<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="Author" content="Mark Danks"> <meta name="GENERATOR" content="Mozilla/4.5 [en] (WinNT; I) [Netscape]"> <title>Glossary/Index</title> </head> <body> <center> <h2> <u>Glossary</u></h2></center> <a NAME="Alpha"></a>Alpha - The amount of opacity. An alpha equal to 1.0 means completely opaque. An alpha equal to 0.0 means completely transparent. <p><a NAME="Controls"></a>Controls - GEM objects which access the low levels of GEM, such as window managers. <p><a NAME="Geos"></a>Geos - GEM objects which have a shape of some kind, such as a cube. <p><a NAME="Manips"></a>Manips - GEM objects which manipulate the geos. <p><a NAME="MarkEx"></a>MarkEx - A collection of objects which help with data manipulation, especially for usage in GEM. <p><a NAME="Nongeos"></a>Nongeos - GEM objects which do not have an explicit shape, yet affect the rendering in some way. <p><a NAME="OpenGL"></a><a href="http://www.opengl.org">OpenGL</a> - A graphics API which exists on many different platforms.<br> Gem can <i>also</i> be used as a wrapper for openGL, allowing to program openGL without having to compile <p><a NAME="Particles"></a>Particles - GEM objects which involve the particle system. <p><a NAME="Pd"></a><a href="http://pd.iem.at">Pd</a> - A visual programming language for audio processing. This is the host application for GEM. <p><a NAME="Pixes"></a>Pixes - Image processing objects in GEM <p><a NAME="Texture"></a>Texture mapping - Applying an image to a geometric object. <p><a href="index.html">[return]</a> <br> </body> </html>