#N canvas 0 0 725 412 10; #N canvas 95 194 290 179 Gem.init 0; #X obj 83 30 loadbang; #X msg 83 67 reset; #X obj 83 107 outlet; #X connect 0 0 1 0; #X connect 1 0 2 0; #X restore 100 115 pd Gem.init; #N canvas 340 107 682 322 gemwin 0; #X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 -1 -1 0 1; #X obj 102 161 r \$0-gemstart; #X obj 102 182 select 1 0; #X msg 102 214 create \, 1; #X msg 177 215 destroy; #X obj 102 239 t a; #X obj 318 54 inlet; #X obj 318 255 gemwin; #X obj 318 100 t a a; #X obj 318 287 outlet; #X obj 350 128 route create destroy; #X obj 350 150 t b; #X msg 350 172 1; #X obj 390 150 t b; #X msg 390 172 0; #X obj 350 195 t f; #X msg 350 219 set \$1; #X text 118 122 rendering; #X connect 1 0 2 0; #X connect 2 0 3 0; #X connect 2 1 4 0; #X connect 3 0 5 0; #X connect 4 0 5 0; #X connect 5 0 8 0; #X connect 6 0 8 0; #X connect 7 0 9 0; #X connect 8 0 7 0; #X connect 8 1 10 0; #X connect 10 0 11 0; #X connect 10 1 13 0; #X connect 11 0 12 0; #X connect 12 0 15 0; #X connect 13 0 14 0; #X connect 14 0 15 0; #X connect 15 0 16 0; #X connect 16 0 0 0; #X coords 0 -1 1 1 85 40 1 100 100; #X restore 100 134 pd gemwin; #X text 247 146 just enable the toggle labeled "rendering" to create a window and start rendering \; switching the toggle off will destroy the window; #X text 260 60 by now we assume that you know how to control a Gem-window ; #X text 252 268 apart from that \, the subpatch is really the same as [gemwin] itself \; e.g. you can send any message to it that [gemwin] understands.; #X text 249 204 thus you don't have to click on [create( and then [1( anymore...; #X text 249 113 for the sake of simplicity \, from now on the examples will use the subpatch on the left side to control the Gem-window.; #X connect 0 0 1 0;