#N canvas 469 90 707 633 10; #X text 452 -2 GEM object; #X obj 8 305 cnv 15 430 320 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 9 307 Inlets:; #X text 9 377 Outlets:; #X obj 8 272 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 17 271 Arguments:; #X obj 8 46 cnv 15 430 180 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 449 47 cnv 15 250 450 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 453 30 Example:; #X obj 594 430 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 22 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X msg 67 70 set destroy; #X msg 132 112 create \, 1; #X msg 198 112 destroy; #X msg 156 71 set create; #X obj 67 41 route create; #X connect 2 0 7 0; #X connect 3 0 1 0; #X connect 4 0 0 0; #X connect 5 0 0 0; #X connect 6 0 1 0; #X connect 7 0 3 0; #X connect 7 0 4 0; #X connect 7 1 6 0; #X connect 7 1 5 0; #X restore 599 469 pd gemwin; #X msg 599 450 create; #X text 595 429 Create window:; #X obj 451 78 cnv 15 155 200 empty empty empty 20 12 0 14 -24198 -66577 0; #X obj 451 53 gemhead; #X text 17 391 Outlet 1: gemlist; #X text 23 321 Inlet 1: gemlist; #X obj 462 83 bng 25 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X text 505 47 open a supported; #X text 506 58 movie-clip; #X obj 471 367 unpack 0 0 0 0; #X floatatom 466 390 5 0 0 3 length - -; #X floatatom 515 390 5 0 0 3 width - -; #X floatatom 565 390 5 0 0 3 height - -; #X obj 530 348 bng 15 250 50 0 empty empty end_reached 20 7 0 10 -262144 -1 -1; #X text 71 21 Class: pix object (pix source); #X text 29 47 Description: load in a movie-file; #X obj 462 112 openpanel; #X msg 462 132 open \$1; #X obj 451 472 rectangle 4 3; #X text 15 68 [pix_movie] loads in a preproduced digital-video to be used as a texture \, bitblit or something else.; #X text 63 282 symbol: file to load initially; #X msg 490 189 auto \$1; #X obj 490 171 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X msg 501 213 colorspace Grey; #X obj 8 229 cnv 15 430 40 empty empty empty 20 12 0 14 -260818 -66577 0; #X obj 451 331 pix_movie; #X text 439 575 see also:; #X obj 516 575 pix_film; #X text 50 2 Synopsis: [pix_movie]; #X obj 513 237 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X obj 505 290 hsl 128 15 0 127 0 0 empty empty empty -2 -8 0 10 -262144 -1 -1 0 1; #X floatatom 502 310 5 0 0 1 frame_number - -; #N canvas 830 50 450 300 demo 0; #X obj 23 26 inlet; #X text 126 127 win32:; #X text 116 190 linux \, OSX:; #X obj 79 257 outlet; #X obj 20 50 bng 17 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 38 51 cnv 15 81 15 empty empty demo_movie 4 8 0 10 -262144 -1 0; #X msg 29 102 open examples/data/alea.mpg; #X msg 151 147 open examples/data/homer.avi; #X msg 144 210 open examples/data/anim-1.mov; #X connect 0 0 4 0; #X connect 4 0 6 0; #X connect 6 0 3 0; #X connect 7 0 3 0; #X connect 8 0 3 0; #X coords 0 -1 1 1 100 17 1 20 50; #X restore 474 152 pd demo movie; #X text 22 353 Inlet 2: float: sets the frame to output ; #X obj 596 575 pix_texture; #X text 14 231 You don't need [pix_texture] to texture the image. [pix_movie] is a combination of [pix_film] and [pix_texture]; #X text 17 450 Outlet 4: list: the texture id \, same as Outlet 2 of [pix_texture]; #X msg 513 256 rectangle \$1; #X floatatom 615 390 5 0 0 3 fps - -; #X text 17 107 This object accepts the same set of messages as [pix_film]. In addition \, it will immediately download the frames to the gfx-card and make them available as a texture.; #X text 23 336 Inlet 1: see [pix_film]; #X text 17 407 Outlet 2: see [pix_film]; #X text 17 430 Outlet 3: see [pix_film]; #X text 21 151 Think of this object as a hybrid between [pix_film] and [pix_texture]...; #X connect 10 0 11 0; #X connect 11 0 10 0; #X connect 14 0 36 0; #X connect 17 0 27 0; #X connect 20 0 21 0; #X connect 20 1 22 0; #X connect 20 2 23 0; #X connect 20 3 49 0; #X connect 27 0 28 0; #X connect 28 0 36 0; #X connect 32 0 36 0; #X connect 33 0 32 0; #X connect 34 0 36 0; #X connect 36 0 29 0; #X connect 36 1 20 0; #X connect 36 2 24 0; #X connect 40 0 48 0; #X connect 41 0 42 0; #X connect 42 0 36 1; #X connect 43 0 36 0; #X connect 48 0 36 0;