#N canvas 0 0 826 651 10; #X msg 112 86 create \, 1; #X obj 112 131 gemwin; #X obj 311 112 pix_buffer \$0-framebuffer 2; #X obj 620 108 gemhead 5; #X obj 620 129 world_light; #X msg 129 108 lighting 1; #X text 44 5 you can render a scene into a framebuffer \, then take a snapshot of the framebuffer with [pix_snap] and use this as an ordinary pix (where you can apply effects and all kind of weird things); #X obj 75 439 cnv 15 250 130 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 161 269 cnv 15 150 150 empty empty scene 20 12 0 14 -233017 -66577 0; #X obj 82 196 gemhead 20; #X obj 82 220 gemframebuffer; #X msg 163 195 dimen 256 256; #X obj 167 331 rotateXYZ; #X obj 167 376 teapot; #X obj 82 266 t a a b; #X obj 187 293 i; #X obj 220 292 + 1; #X obj 250 291 % 360; #X obj 82 453 t a b; #X msg 114 474 snap; #X obj 82 522 t a b; #X msg 296 527 1; #X obj 82 547 pix_buffer_write \$0-framebuffer; #X obj 410 262 gemhead 30; #X obj 410 306 t a b; #X msg 465 307 1; #X obj 410 331 pix_buffer_read \$0-framebuffer; #X obj 410 411 pix_texture; #X obj 410 476 square 3; #X obj 82 243 translateXYZ 0 0 -4; #X obj 82 498 pix_snap 0 0 256 256; #X obj 167 353 color 1 0 1; #X floatatom 226 313 5 0 0 0 - - -; #X obj 410 453 rotateXYZ; #X floatatom 445 433 5 0 0 0 - - -; #X text 318 130 temporary storage; #X obj 163 175 loadbang; #X text 130 451 later usage; #X text 129 436 snapshot and store image for; #X text 562 308 fetch framebuffer-pix; #X text 535 379 apply some nifty FX; #X text 73 597 note \, that there are more efficient ways to apply FX to framebuffers (notably openGL-shaders: see examples/10.glsl/ for more information); #X obj 425 358 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1; #X obj 410 380 pix_kaleidoscope; #X connect 0 0 1 0; #X connect 3 0 4 0; #X connect 5 0 1 0; #X connect 9 0 10 0; #X connect 10 0 29 0; #X connect 11 0 10 0; #X connect 12 0 31 0; #X connect 14 0 18 0; #X connect 14 1 12 0; #X connect 14 2 15 0; #X connect 15 0 16 0; #X connect 15 0 12 1; #X connect 15 0 12 2; #X connect 16 0 17 0; #X connect 17 0 15 1; #X connect 18 0 30 0; #X connect 18 1 19 0; #X connect 19 0 30 0; #X connect 20 0 22 0; #X connect 20 1 21 0; #X connect 21 0 22 1; #X connect 23 0 24 0; #X connect 24 0 26 0; #X connect 24 1 25 0; #X connect 25 0 26 1; #X connect 26 0 43 0; #X connect 27 0 33 0; #X connect 29 0 14 0; #X connect 30 0 20 0; #X connect 31 0 13 0; #X connect 32 0 12 3; #X connect 33 0 28 0; #X connect 34 0 33 2; #X connect 36 0 11 0; #X connect 42 0 43 0; #X connect 43 0 27 0;