#N canvas 90 61 633 413 10; #X declare -lib Gem; #X text 452 8 GEM object; #X obj 8 257 cnv 15 430 140 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 11 258 Inlets:; #X text 10 348 Outlets:; #X obj 8 222 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 17 222 Arguments:; #X obj 7 66 cnv 15 430 150 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 451 77 cnv 15 170 170 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 453 60 Example:; #X obj 456 108 cnv 15 160 130 empty empty empty 35 12 0 14 -24198 -66577 0; #X text 14 361 Outlet 1: gemlist; #X text 21 272 Inlet 1: gemlist; #X obj 10 153 cnv 15 420 50 empty empty empty 20 12 0 14 -225280 -66577 0; #X text 71 31 Class: shader object; #X text 451 325 see also:; #X obj 453 362 glsl_vertex; #X text 14 157 IMPORTANT NOTE: your openGL-implementation (gfx-card driver \, ...) has to support the GLSL-standard (which is part of openGL-2.0) in order to make use of this object.; #X floatatom 545 216 0 0 0 0 ID - -; #X obj 459 193 glsl_fragment; #X obj 453 342 glsl_program; #X text 50 12 Synopsis: [glsl_fragment]; #X text 13 66 Description: load a GLSL fragment shader; #X text 14 85 [glsl_fragment] loads and compiles a GLSL fragment shader into a module \, suitable for linking with [glsl_program]; #X text 17 118 An ID of the generated module is sent to the 2nd outlet. Use this ID in the "shader" message to [glsl_program]; #X text 63 233 : filename to load as GLSL fragment shader ; #X text 21 284 Inlet 1: "open ": filename to load as GLSL fragment shader module.; #X text 21 315 Inlet 1: "print": print info about the GLSL-support in your openGL implementation; #X text 14 376 Outlet 2: : ID of the GLSL-module; #X obj 459 86 gemhead; #X msg 552 170 print; #X obj 521 261 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 22 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 197 134 destroy; #X msg 132 112 reset \, create \, 1; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 7 0; #X connect 3 1 5 0; #X connect 3 1 6 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 526 300 pd gemwin; #X msg 526 281 create; #X text 522 260 Create window:; #X obj 527 117 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #N canvas 0 22 450 300 open 0; #X obj 312 45 openpanel; #X obj 311 157 outlet; #X obj 312 69 t b s; #X msg 332 94 set open \$1; #X obj 312 22 inlet; #X connect 0 0 2 0; #X connect 2 0 1 0; #X connect 2 1 3 0; #X connect 3 0 1 0; #X connect 4 0 0 0; #X restore 470 116 pd open; #X msg 470 136 open Toon.frag; #X obj 453 382 glsl_geometry; #X obj 518 8 declare -lib Gem; #X connect 18 1 17 0; #X connect 28 0 18 0; #X connect 29 0 18 0; #X connect 31 0 32 0; #X connect 32 0 31 0; #X connect 34 0 35 0; #X connect 35 0 36 0; #X connect 36 0 18 0;