#N canvas 6 124 683 381 10; #X declare -lib Gem; #X text 452 8 GEM object; #X obj 8 196 cnv 15 430 135 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 39 198 Inlets:; #X text 39 281 Outlets:; #X obj 8 156 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 17 155 Arguments:; #X obj 8 66 cnv 15 430 80 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 449 77 cnv 15 170 280 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 453 60 Example:; #X obj 514 290 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 132 112 create \, 1; #X msg 198 112 destroy; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 3 1 5 0; #X connect 3 1 7 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 519 329 pd gemwin; #X msg 519 310 create; #X text 515 289 Create window:; #X obj 451 161 cnv 15 160 100 empty empty empty 20 12 0 14 -24198 -66577 0; #X obj 451 119 gemhead; #X text 71 31 Class: pix object; #X obj 496 103 bng 15 250 50 0 empty empty pix_load -45 8 0 8 -262144 -1 -1; #N canvas 0 0 587 366 image 0; #X obj 77 48 inlet; #X obj 77 344 outlet; #X obj 77 205 pix_image examples/data/fractal.JPG; #X obj 223 55 inlet; #X msg 223 123 open \$1; #X obj 223 100 openpanel; #X connect 0 0 2 0; #X connect 2 0 1 0; #X connect 3 0 5 0; #X connect 4 0 2 0; #X connect 5 0 4 0; #X restore 451 138 pd image; #X obj 451 267 pix_texture; #X text 17 295 Outlet 1: gemlist; #X text 23 212 Inlet 1: gemlist; #X obj 451 289 square 3; #X text 503 88 (JPEG \, TIFF \, ..); #X obj 541 122 gemhead; #N canvas 0 0 587 366 image 0; #X obj 77 48 inlet; #X obj 77 344 outlet; #X obj 77 205 pix_image examples/data/dancer.JPG; #X obj 223 55 inlet; #X msg 223 123 open \$1; #X obj 223 100 openpanel; #X obj 77 281 pix_buf; #X msg 103 257 auto 1; #X obj 103 236 loadbang; #X text 156 263 [pix_buf] with auto 1 is important if we want to recalculate our pix-effect each frame but don't want to reload the image all the time.; #X connect 0 0 2 0; #X connect 2 0 6 0; #X connect 3 0 5 0; #X connect 4 0 2 0; #X connect 5 0 4 0; #X connect 6 0 1 0; #X connect 7 0 6 0; #X connect 8 0 7 0; #X restore 541 141 pd image; #X obj 586 104 bng 15 250 50 0 empty empty pix_load -45 8 0 8 -262144 -1 -1; #X text 23 227 Inlet 2: gemlist; #X text 449 77 open two different images; #X text 50 12 Synopsis: [pix_mix]; #X obj 476 177 hsl 128 15 0 1 0 1 empty empty empty -2 -6 0 8 -262144 -1 -1 6300 1; #X floatatom 473 202 5 0 0 0 - - -; #X msg 530 201 0.7 0.7; #X text 29 67 Description: mix 2 images based on mixing factors; #X text 23 241 Inlet 3: list: weights for left/right image; #X text 63 166 list: [leftGain [rightGain]] (defaults: 0.5 0.5); #X obj 451 229 pix_mix 0; #X text 14 81 [pix_mix] will mix 2 images just like a video-mixer. You can supply mixing factors A and B \, and the result will be out=in1*A+in2*B. If you supply only one factor A \, the result will be out=in1*(1-A)+in2*A. ; #X text 22 255 Inlet 3: float: weight for left image. right weight will be the reciprocal value (for crossfading); #X obj 518 8 declare -lib Gem; #X connect 10 0 11 0; #X connect 11 0 10 0; #X connect 14 0 17 0; #X connect 16 0 17 1; #X connect 17 0 35 0; #X connect 18 0 21 0; #X connect 23 0 24 0; #X connect 24 0 35 1; #X connect 25 0 24 1; #X connect 29 0 30 0; #X connect 30 0 35 2; #X connect 31 0 35 2; #X connect 35 0 18 0;