#N canvas 344 61 655 397 10; #X declare -lib Gem; #X text 452 8 GEM object; #X obj 8 216 cnv 15 430 70 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 39 218 Inlets:; #X text 39 250 Outlets:; #X obj 8 176 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 17 175 Arguments:; #X obj 8 76 cnv 15 430 90 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 453 60 Example:; #X obj 514 254 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 22 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 132 112 create \, 1; #X msg 198 112 destroy; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 3 1 5 0; #X connect 3 1 7 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 519 293 pd gemwin; #X msg 519 274 create; #X text 515 253 Create window:; #X obj 450 186 cnv 15 80 40 empty empty empty 20 12 0 14 -24198 -66577 0; #X obj 451 84 gemhead; #X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144 -1 -1; #N canvas 0 22 591 370 image 0; #X obj 77 48 inlet; #X obj 77 344 outlet; #X obj 223 55 inlet; #X msg 223 123 open \$1; #X obj 223 100 openpanel; #X obj 77 281 pix_buf; #X msg 103 257 auto 1; #X obj 103 236 loadbang; #X text 156 263 [pix_buf] with auto 1 is important if we want to recalculate our pix-effect each frame but don't want to reload the image all the time.; #X obj 77 205 pix_image examples/data/fractal.JPG; #X connect 0 0 9 0; #X connect 2 0 4 0; #X connect 3 0 9 0; #X connect 4 0 3 0; #X connect 5 0 1 0; #X connect 6 0 5 0; #X connect 7 0 6 0; #X connect 9 0 5 0; #X restore 451 113 pd image; #X text 63 186 ; #X text 57 263 Outlet 1: gemlist; #X text 63 232 Inlet 1: gemlist; #X text 516 105 open an image; #X text 509 118 (JPEG \, TIFF \, ..); #X obj 451 196 imageVert; #X text 10 135 This is still experimental...please report any problems or suggestions with it.; #X text 14 91 [imageVert] maps a pix to a series of polygons. The height of the polygons is the sum of the colors (so brighter pixels will be taller \, while darker pixels are shorter).; #X text 29 77 Description: map luminance to height; #X text 50 12 Synopsis: [imageVertp]; #X text 71 31 Class: geometric object; #X obj 451 165 rotateXYZ; #X floatatom 476 144 5 0 0 0 - - -; #X obj 518 8 declare -lib Gem; #X connect 10 0 11 0; #X connect 11 0 10 0; #X connect 14 0 16 0; #X connect 15 0 16 1; #X connect 16 0 28 0; #X connect 28 0 22 0; #X connect 29 0 28 1; #X connect 29 0 28 2;