#N canvas 20 122 661 405 10; #X declare -lib Gem; #X text 452 8 GEM object; #X obj 9 265 cnv 15 430 135 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 40 267 Inlets:; #X text 39 362 Outlets:; #X obj 9 227 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 18 231 Arguments:; #X obj 8 56 cnv 15 430 165 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 449 77 cnv 15 200 280 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 453 60 Example:; #X obj 544 290 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X msg 67 70 set destroy; #X msg 132 112 create \, 1; #X msg 198 112 destroy; #X msg 156 71 set create; #X obj 67 41 route create; #X connect 2 0 7 0; #X connect 3 0 1 0; #X connect 4 0 0 0; #X connect 5 0 0 0; #X connect 6 0 1 0; #X connect 7 0 3 0; #X connect 7 0 4 0; #X connect 7 1 6 0; #X connect 7 1 5 0; #X restore 549 329 pd gemwin; #X msg 549 310 create; #X text 545 289 Create window:; #X obj 451 173 cnv 15 155 80 empty empty empty 20 12 0 14 -24198 -66577 0; #X obj 451 83 gemhead; #X text 17 376 Outlet 1: gemlist; #X text 24 281 Inlet 1: gemlist; #X obj 451 322 square 3; #X obj 451 300 pix_texture; #X text 71 31 Class: pix object (timebased effect); #X obj 451 151 pix_film; #X obj 515 151 t f; #X obj 464 103 bng 25 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #N canvas 0 0 450 300 open 0; #X obj 85 49 inlet; #X obj 85 237 outlet; #X obj 85 145 openpanel; #X msg 85 179 open \$1; #X msg 259 213 auto 1; #X obj 268 179 loadbang; #X connect 0 0 2 0; #X connect 2 0 3 0; #X connect 3 0 1 0; #X connect 4 0 1 0; #X connect 5 0 4 0; #X restore 464 131 pd open; #X text 505 77 open a supported; #X text 506 88 movie-clip; #X text 523 114 macOS: quicktime; #X text 516 104 MS Windows: *.AVI; #X text 523 124 linux: depends...; #X obj 451 232 pix_rtx; #X text 50 12 Synopsis: [pix_rtx]; #X text 21 86 [pix_rtx] does something similar to tx-transform. The main differences are: 1) it is done in realtime \; 2) it is released under the GnuGPL and hopes to stay free forever.; #X text 23 142 basically the time-axis (now->later) and the x-axis (left->right) are swapped. for more information see http://umlaeute.mur.at/rtx ; #X text 25 183 beware: [pix_rtx] needs a lot of memory:: mem=(width^2)*height*4 bytes (for a 320x240 movie \, this would be more than 70MByte that have to stay in RAM); #X text 29 55 Description: RealTime vs. X transformation; #X text 29 68 Description: Relative Time-X transformation; #X msg 551 205 set; #X msg 468 205 mode \$1; #X obj 468 185 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X text 87 240 ; #X text 23 299 Inlet 1: set : sets the whole internal buffer to the next incoming frame; #X text 23 329 Inlet 1: mode 1|0 : clamp the discontinuity to the edge or not. (default:1); #X obj 538 8 declare -lib Gem; #X connect 10 0 11 0; #X connect 11 0 10 0; #X connect 14 0 20 0; #X connect 18 0 17 0; #X connect 20 0 29 0; #X connect 20 2 21 0; #X connect 21 0 20 1; #X connect 22 0 23 0; #X connect 23 0 20 0; #X connect 29 0 18 0; #X connect 36 0 29 0; #X connect 37 0 29 0; #X connect 38 0 37 0;