#N canvas 111 106 885 510 10; #X declare -lib Gem; #X floatatom 664 182 0 0 0 0 - - -; #X obj 664 210 / 100; #X floatatom 610 163 0 0 0 0 - - -; #X obj 610 192 / 100; #X obj 343 56 gemhead; #X obj 343 319 pix_texture; #X msg 394 359 4; #X floatatom 556 121 0 0 0 0 - - -; #X obj 556 149 / 100; #X obj 343 268 pix_gain; #X obj 556 241 pack 0 0 0; #X obj 343 387 triangle; #X text 356 341 click here to change the size of the triangle; #X msg 570 213 bang; #X obj 343 82 pix_image ../data/fractal.JPG; #X obj 364 134 vsl 15 128 0 1 0 0 empty empty empty 20 8 0 8 -262144 -1 -1 0 1; #X text 382 141 overall factor; #X text 632 121 color-wise factor; #X text 103 453 using [pix_gain] is probably very expensive (since it does operations on your CPU). Try using [color] if your card has openGL-hardware-acceleration...; #X obj 20 69 cnv 15 220 70 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 22 454 304 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 182 68 set create; #X msg 132 112 create \, 1; #X msg 238 112 destroy; #N canvas 87 154 247 179 Gem.init 0; #X obj 118 46 loadbang; #X msg 118 81 reset; #X obj 118 113 outlet; #X connect 0 0 1 0; #X connect 1 0 2 0; #X restore 289 80 pd Gem.init; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 3 1 5 0; #X connect 3 1 7 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X connect 8 0 0 0; #X restore 25 113 pd gemwin; #X msg 25 89 create; #X text 21 69 Create window and render; #X obj 772 5 declare -lib Gem; #X connect 0 0 1 0; #X connect 1 0 10 2; #X connect 1 0 13 0; #X connect 2 0 3 0; #X connect 3 0 10 1; #X connect 3 0 13 0; #X connect 4 0 14 0; #X connect 5 0 11 0; #X connect 6 0 11 1; #X connect 7 0 8 0; #X connect 8 0 10 0; #X connect 9 0 5 0; #X connect 10 0 9 2; #X connect 13 0 10 0; #X connect 14 0 9 0; #X connect 15 0 9 1; #X connect 20 0 21 0; #X connect 21 0 20 0;