#N canvas 6 61 602 516 10; #X declare -lib Gem; #X obj 14 66 gemwin; #X obj 14 9 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 ; #X msg 48 10 create; #X msg 55 33 destroy; #X obj 14 93 gemhead; #X text 170 17 A tutorial on recursion in Gem; #X text 170 37 (GPL) 2007 Claude Heiland-Allen ; #X obj 24 163 r \$0-recurse; #X obj 68 133 v \$0-depth; #X obj 14 113 t a b; #X floatatom 91 96 5 0 0 2 max-depth - -; #X obj 14 253 t a a; #X obj 59 253 circle; #X obj 14 223 separator; #X obj 36 473 s \$0-recurse; #X obj 14 353 t b a b; #X obj 99 383 v \$0-depth; #X obj 99 403 - 1; #X obj 99 423 max 0; #X obj 99 443 v \$0-depth; #X obj 36 453 spigot; #X obj 14 383 v \$0-depth; #X obj 14 423 v \$0-depth; #X obj 14 403 + 1; #X obj 184 253 t a a; #X obj 229 253 circle; #X obj 206 473 s \$0-recurse; #X obj 184 353 t b a b; #X obj 269 383 v \$0-depth; #X obj 269 403 - 1; #X obj 269 423 max 0; #X obj 269 443 v \$0-depth; #X obj 206 453 spigot; #X obj 184 383 v \$0-depth; #X obj 184 423 v \$0-depth; #X obj 184 403 + 1; #X obj 184 223 separator; #X obj 14 183 t a a; #X obj 184 303 translate 1.5 0 1 0; #X obj 184 323 scale 0.5; #X obj 14 323 scale 0.5; #X obj 14 303 translate 1.5 0 1 0; #X obj 14 283 rotate -30 0 0 1; #X obj 184 283 rotate 30 0 0 1; #X obj 68 113 f 4; #X text 170 77 The simplest recursive branching structure is one that splits into two at each branch. Essentially what we are creating is a circle \, plus two transformed copies of the whole structure \, limited to a maximums depth of recursion.; #X text 170 137 Be careful not to increase the max-depth too much: the splitting at each recursion leads to an exponential increase in the number of circles to be drawn.; #X obj 497 15 declare -lib Gem; #X connect 1 0 0 0; #X connect 2 0 0 0; #X connect 3 0 0 0; #X connect 4 0 9 0; #X connect 7 0 37 0; #X connect 9 0 37 0; #X connect 9 1 44 0; #X connect 10 0 44 1; #X connect 11 0 42 0; #X connect 11 1 12 0; #X connect 13 0 11 0; #X connect 15 0 21 0; #X connect 15 1 20 0; #X connect 15 2 16 0; #X connect 16 0 17 0; #X connect 17 0 18 0; #X connect 18 0 19 0; #X connect 18 0 20 1; #X connect 20 0 14 0; #X connect 21 0 23 0; #X connect 23 0 22 0; #X connect 24 0 43 0; #X connect 24 1 25 0; #X connect 27 0 33 0; #X connect 27 1 32 0; #X connect 27 2 28 0; #X connect 28 0 29 0; #X connect 29 0 30 0; #X connect 30 0 31 0; #X connect 30 0 32 1; #X connect 32 0 26 0; #X connect 33 0 35 0; #X connect 35 0 34 0; #X connect 36 0 24 0; #X connect 37 0 13 0; #X connect 37 1 36 0; #X connect 38 0 39 0; #X connect 39 0 27 0; #X connect 40 0 15 0; #X connect 41 0 40 0; #X connect 42 0 41 0; #X connect 43 0 38 0; #X connect 44 0 8 0;