<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="Author" content="Mark Danks; IOhannes m zmönig"> <title>Gem Manual</title> </head> <body> <center> <h2> <u>GEM Manual</u></h2></center> <center><img SRC="redSquare.jpg" ALT="a simple patch" BORDER=2 height=138 width=91></center> <p>This is the first attempt at a manual for GEM, so bear with me. Any comments are appreciated. Send them to <a href="mailto:mark@danks.org">Mark Danks</a> <hr> In fact, this ought to be the second attempt at such a manual. There will not be much now. But send any comments to <a href="mailto:zmoelnig@iem.at">IOhannes m zmölnig</a> instead. <p><img SRC="tribar.gif" height=13 width=561> <p><a href="Intro.html">Introduction</a> <br> An introduction to GEM and what you can do with it. The general system requirements are also described here. <p><a href="GemWPd.html">Using GEM with Pd</a> <br> How to use GEM with Pd. This includes how to start Pd so that the GEM library is loaded and working properly. <p><a href="BasicObj.html">Basic objects</a> <br> The basic objects that GEM has. This section shows you how to create a simple patch. <p><a href="Images.html">Images</a> <br> Using images is an important part of GEM. Here you will load in images and learn the basics of dealing with images. <p><a href="Texture.html">Texture mapping</a> <br> Loading in images is only one part. Applying those images to 3-D shapes is called texture mapping. <p><a href="Pixes.html">Pixes (image processing)</a> <br> Once you have texture mapped the images, you will probably want to process and change them in response to user interaction. The <i>pix</i> objects provide this functionality. <p><a href="Lighting.html">Lighting</a> <br> Shading and lighting are easy with the lighting objects. <p>Particles <br> Particle systems can create effects such as smoke, fire, and water. <p><a href="Utility.html">Utility objects</a> <br> To help you deal with the data which GEM uses, there are a number of utility objects. <p>Input devices <br> GEM provides interaction with the mouse and other input devices. <p>Advanced <br> Now that you know all about the other objects, here are a few of the more advanced ones. <p><a href="WriteCode.html">Writing new objects</a> <br> How to write new objects for GEM. <p><a href="GemFaq.html">FAQ</a> <br> Frequently asked questions about GEM. <p><a href="ListObjects.html">List of Objects</a> <br> All of the objects in GEM with a very brief description.. <p><a href="Gloss.html">Glossary/Index</a> <br> A collection of definitions and links to explanations. <p><img SRC="tribar.gif" height=13 width=561> <br> </body> </html>