what you can do with +it.  The general system requirements are also described here. +

Using GEM with Pd +
    How to use GEM with Pd.  This includes how +to start Pd so that the GEM library is loaded and working properly. +

Basic objects +
    The basic objects that GEM has.  This section +shows you how to create a simple patch. +

Images +
    Using images is an important part of GEM. Here you +will load in images and learn the basics of dealing with images. +

Texture mapping +
    Loading in images is only one part.  Applying +those images to 3-D shapes is called texture mapping. +

Pixes (image processing) +
    Once you have texture mapped the images, you will +probably want to process and change them in response to user interaction.  +The pix objects provide this functionality. +

Lighting +
    Shading and lighting are easy with the lighting +objects. +

Particles +
    Particle systems can create effects such as smoke, +fire, and water. +

Utility objects +
    To help you deal with the data which GEM uses, there +are a number of utility objects. +

Input devices +
    GEM provides interaction with the mouse and other +input devices. +

Advanced +
    Now that you know all about the other objects, here +are a few of the more advanced ones. +

Writing new objects +
    How to write new objects for GEM. +

FAQ +
    Frequently asked questions about GEM. +

List of Objects +
    All of the objects in GEM with a very brief description.. +

Glossary/Index +
    A collection of definitions and links to explanations. +

+
  + + -- cgit v1.2.1