#N canvas 6 430 759 378 10; #X declare -lib Gem; #X obj 525 177 part_color; #X text 98 142 sets the color(s) of a particle-system. You can set 2 different colors \, particles will have either the one or the other. ; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 132 112 create \, 1; #X msg 198 112 destroy; #X obj 287 94 loadbang; #X msg 294 121 reset \, lighting 0; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 3 1 5 0; #X connect 3 1 7 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X connect 8 0 9 0; #X connect 9 0 0 0; #X restore 546 309 pd gemwin; #X msg 546 290 create; #X text 544 269 Create window:; #X text 31 14 Synopsis: [part_color]; #X text 38 68 Inlet 2: R1 G1 B1; #X text 51 97 Class: Particle System; #X text 7 123 Description: Defines color of particles; #X text 434 16 Example:; #X obj 525 81 part_source; #X obj 525 208 part_draw; #X obj 525 36 gemhead; #X msg 634 115 0 0 1; #X msg 634 140 1 0 0; #X obj 525 57 part_head; #X obj 525 119 part_killold 5; #X text 38 41 inlet 1: gemlist (with part_head); #X obj 524 17 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X obj 648 8 declare -lib Gem; #X connect 0 0 11 0; #X connect 2 0 3 0; #X connect 3 0 2 0; #X connect 10 0 16 0; #X connect 12 0 15 0; #X connect 13 0 0 1; #X connect 14 0 0 2; #X connect 15 0 10 0; #X connect 16 0 0 0; #X connect 18 0 12 0;