#N canvas 6 61 710 401 10; #X declare -lib Gem; #X obj 111 162 loadbang; #X obj 44 209 GEMglClear; #X obj 111 186 GLdefine GL_DEPTH_BUFFER_BIT; #X obj 173 164 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 44 75 gemhead; #X obj 44 255 translateXYZ 0 0 -2; #X obj 339 129 gemwin; #X msg 352 101 create \, 1; #X obj 44 281 color 1 0 0; #X obj 44 126 circle 1; #X obj 44 310 circle 1; #X text 206 11 Clear Depth Buffer; #X text 205 352 this is related to the depth object that turn off depth buffer test \, but not quite the same...; #X text 176 213 <- clear Depth buffer \, so that you can draw anything even if it is behind something else; #X obj 596 9 declare -lib Gem; #X connect 0 0 2 0; #X connect 1 0 5 0; #X connect 2 0 1 1; #X connect 3 0 2 0; #X connect 4 0 9 0; #X connect 5 0 8 0; #X connect 7 0 6 0; #X connect 8 0 10 0; #X connect 9 0 1 0;