/* OpenGL pixel buffer * * Copyright (C) 2003-2004, Alexander Zaprjagaev * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __PBUFFER_H__ #define __PBUFFER_H__ struct PBuffer_data; class PBuffer { public: enum { GEM_PBUFLAG_RGB = 1 << 0, GEM_PBUFLAG_RGBA = 1 << 1, GEM_PBUFLAG_DEPTH = 1 << 2, GEM_PBUFLAG_STENCIL = 1 << 3, GEM_PBUFLAG_FLOAT = 1 << 4, GEM_PBUFLAG_MULTISAMPLE_2 = 1 << 5, GEM_PBUFLAG_MULTISAMPLE_4 = 1 << 6 }; PBuffer(int width,int height, int flags = GEM_PBUFLAG_RGBA | GEM_PBUFLAG_DEPTH | GEM_PBUFLAG_STENCIL); ~PBuffer(void); void enable(void); void disable(void); int width; int height; private: struct PBuffer_data *data; PBuffer(const PBuffer&); PBuffer&operator=(const PBuffer&); }; #endif /* __PBUFFER_H__ */