#N canvas 35 199 651 458 10; #X declare -lib Gem; #X text 452 8 GEM object; #X obj 8 335 cnv 15 430 80 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 11 334 Inlets:; #X text 10 386 Outlets:; #X obj 8 296 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 17 295 Arguments:; #X obj 7 76 cnv 15 430 210 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 444 77 cnv 15 200 230 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 453 60 Example:; #X obj 474 334 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 132 112 create \, 1; #X msg 198 112 destroy; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 3 1 5 0; #X connect 3 1 7 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 479 373 pd gemwin; #X msg 479 354 create; #X text 475 333 Create window:; #X obj 450 178 cnv 15 190 70 empty empty empty 20 12 0 14 -24198 -66577 0; #X obj 451 84 gemhead; #X text 63 306 ; #X text 28 399 Outlet 1: gemlist; #X text 35 346 Inlet 1: gemlist; #X obj 10 211 cnv 15 420 70 empty empty empty 20 12 0 14 -225280 -66577 0; #X text 71 31 Class: shader object; #X obj 516 184 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #N canvas 0 0 450 300 open 0; #X obj 75 103 openpanel; #X obj 75 173 outlet; #X obj 75 127 t b s; #X msg 105 152 set open \$1; #X obj 75 80 inlet; #X connect 0 0 2 0; #X connect 2 0 1 0; #X connect 2 1 3 0; #X connect 3 0 1 0; #X connect 4 0 0 0; #X restore 459 183 pd open; #X text 14 219 IMPORTANT NOTE: your openGL-implementation (gfx-card driver \, ...) has to support either (or both) the ARB shader extensions or the NV shader extensions in order to make use of this object.; #X text 10 176 Of course \, you also have to supply anything else needed for the shader to work (like textures \, ...); #X obj 451 266 teapot; #X msg 459 203 open examples/data/random.fp; #X text 50 12 Synopsis: [fragment_program]; #X text 12 76 Description: load and apply an ARB fragment shader; #X text 24 95 [fragment_program] loads and applies an ARB (or NV) fragment shader.; #X text 11 123 If you want to modify the parameters of the shader-program \, you have to set the modification up yourself \, via [GEMglProgramEnvParameter*] working on GL_FRAGMENT_PROGRAM_ARB.; #X text 35 358 Inlet 1: message: open : fragment shader program to load; #X text 443 406 see also; #X obj 508 406 vertex_program; #X obj 451 226 fragment_program random.fp; #X obj 538 8 declare -lib Gem; #X connect 10 0 11 0; #X connect 11 0 10 0; #X connect 14 0 33 0; #X connect 20 0 21 0; #X connect 21 0 25 0; #X connect 25 0 33 0; #X connect 33 0 24 0;