#N canvas 53 47 761 536 10; #X obj 143 110 gemhead; #X obj 143 203 pix_dump; #X text 101 24 pix_dump; #X text 99 37 ========; #X msg 369 184 bang; #X obj 143 387 pix_texture; #X msg 149 366 quality 0; #X obj 143 409 square 2; #X obj 149 343 loadbang; #X text 412 184 trigger the pix_dump; #X text 246 24 dump the pixels of the image; #X obj 194 254 print dump; #X text 297 265 this produces an output like; #X text 292 285 "r1 g1 b1 a1 r2 g2 b2 a2 r3 ..."; #X text 292 302 (r=red \; g=green \; b=blue \; a=alpha); #X obj 474 371 repack; #X text 278 369 maybe you would like to use; #X text 525 373 (part of zexy); #X text 275 389 to excerpt pixel information out of this; #X text 101 487 maybe have a look at; #X obj 250 487 pix_set; #X obj 455 54 cnv 15 220 70 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 22 454 304 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 182 68 set create; #X msg 132 112 create \, 1; #X msg 238 112 destroy; #N canvas 87 154 247 179 Gem.init 0; #X obj 118 46 loadbang; #X msg 118 81 reset; #X obj 118 113 outlet; #X connect 0 0 1 0; #X connect 1 0 2 0; #X restore 289 80 pd Gem.init; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 3 1 5 0; #X connect 3 1 7 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X connect 8 0 0 0; #X restore 460 98 pd gemwin; #X msg 460 74 create; #X text 456 54 Create window and render; #X obj 143 135 pix_image ../data/blob2.tif; #X connect 0 0 25 0; #X connect 1 0 5 0; #X connect 1 1 11 0; #X connect 4 0 1 0; #X connect 5 0 7 0; #X connect 6 0 5 0; #X connect 8 0 6 0; #X connect 22 0 23 0; #X connect 23 0 22 0; #X connect 25 0 1 0;