From b84d4cc6b9c97874a958bc28ae2d6fd0da9bd833 Mon Sep 17 00:00:00 2001 From: Travis CI Date: Tue, 5 Dec 2017 19:53:02 +0000 Subject: Gem ff2a6654059bb2881be49407cfaaee188a9aec42 osx/i386 built 'master:ff2a6654059bb2881be49407cfaaee188a9aec42' for osx/i386 --- Gem/pix_gain-help.pd | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Gem/pix_gain-help.pd') diff --git a/Gem/pix_gain-help.pd b/Gem/pix_gain-help.pd index e543861..810b57a 100644 --- a/Gem/pix_gain-help.pd +++ b/Gem/pix_gain-help.pd @@ -66,16 +66,16 @@ #X floatatom 476 151 5 0 0 1 common - -; #X msg 527 179 1 0.5 0; #X msg 528 201 0 0.4 0.8 1; -#X text 10 93 pix_gain applies a gain multipler to each pixel in a +#X text 10 93 pix_gain applies a gain multiplier to each pixel in a pix. The float is a constant modifier applied to all color components. -If you use just R G B \, it asumes an alpha of 1.0.; +If you use just R G B \, it assumes an alpha of 1.0.; #X text 13 152 NOTE: while you can use this \, remember that you can -often acchieve the very same thing using the [color]-object for coloring +often achieve the very same thing using the [color]-object for coloring the Geo onto which the image data is textured \, which could be done on the gfx-card (very efficient!) \, while [pix_gain] is always(!) done on the CPU!!!; -#X text 23 305 Inlet 1: : multiplyer for all channels; -#X text 23 321 Inlet 2: list: 3 (RGB) or 4 (RGBA) values as multiplyers +#X text 23 305 Inlet 1: : multiplier for all channels; +#X text 23 321 Inlet 2: list: 3 (RGB) or 4 (RGBA) values as multipliers for each channels; #X connect 10 0 11 0; #X connect 11 0 10 0; -- cgit v1.2.1