#N canvas 452 108 681 502 12; #X text 172 376 click on the pix_image object to display the loaded image with imgview; #X obj 179 199 gemhead; #X obj 179 351 pix_draw; #X text 196 18 display an image using pix_draw; #X obj 179 227 pix_image ../data/dancer.JPG; #X obj 179 309 translateXYZ; #X floatatom 315 261 0 0 0 0 - - -; #X text 176 177 notice that Z doesn't change the size of the image ; #X text 62 442 On most machines \, pix_draw is MUCH slower than pix_texture. However \, pix_draw is easier to use in an example patch.; #X obj 20 69 cnv 15 220 70 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 22 454 304 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 182 68 set create; #X msg 132 112 create \, 1; #X msg 238 112 destroy; #N canvas 87 154 247 179 Gem.init 0; #X obj 118 46 loadbang; #X msg 118 81 reset; #X obj 118 113 outlet; #X connect 0 0 1 0; #X connect 1 0 2 0; #X restore 289 80 pd Gem.init; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 3 1 5 0; #X connect 3 1 7 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X connect 8 0 0 0; #X restore 25 113 pd gemwin; #X msg 25 89 create; #X text 21 69 Create window and render; #X obj 315 284 / 100; #X floatatom 264 261 0 0 0 0 - - -; #X obj 264 284 / 100; #X floatatom 213 261 0 0 0 0 - - -; #X obj 213 284 / 100; #X connect 1 0 4 0; #X connect 4 0 5 0; #X connect 5 0 2 0; #X connect 6 0 13 0; #X connect 10 0 11 0; #X connect 11 0 10 0; #X connect 13 0 5 3; #X connect 14 0 15 0; #X connect 15 0 5 2; #X connect 16 0 17 0; #X connect 17 0 5 1;