#N canvas 18 198 626 548 10; #X declare -lib Gem; #X text 452 8 GEM object; #X obj 8 345 cnv 15 430 150 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 39 348 Inlets:; #X text 38 465 Outlets:; #X obj 8 306 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 17 305 Arguments:; #X obj 7 76 cnv 15 430 225 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 453 60 Example:; #X obj 514 254 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 132 112 create \, 1; #X msg 198 112 destroy; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 3 1 5 0; #X connect 3 1 7 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 519 293 pd gemwin; #X msg 519 274 create; #X text 515 253 Create window:; #X obj 450 138 cnv 15 160 110 empty empty empty 20 12 0 14 -24198 -66577 0; #X obj 451 84 gemhead; #X text 71 31 Class: pix object; #X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144 -1 -1; #N canvas 0 0 587 366 image 0; #X obj 77 48 inlet; #X obj 77 344 outlet; #X obj 77 205 pix_image examples/data/fractal.JPG; #X obj 223 55 inlet; #X msg 223 123 open \$1; #X obj 223 100 openpanel; #X connect 0 0 2 0; #X connect 2 0 1 0; #X connect 3 0 5 0; #X connect 4 0 2 0; #X connect 5 0 4 0; #X restore 451 113 pd image; #X text 63 316 ; #X text 56 478 Outlet 1: gemlist; #X text 63 362 Inlet 1: gemlist; #X obj 451 263 pix_draw; #X text 516 105 open an image; #X text 509 118 (JPEG \, TIFF \, ..); #X text 63 375 Inlet 1: 1|0 : apply/don't apply (default:1); #X msg 463 146 bang; #X text 50 12 Synopsis: [pix_puzzle]; #X text 63 77 Description: shuffle an image; #X text 16 97 [pix_puzzle] is an effect that will cut your image into rectangular pieces and shuffle these.; #X text 17 128 You can change the number of pieces per row/column with the "size" message. "bang" triggers a re-shuffling of the pieces.; #X obj 29 505 cnv 15 423 30 empty empty empty 20 12 0 14 -260818 -66577 0; #X text 34 505 acknowledgment: this effect is based on effecTV by Kentarou Fukuchi (http://effectv.sourceforge.net); #X obj 451 223 pix_puzzle; #X text 64 390 Inlet 1: bang: reshuffle; #X msg 509 145 size 4 3; #X msg 551 212 move \$1; #X floatatom 551 193 5 0 0 0 - - -; #X text 63 433 Inlet 1: move : move the empty field; #X text 192 238 8; #X text 175 253 4; #X text 209 254 6; #X text 192 271 2; #X text 44 204 "move 5" will en/disable an empty field; #X text 16 171 There is a little game hidden in the [pix_puzzle]. Go and find it:; #X text 46 221 Moving can be done according to the number-pad; #X msg 551 171 5; #X text 63 405 Inlet 1: size : number of elements in x/y (default: 8 8); #N canvas 0 0 243 214 numkeys 0; #X obj 63 16 key; #X obj 63 181 outlet; #X msg 63 115 5; #X msg 91 115 8; #X msg 119 115 4; #X obj 63 90 select 53 56 52 54 50; #X msg 148 115 6; #X msg 176 115 2; #X connect 0 0 5 0; #X connect 2 0 1 0; #X connect 3 0 1 0; #X connect 4 0 1 0; #X connect 5 0 2 0; #X connect 5 1 3 0; #X connect 5 2 4 0; #X connect 5 3 6 0; #X connect 5 4 7 0; #X connect 6 0 1 0; #X connect 7 0 1 0; #X restore 475 176 pd numkeys; #X text 12 285 (i admit this is not very intuitive...); #X obj 518 8 declare -lib Gem; #X connect 10 0 11 0; #X connect 11 0 10 0; #X connect 14 0 17 0; #X connect 16 0 17 1; #X connect 17 0 32 0; #X connect 25 0 32 0; #X connect 32 0 21 0; #X connect 34 0 32 0; #X connect 35 0 32 0; #X connect 36 0 35 0; #X connect 45 0 36 0; #X connect 47 0 36 0;