#N canvas 133 25 637 554 12; #X obj 157 59 gemhead; #X floatatom 336 167 0 0 0 0 - - -; #X obj 157 385 rotateXYZ; #X obj 157 437 cube; #X floatatom 224 359 0 0 0 0 - - -; #X obj 224 310 metro 50; #X obj 203 412 translateXYZ 2 1 0; #X obj 203 438 cube; #X obj 157 201 pix_movie; #X text 377 167 control which frame; #X text 256 436 automatically textures; #X obj 177 238 print frames; #X msg 287 25 open ../data/homer.avi; #X obj 224 290 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 0 1; #X obj 325 282 print done; #X msg 336 135 auto \$1; #X obj 336 116 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 0 1; #X text 43 486 the texturing is done automatically: there is no need to care for the image-size (it doesn't have to be a power of 2). on the other hand \, you cannot do image-processing !! use [pix_film] for this; #X msg 325 259 reached the end !!!; #X obj 293 235 t f b; #X text 449 13 Win32; #X text 461 73 linux; #X msg 297 56 open ../data/anim-1.mov; #X msg 307 87 open ../data/alea.mpg; #X text 8 264 notice: you don't need pix_texture; #X text 406 131 play the movie !; #X obj 224 335 i; #X obj 259 335 + 1; #X obj 295 335 % 360; #X text 471 42 apple; #X obj 505 415 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 22 454 304 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 132 112 create \, 1; #X msg 198 112 destroy; #X msg 234 221 dimen 500 500; #X msg 279 189 dimen 1024 768; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 3 1 5 0; #X connect 3 1 7 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X connect 8 0 0 0; #X connect 9 0 0 0; #X restore 510 453 pd gemwin; #X msg 510 430 create; #X text 506 413 Create window:; #X connect 0 0 8 0; #X connect 1 0 8 1; #X connect 2 0 3 0; #X connect 2 0 6 0; #X connect 4 0 2 2; #X connect 4 0 2 3; #X connect 5 0 26 0; #X connect 6 0 7 0; #X connect 8 0 2 0; #X connect 8 1 11 0; #X connect 8 2 19 0; #X connect 12 0 8 0; #X connect 13 0 5 0; #X connect 15 0 8 0; #X connect 16 0 15 0; #X connect 18 0 14 0; #X connect 19 0 8 1; #X connect 19 1 18 0; #X connect 22 0 8 0; #X connect 23 0 8 0; #X connect 26 0 27 0; #X connect 26 0 4 0; #X connect 27 0 28 0; #X connect 28 0 26 1; #X connect 31 0 32 0; #X connect 32 0 31 0;